Jump to content


Pav3d's Stuff


519 replies to this topic

#376 Pav:3d

    YOUR WORLDS WILL BECOME OUR LABORATORIES

  • Project Leader
  • 7224 posts
  • Projects: EC, CORE, ER

Posted 17 May 2010 - 13:42

Sure, Im quite a bit through it already but ill take some screenies

Posted Image

Posted Image

#377 partyzanpaulzy

    Professional

  • Member
  • 316 posts

Posted 17 May 2010 - 15:40

:D

Quote


me thinks me is hundred years behind apes...

I really have to learn more things in 3D to get some photorealistic results... from that model I would be able to make just texture and raw model except tiny details...
When I have so many languages to learn (C++, Python, Prolog, C#, .NET, PHP, Java...) then there is hardly any time on hobbies (including gfx and mod)...

Pav3d, you have put crossbar really high... awesome picture.
Posted Image
(I'm making RA2YR mod, check Revora Forums for more info)
Posted Image
Posted Image
+ equivalents :p

#378 Pav:3d

    YOUR WORLDS WILL BECOME OUR LABORATORIES

  • Project Leader
  • 7224 posts
  • Projects: EC, CORE, ER

Posted 31 May 2010 - 17:34

As requested here are some progress screenies, they arent spaced very well since I kept forgetting to do them :P

Finishing up the grip
Posted Image

Working on the slide
Posted Image

Adding some details to the slide
Posted Image

Added silencer and extended mag
Posted Image

The end of the unwrapping process
Posted Image

Testing some render settings
Posted Image

Testing some basic light settings
Posted Image

Aaaand the final product:
Posted Image

Posted Image

Posted Image

#379 Libains

    Light up life.

  • Gold Member
  • 4950 posts

Posted 31 May 2010 - 17:43

Heh, you know what I think due to facebook. But seriously man, if you don't get a job in this there is no hope for the world.

Btw, for reference: Posted Image

I'd say it's pretty perfect.
For there can be no death without life.

#380 Rich19

    I challenge thee!

  • Member
  • 1478 posts
  • Projects: Duelling

Posted 31 May 2010 - 20:12

Another awesome render, excellent job. Thanks for the progress screenies too, they're exactly what I was looking for. :P You've inspired me to try my hand at a bit of modelling over the coming holiday, and that sort of reference will be great.

#381 Jok3r

    veritas vos liberabit

  • Project Team
  • 1909 posts
  • Projects: Hangar 13 Projects

Posted 31 May 2010 - 21:32

The model is beautiful, but what's up with the texture on the suppressor? Doesn't really look like metal to me. And the texture on the grips seems a tad off, too, but not as much. Otherwise, a beautiful rendition of an ugly handgun (Tupperware belongs in the kitchen, not in handguns, IMO)
kinda, sorta alive.



#382 Warlock

    Semi-Pro

  • Member
  • 217 posts

Posted 01 June 2010 - 06:42

That's a perfect model there, liked the progress screenies :P

Keep up the awesome work!

#383 Pav:3d

    YOUR WORLDS WILL BECOME OUR LABORATORIES

  • Project Leader
  • 7224 posts
  • Projects: EC, CORE, ER

Posted 01 June 2010 - 09:24

View PostJok3r, on 31 May 2010, 22:32, said:

The model is beautiful, but what's up with the texture on the suppressor? Doesn't really look like metal to me. And the texture on the grips seems a tad off, too, but not as much. Otherwise, a beautiful rendition of an ugly handgun (Tupperware belongs in the kitchen, not in handguns, IMO)

Yeah the silencer didnt turn out as well as I hoped, but meh, next time :P Am working on something that isnt a gun atm, since its time to move on 8|
N cheers for your comments guys 8|

G'luck Rich, looking forward to see what you come up with

Posted Image

Posted Image

#384 TheDR

    Whispery Wizard

  • Administrator
  • 5846 posts

Posted 01 June 2010 - 10:05

View PostPav3d, on 1 Jun 2010, 10:24, said:

View PostJok3r, on 31 May 2010, 22:32, said:

The model is beautiful, but what's up with the texture on the suppressor? Doesn't really look like metal to me. And the texture on the grips seems a tad off, too, but not as much. Otherwise, a beautiful rendition of an ugly handgun (Tupperware belongs in the kitchen, not in handguns, IMO)

Yeah the silencer didnt turn out as well as I hoped, but meh, next time :P Am working on something that isnt a gun atm, since its time to move on 8|

Yay, not a gun. I was getting bored of awesome looking guns 8|
Posted Image
F O R T H E N S
Posted Image

#385 Brad

    Quick! STAB YOURSELF FOR SAFETY!

  • Member Test
  • 1467 posts

Posted 01 June 2010 - 15:43

Excellent model Pav3d, as per usual.

And I'll be looking forward to your next model then, should be interesting ;D
You almost did, didn't you?

#386 Kalo

    <Custom title available>

  • Member
  • 571 posts

Posted 04 June 2010 - 05:46

That is fantastic.
Posted Image
[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.

#387 BeefJeRKy

    Formerly known as Scopejim

  • Gold Member
  • 5114 posts
  • Projects: Life

Posted 04 June 2010 - 12:02

Think you can modify my surrent avatar by replacing the cupcake eyes with a silhouette of this?
Posted Image
Posted Image

#388 Pav:3d

    YOUR WORLDS WILL BECOME OUR LABORATORIES

  • Project Leader
  • 7224 posts
  • Projects: EC, CORE, ER

Posted 04 June 2010 - 14:57

Wha, like this?

Posted Image

Posted Image

Posted Image

#389 BeefJeRKy

    Formerly known as Scopejim

  • Gold Member
  • 5114 posts
  • Projects: Life

Posted 04 June 2010 - 15:00

Works! |8
Posted Image

#390 Zhao

    That pro guy.

  • Project Team
  • 619 posts
  • Projects: Situation Zero

Posted 04 June 2010 - 23:26

I can not put my figure on it but something is missing.
Yeh your models are high quality well detailed etc.
But something is missing here ><

#391 Dutchygamer

    Shyborg Commander

  • Member Test
  • 1899 posts
  • Projects: Frontline Chaos creator and leader, Invasion Confirmed co-leader

Posted 05 June 2010 - 08:42

Bloody hell! You should get into the game business as a professional 3D modeller dude |8
Posted Image

#392 Pav:3d

    YOUR WORLDS WILL BECOME OUR LABORATORIES

  • Project Leader
  • 7224 posts
  • Projects: EC, CORE, ER

Posted 12 June 2010 - 08:46

Since my gun texures dont really need to be detailed that much due to the high amount of poly's I wanted to do a big texturing job. So I decided to do a low poly F-Zero racer with a hi-res texture.

Posted Image

(Click since the render is hueg)

Also managed to spec maps to work in vray, which is always good.

Posted Image

Posted Image

#393 CJ

    Rocket soldier

  • Member Test
  • 2150 posts
  • Projects: Nothing yet

Posted 12 June 2010 - 09:54

This is just epic!
How many days did the rendering take? :o

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#394 Pav:3d

    YOUR WORLDS WILL BECOME OUR LABORATORIES

  • Project Leader
  • 7224 posts
  • Projects: EC, CORE, ER

Posted 12 June 2010 - 10:04

It took around 3 hours on my mums brand spanking new machine :xD:

Posted Image

Posted Image

#395 Warlock

    Semi-Pro

  • Member
  • 217 posts

Posted 12 June 2010 - 10:34

Wow, that's an awesome texture :xD:

#396 Chyros

    Forum Keymist

  • Gold Member
  • 7580 posts

Posted 12 June 2010 - 10:48

Wow, very impressive :o .
TN



The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


Posted ImagePosted Image

#397 Zhao

    That pro guy.

  • Project Team
  • 619 posts
  • Projects: Situation Zero

Posted 13 June 2010 - 06:58

Why would it take over 3 hours , exactly what settings are you applying?

#398 Pav:3d

    YOUR WORLDS WILL BECOME OUR LABORATORIES

  • Project Leader
  • 7224 posts
  • Projects: EC, CORE, ER

Posted 13 June 2010 - 13:53

View PostAaron, on 13 Jun 2010, 7:58, said:

Why would it take over 3 hours , exactly what settings are you applying?

Its using a plugin called vRay to render, so its not just the default scanline 3ds max renderer. Its also using 3 lights, multiple maps (bump, spec, reflection, etc), the texture is also pretty big, at 2048x1024 and its using .tga files. And it also has to take indirect illumination into acount. So it has to calculate A LOT :xD:

Posted Image

Posted Image

#399 R3ven

    Veteran

  • Project Team
  • 468 posts

Posted 18 June 2010 - 17:59

What version of Max do you use Pav3d? |8

And can Max support DDS? I never had DDS textures working in max 9... :|

#400 Chyros

    Forum Keymist

  • Gold Member
  • 7580 posts

Posted 18 June 2010 - 18:40

I must've missed the Glock while I was in the hospital, but now that I happen to see it, jaw -> floor. Holy crap, get a job somewhere and develop an amazing FPS, I'm serious |8 .
TN



The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


Posted ImagePosted Image



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users