Pav3d's Stuff
#452
Posted 07 October 2010 - 06:13
#453
Posted 07 October 2010 - 08:11
#455
Posted 09 October 2010 - 04:10
Edited by Kalo, 09 October 2010 - 04:13.
[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.
#456
Posted 09 October 2010 - 12:03
Kalo, on 9 Oct 2010, 5:10, said:
Yeah sure, tis attached.
Attached File(s)
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UMP_45.rar (221.84K)
Number of downloads: 2
#459
Posted 11 November 2010 - 20:07
Very nice, as always Pav:3d
#460
Posted 11 November 2010 - 20:09
#462
Posted 11 November 2010 - 20:11
Are these going to be used for anything?
F O R T H E N S
#464
Posted 11 November 2010 - 23:20
Pav:3d, on 11 Nov 2010, 20:15, said:
I have it open now, I was busy with passing my drivers test after having waited for the car to be fixed after being totaled. If you feel like texturing it, don't let me stop you. I work a little too slow sometimes.
Edited by Kalo, 11 November 2010 - 23:59.
[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.
#465
Posted 15 November 2010 - 21:17
I employed a few new techniques into this. I used a Ambient Occlusion texture map to get the shadows in place, its extremely handy and easy to do, I would def suggest looking it up. And I wish Id found out about this ages ago. (If I knew about this when I was doing lots of ZH texturing it wouldave saved me a HUGE amount of time ) Also used my tablet to do some texturing, which also speeds up the process and makes damage look more natural. And also I used mudbox's amazing texturing tools to get the camo texture as seamless as I could.
#467
Posted 15 November 2010 - 22:07
Otherwize awesome job. Baking AO maps really rocks!
kudos to Pasidon for this awesome avvy and siggy!
#468
Posted 15 November 2010 - 22:37
Gen.Kenobi, on 15 Nov 2010, 22:07, said:
Otherwize awesome job. Baking AO maps really rocks!
Tho I understand this would be helpful in making it look more realistic, A depth of field effect would mean losing out on some details. Cheers tho, AO maps are very handy indeed
edit: infact, after some playing around in PS im undecided, here is a version with a depth of field effect.
Edited by Pav:3d, 15 November 2010 - 22:39.
#469
Posted 16 November 2010 - 00:33
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#470
Posted 16 November 2010 - 06:19
#471
Posted 16 November 2010 - 11:48
F O R T H E N S
#473
Posted 16 November 2010 - 12:54
#475
Posted 16 November 2010 - 19:54
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