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Ini File help


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#1 Zhao

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Posted 26 April 2009 - 02:26

how do you make it so when you produce a unit, More then 1 comes out


:)

i cant find it anywhere

#2 Slye_Fox

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Posted 26 April 2009 - 03:04

look att he chinese barracks
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#3 Zhao

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Posted 26 April 2009 - 03:11

im sorry your gonna have to be more specfic what do you mean

EDIT: nvm i have found it ty

Edited by Zhou Zhang, 26 April 2009 - 05:20.


#4 JJ

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Posted 26 April 2009 - 05:22

He means looking at the Chinese Barracks to see what makes Red Guards build in pairs. Many times, looking at in-game stuff that already does roughly what you want your unit to do helps you understand the codes better.

To make stuff build in pairs, or any other number, add this module:
  Behavior = ProductionUpdate [insert module name, anything, as long as it doesn't conflict with others]
	QuantityModifier = [insert your object name here]   [insert the number of units you want produced at once]
  End


So it will look like this:
  Behavior = ProductionUpdate ModuleTag_10
	QuantityModifier = ChinaInfantryRedguard   2
  End


Also add this:
	ExitDelay = 300

To the production update (whatever the exact name of the module is), so that the units won't come out in one clump, like vZH's Angry Mob.

#5 Failure

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Posted 27 April 2009 - 15:21

I'm sorry to derail, but is it possible to build 5 tanks, that acts like angry mob? Or is it hardcoded?

#6 Wizard

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Posted 27 April 2009 - 15:23

I am guessing no. The two use different locomotors, and whilst I am no expert, I can be pretty sure that they don't mix.

#7 SorataZ

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Posted 27 April 2009 - 16:43

Actually its wrong what Wizard wrote. You just need to copy the AngryMobNexus and the tanks and change it to your liking. You can make anything mob-based by spawning the right things from it.

#8 Failure

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Posted 27 April 2009 - 18:05

Awesome :)

Thanks for the info guys |8

#9 BeefJeRKy

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Posted 27 April 2009 - 19:27

View PostWizard, on 27 Apr 2009, 11:23, said:

I am guessing no. The two use different locomotors, and whilst I am no expert, I can be pretty sure that they don't mix.

I remember playing a mod with that feature...
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#10 SorataZ

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Posted 27 April 2009 - 19:40

Crazy Mod uses a vehicle mob.

#11 Jordan

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Posted 27 April 2009 - 20:41

Yeah, if you can make a mob of Combat Cycles (like in my Crazy Mod), you can pretty much make a mob of anything else. Maybe even aircraft.

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#12 Stalker

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Posted 28 April 2009 - 08:27

View PostJordan, on 27 Apr 2009, 22:41, said:

Yeah, if you can make a mob of Combat Cycles (like in my Crazy Mod), you can pretty much make a mob of anything else. Maybe even aircraft.


That's right. I've got a mob of Manhacks in my mod :-)
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#13 iKiller

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Posted 28 April 2009 - 17:48

I made a mob of Overlords before, oh how fun that was destroying everything |8
I'm not sure, but how would Planes/Jets from the Airfield(s) react? Would it easily be possible to get each of the planes to go into a port of the Airfield? Otherwise it'll just be strange. I'll go test and come back with the results :/

#14 SorataZ

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Posted 28 April 2009 - 18:19

Well, I had a mob with Comanches in my mod once because I got bored :/

#15 iKiller

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Posted 28 April 2009 - 19:02

Well, I'm now getting technical difficulties, damn it!

KamuiK, that's easily possible, but the thing is that jets (Raptor for example) would take up a slot in the airfield, so you could only have one raptor at a time (as a group of 4) in the standard airfield...

#16 SorataZ

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Posted 28 April 2009 - 21:55

Yeah I know, that is why I did not mention how to make this because it is a buggy thing to do an airplane mob (even the helicopter one is weird at times).



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