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#426 Gen.Kenobi

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Posted 08 July 2010 - 01:54

Amazing as always! You should get a job on the industry mate!
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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kudos to Pasidon for this awesome avvy and siggy!

#427 Warlock

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Posted 08 July 2010 - 02:57

Wow, that's a nice looking AK |8

#428 Chyros

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Posted 08 July 2010 - 06:36

View PostPav:3d, on 8 Jul 2010, 1:40, said:

Went with Chyros's suggestion and made an AK

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Probably my most low poly gun yet, its only around 4.5k
It's amazing though, I think you captured the feel of the wood quite well too :o . In one or two places, most notably the buttstock, you can see that it's "relatively" low-poly, but everywhere else I think you made very nice, smooth curves, especially in the magazine which I swear I can't see a single poly in. You went for a good, classic model too. I love it!! |8
TN



The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


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#429 Ion Cannon!

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Posted 08 July 2010 - 08:56

View PostChyros, on 8 Jul 2010, 7:36, said:

View PostPav:3d, on 8 Jul 2010, 1:40, said:

Went with Chyros's suggestion and made an AK

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Probably my most low poly gun yet, its only around 4.5k
It's amazing though, I think you captured the feel of the wood quite well too :o . In one or two places, most notably the buttstock, you can see that it's "relatively" low-poly, but everywhere else I think you made very nice, smooth curves, especially in the magazine which I swear I can't see a single poly in. You went for a good, classic model too. I love it!! |8


I think the wood looks a bit plasticy to be honest, although as Chyros said, the magazine is excellent. If you fix the wood plasticyness I would say its pretty perfect.
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#430 Wizard

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Posted 08 July 2010 - 09:30

I agree with Ion that there are parts of the wood that lack relief, whilst the edges seem to have some. But it's a pretty damn good model.

#431 TheDR

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Posted 08 July 2010 - 11:39

Yay, now that you are done with the standard weapons, I'm hoping to see some creative stuff |8

However, that is a very good AK, it would fit right in today's latest FPS games.
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#432 JJ

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Posted 08 July 2010 - 11:45

Neat AK, I want one. |8

Seriously, because owning anything that looks like a gun is illegal here! D:

#433 Alias

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Posted 08 July 2010 - 11:54

Get a wood-grain bump map happening on the stock and it'll look great.

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#434 Pav:3d

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Posted 08 July 2010 - 12:31

Wood is a pain to get right in vray for some reason (in mental ray its far easier, like on my m93r model), ill have to experiment more

Thanks for your feedback as always guys |8

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#435 Mbob61

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Posted 09 July 2010 - 10:05

Don't know how i managed to miss this on here.
Looking very good as always :D
Every modeler has to make an AK at some point :read:

Mike
Thanks to Pav3d for the awesome sigs
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#436 CJ

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Posted 14 July 2010 - 10:42

I was wondering : Which techniques do you use when modelling? Do you stick with editable polys or do you use the more advanced options like NURBS editing or Editable patches? :)

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#437 Pav:3d

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Posted 14 July 2010 - 10:43

I stick with editable poly, it has everything I need :)
Only just started to play with NURBS, and editable patch I dont really find a use for yet

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#438 CJ

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Posted 14 July 2010 - 10:57

Cheers, that's exactly what I thought :)
PS : Edit Patch can come in handy if you're planning to create organic objects, generally it's used when modeling characters (at least that's what the training videos I'm learning with say 8|)

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#439 Pav:3d

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Posted 14 July 2010 - 13:12

Organic objects you say? Ive been trying to get my head round doing those, Ill have to look into it

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#440 Ghostrider

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Posted 14 July 2010 - 14:20

Pav3d that AK's incredible man! Have you applied to work anywhere for graphics design? I bet you could be making a good amount of cash for doing this stuff. :)
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AJ is responsible for this signature masterpiece... if you see him, tell him I say thanks.
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#441 Pav:3d

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Posted 14 August 2010 - 20:22

^Not yet, need a few years more experience first :read:

The USAS 12, no more boring grey backgrounds!

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#442 Mbob61

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Posted 14 August 2010 - 22:00

Another amazing gun :O
The model and skin look pretty good although the butt looks a little angular.
Very nice work with the floor as well :read:

Mike
Thanks to Pav3d for the awesome sigs
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#443 Jok3r

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Posted 15 August 2010 - 16:44

Looks excellent man, though the grip looks a little off and the dust cover a tad... flat.
kinda, sorta alive.



#444 Alias

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Posted 15 August 2010 - 17:00

It looks far too much like plastic, as there is zero differentiation between the plastic bits and the metal bits besides colour.

Other than that, excellent work as always, mate.

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#445 Pav:3d

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Posted 06 October 2010 - 17:40

Its been a while (due to getting EC out the door and Mass effect :duh:)

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Inspired by mass effect and general sci fi ness.

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#446 Dr. Knickers

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Posted 06 October 2010 - 17:47

I love the edging 8|

But I don't love the noise on the lights and the sharp edging on the grip too much :duh:

Edited by Dr. Knickers, 06 October 2010 - 17:50.

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#447 Pav:3d

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Posted 06 October 2010 - 17:53

View PostDr. Knickers, on 6 Oct 2010, 18:47, said:

I love the edging |8

But I don't love the noise on the lights and the sharp edging on the grip too much 8|

Cheers

I think since I didnt do any texturing for a month I may have slipped a little :duh:

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#448 TheDR

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Posted 06 October 2010 - 19:37

It looks very Mass Effectish, which isn't a bad thing :duh:

I think there is a bit too much scratching on the red bits, i feel they should be a bit more tougher in comparison to the black parts.
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#449 Dtneter

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Posted 06 October 2010 - 19:54

wow that smg looks very good.

Edited by Dtneter, 28 December 2011 - 15:50.


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BTW. Proxies ftw.
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#450 Chyros

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Posted 06 October 2010 - 20:37

I'm not hot for fictive future weapons but that model is very nicely made tbh, and the skin looks very nice and convincing :o . Nice work!
TN



The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


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