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Pav3d's Stuff
#377
Posted 17 May 2010 - 15:40
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Quote
me thinks me is hundred years behind apes...
I really have to learn more things in 3D to get some photorealistic results... from that model I would be able to make just texture and raw model except tiny details...
When I have so many languages to learn (C++, Python, Prolog, C#, .NET, PHP, Java...) then there is hardly any time on hobbies (including gfx and mod)...
Pav3d, you have put crossbar really high... awesome picture.
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(I'm making RA2YR mod, check Revora Forums for more info)
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+ equivalents :p
#378
Posted 31 May 2010 - 17:34
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Finishing up the grip
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Working on the slide
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Adding some details to the slide
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Added silencer and extended mag
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The end of the unwrapping process
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Testing some render settings
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Testing some basic light settings
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Aaaand the final product:
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#379
Posted 31 May 2010 - 17:43
Btw, for reference:
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I'd say it's pretty perfect.
#380
Posted 31 May 2010 - 20:12
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#381
Posted 31 May 2010 - 21:32
#382
Posted 01 June 2010 - 06:42
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Keep up the awesome work!
#383
Posted 01 June 2010 - 09:24
Jok3r, on 31 May 2010, 22:32, said:
Yeah the silencer didnt turn out as well as I hoped, but meh, next time
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N cheers for your comments guys
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G'luck Rich, looking forward to see what you come up with
#384
Posted 01 June 2010 - 10:05
Pav3d, on 1 Jun 2010, 10:24, said:
Jok3r, on 31 May 2010, 22:32, said:
Yeah the silencer didnt turn out as well as I hoped, but meh, next time
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Yay, not a gun. I was getting bored of awesome looking guns
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F O R T H E N S
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#385
Posted 01 June 2010 - 15:43
And I'll be looking forward to your next model then, should be interesting ;D
#386
Posted 04 June 2010 - 05:46
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[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.
#390
Posted 04 June 2010 - 23:26
Yeh your models are high quality well detailed etc.
But something is missing here ><
#391
Posted 05 June 2010 - 08:42
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#392
Posted 12 June 2010 - 08:46
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(Click since the render is hueg)
Also managed to spec maps to work in vray, which is always good.
#395
Posted 12 June 2010 - 10:34
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#396
Posted 12 June 2010 - 10:48
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
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#397
Posted 13 June 2010 - 06:58
#398
Posted 13 June 2010 - 13:53
Aaron, on 13 Jun 2010, 7:58, said:
Its using a plugin called vRay to render, so its not just the default scanline 3ds max renderer. Its also using 3 lights, multiple maps (bump, spec, reflection, etc), the texture is also pretty big, at 2048x1024 and its using .tga files. And it also has to take indirect illumination into acount. So it has to calculate A LOT
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#399
Posted 18 June 2010 - 17:59
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And can Max support DDS? I never had DDS textures working in max 9... :|
#400
Posted 18 June 2010 - 18:40
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The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
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