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Red Alert 3 Mod SDK Interview


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#1 AZZKIKR

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Posted 08 April 2009 - 07:27

SDK interview

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1. What are the major differences between the RA3 Mod SDK and the C&C 3 Mod SDK?

In general, the Red Alert 3 Mod SDK is very similar to the C&C 3 Mod SDK. It still uses the same XML pipeline, and still requires mods to be compiled to run. The two biggest changes in this version are the new build GUI to greatly simplify the process of compiling mods, and the inclusion of pretty much all of the required applications. Users will no longer have to download ANTLR or MVP, we've included them in the Mod SDK installer. Another advantage in the RA3 Mod SDK is that we've included our session caching code in the compilation tools, which should speed up repeated compilation of the same mod. It will help modders iterate much more quickly on their mod.


Yeah!!! coming out soon!!!
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#2 Waris

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Posted 08 April 2009 - 07:39

Good news!

#3 TX1138

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Posted 08 April 2009 - 09:15

So, it would appear that the Harbinger model is included in the sample mod. Although it's a pity that the model itself is quite ugly compared to the concept:

http://images.ea.com/games/cncportal/RedAl...nship3DSMax.jpg
http://www.commandandconquer.com/SiteAsset..._Harbinger1.jpg

Hopefully someone will make a Harbinger model that does the concept justice.
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#4 Golan

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Posted 08 April 2009 - 10:26

Why? It'd look horrible in the game, none of the other units would fit.

Anyways, good news. Let's hope people will use it this time.
Now go out and procreate. IN THE NAME OF DOOM!

#5 CommanderJB

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Posted 08 April 2009 - 13:56

Glad to hear that EA is finally fulfilling its promise. Took 'em longer than I'd hoped or expected, but at least it's on its way.
Also, we seem to have a reflux (actually that may be an unfortunate term - perhaps a 'reawakening' or a 're-emergence') of venerated members of the forum. Great to see you around again guys.

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#6 Soul

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Posted 08 April 2009 - 18:42

Great news :cry:.
*Looks at Slye and Helge*
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View PostInsomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.

#7 Ion Cannon!

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Posted 08 April 2009 - 18:56

I'll try the SDK when it comes out, who knows, may even get back into the mod scene.
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#8 Kichō

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Posted 08 April 2009 - 19:49

SDK has now been released!
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#9 Golan

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Posted 08 April 2009 - 21:01

Uh, according to some first impressions, you're gonna have a lot of fun with that one.... :cry:
Now go out and procreate. IN THE NAME OF DOOM!

#10 Wizard

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Posted 08 April 2009 - 21:14

Jeez, if you want all of it you'd better have a decent netz connection and no d/l limits. Over a gig, sweet f*ck a duck!!

#11 AZZKIKR

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Posted 08 April 2009 - 23:46

Bah, i want to mod, but why now! D:
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#12 Ascendancy

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Posted 09 April 2009 - 00:00

Well...took them long enough I must say. Though I don't have RA3 anymore 'cause my brother moved away...shame on him.
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#13 Admiral FCS

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Posted 09 April 2009 - 00:13

I think I will have to start to learn how to mod...

I may download it, and it's great to see the SDK is released, so that some awesome mods can be released.


#14 BeefJeRKy

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Posted 09 April 2009 - 02:05

Hmm. I guess good things take time...

A GUI? Are there any other SDKs with this? It should certainly help.
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#15 Waris

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Posted 09 April 2009 - 05:40

View PostScope, on 9 Apr 2009, 11:35, said:

Hmm. I guess good things take time...

A GUI? Are there any other SDKs with this? It should certainly help.

A lot. There's also 3rd party SDK with GUI for Red Alert (RedEdit98) and TS (SunEdit2K)

#16 Golan

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Posted 09 April 2009 - 09:44

Ju-Jin (aka Lauren aka Asuka) has begun tweaking the GUI, making it compatible with TW and adding lots of improvements he had developed for the TW-bat before. If you have feedback/input/wishes, please tell him.
Now go out and procreate. IN THE NAME OF DOOM!

#17 AZZKIKR

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Posted 09 April 2009 - 13:55

i can't seem to find the Red Alert 3 Control Center, where is it under? if it's my documents, it ain't there, but folders are mod, replays and screenshots only. D:
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#18 Kichō

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Posted 09 April 2009 - 14:52

View PostAZZKIKR, on 9 Apr 2009, 14:55, said:

i can't seem to find the Red Alert 3 Control Center, where is it under? if it's my documents, it ain't there, but folders are mod, replays and screenshots only. D:


Type in "C:\Program Files\Electronic Arts\Red Alert 3\RA3.exe" -ui
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#19 AZZKIKR

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Posted 09 April 2009 - 15:32

thanks. now if only i can find the xmls :s
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#20 Golan

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Posted 09 April 2009 - 19:38

The XMLs are located in RA3SDK\SageXml\

How about adding an RA3 subforum to the modding forum?
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#21 Dauth

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Posted 09 April 2009 - 19:49

Consider it under investigation, good idea.

#22 Mighty BOB!

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Posted 10 April 2009 - 05:56

So yeah apparently they didn't include the shaders for 3DSMax so you can export models. >_>
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#23 Slye_Fox

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Posted 10 April 2009 - 06:16

includeing the playertemplate.xml file in a mod also fucks up the game too.
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#24 AZZKIKR

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Posted 10 April 2009 - 06:57

where are the weapon xmls?

oh, never mind. tbh, i'd prefer ini files to xmls

Edited by AZZKIKR, 10 April 2009 - 07:03.

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#25 Golan

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Posted 10 April 2009 - 07:27

Just give it a try, defines, inherits and especially XIncludes make the work a lot easier.
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