Pav3d's Stuff
Chyros
08 Jul 2010
Pav:3d, on 8 Jul 2010, 1:40, said:
It's amazing though, I think you captured the feel of the wood quite well too :o . In one or two places, most notably the buttstock, you can see that it's "relatively" low-poly, but everywhere else I think you made very nice, smooth curves, especially in the magazine which I swear I can't see a single poly in. You went for a good, classic model too. I love it!!

Ion Cannon!
08 Jul 2010
Chyros, on 8 Jul 2010, 7:36, said:
Pav:3d, on 8 Jul 2010, 1:40, said:
It's amazing though, I think you captured the feel of the wood quite well too :o . In one or two places, most notably the buttstock, you can see that it's "relatively" low-poly, but everywhere else I think you made very nice, smooth curves, especially in the magazine which I swear I can't see a single poly in. You went for a good, classic model too. I love it!!

I think the wood looks a bit plasticy to be honest, although as Chyros said, the magazine is excellent. If you fix the wood plasticyness I would say its pretty perfect.
Wizard
08 Jul 2010
I agree with Ion that there are parts of the wood that lack relief, whilst the edges seem to have some. But it's a pretty damn good model.
TheDR
08 Jul 2010
Yay, now that you are done with the standard weapons, I'm hoping to see some creative stuff 
However, that is a very good AK, it would fit right in today's latest FPS games.

However, that is a very good AK, it would fit right in today's latest FPS games.
JJ
08 Jul 2010
Neat AK, I want one. 
Seriously, because owning anything that looks like a gun is illegal here! D:

Seriously, because owning anything that looks like a gun is illegal here! D:
Pav:3d
08 Jul 2010
Wood is a pain to get right in vray for some reason (in mental ray its far easier, like on my m93r model), ill have to experiment more
Thanks for your feedback as always guys
Thanks for your feedback as always guys

Mbob61
09 Jul 2010
Don't know how i managed to miss this on here.
Looking very good as always
Every modeler has to make an AK at some point
Mike
Looking very good as always

Every modeler has to make an AK at some point

Mike
CJ
14 Jul 2010
I was wondering : Which techniques do you use when modelling? Do you stick with editable polys or do you use the more advanced options like NURBS editing or Editable patches?

Pav:3d
14 Jul 2010
I stick with editable poly, it has everything I need
Only just started to play with NURBS, and editable patch I dont really find a use for yet

Only just started to play with NURBS, and editable patch I dont really find a use for yet
CJ
14 Jul 2010
Cheers, that's exactly what I thought 
PS : Edit Patch can come in handy if you're planning to create organic objects, generally it's used when modeling characters (at least that's what the training videos I'm learning with say
)

PS : Edit Patch can come in handy if you're planning to create organic objects, generally it's used when modeling characters (at least that's what the training videos I'm learning with say

Pav:3d
14 Jul 2010
Organic objects you say? Ive been trying to get my head round doing those, Ill have to look into it
Ghostrider
14 Jul 2010
Pav3d that AK's incredible man! Have you applied to work anywhere for graphics design? I bet you could be making a good amount of cash for doing this stuff.

Pav:3d
14 Aug 2010
^Not yet, need a few years more experience first 
The USAS 12, no more boring grey backgrounds!

The USAS 12, no more boring grey backgrounds!

Mbob61
14 Aug 2010
Another amazing gun :O
The model and skin look pretty good although the butt looks a little angular.
Very nice work with the floor as well
Mike
The model and skin look pretty good although the butt looks a little angular.
Very nice work with the floor as well

Mike
Jok3r
15 Aug 2010
Looks excellent man, though the grip looks a little off and the dust cover a tad... flat.
Alias
15 Aug 2010
It looks far too much like plastic, as there is zero differentiation between the plastic bits and the metal bits besides colour.
Other than that, excellent work as always, mate.
Other than that, excellent work as always, mate.
Pav:3d
06 Oct 2010
Its been a while (due to getting EC out the door and Mass effect
)

Inspired by mass effect and general sci fi ness.


Inspired by mass effect and general sci fi ness.
Dr. Knickers
06 Oct 2010
I love the edging 
But I don't love the noise on the lights and the sharp edging on the grip too much
Edited by Dr. Knickers, 06 October 2010 - 17:50.

But I don't love the noise on the lights and the sharp edging on the grip too much

Edited by Dr. Knickers, 06 October 2010 - 17:50.
Pav:3d
06 Oct 2010
TheDR
06 Oct 2010
It looks very Mass Effectish, which isn't a bad thing 
I think there is a bit too much scratching on the red bits, i feel they should be a bit more tougher in comparison to the black parts.

I think there is a bit too much scratching on the red bits, i feel they should be a bit more tougher in comparison to the black parts.
Dtneter
06 Oct 2010
wow that smg looks very good.
Edited by Dtneter, 28 December 2011 - 15:50.
Edited by Dtneter, 28 December 2011 - 15:50.
Chyros
06 Oct 2010
I'm not hot for fictive future weapons but that model is very nicely made tbh, and the skin looks very nice and convincing :o . Nice work!