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#451 Mbob61

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Posted 07 October 2010 - 02:39

Other than the possibly overdone scratches on the red parts, its looks pretty damn good to me :duh:

Mike
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#452 Encrypted

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Posted 07 October 2010 - 06:13

Awesome work, I agree with the read parts but other than that it wouldn't look out of place in Mass effect :duh:.

#453 Wizard

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Posted 07 October 2010 - 08:11

Although I am normally one to post some constructive criticism about even the best models/skins out there, don't listen to picky sods above :duh: They are bloody great models mate. You have a gift for this 8|

#454 Pav:3d

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Posted 07 October 2010 - 15:35

Cheers guys,

I made and unwrapped a UMP45 before I started playing Mass Effect, but I kinda lost the inspiration to finish it after playing so much sci-fi 8|

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#455 Kalo

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Posted 09 October 2010 - 04:10

That's actually really good, you should try putting it into a game sometime. And can I try skinning your UMP, Pav?! PLEEASE?

Edited by Kalo, 09 October 2010 - 04:13.

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#456 Pav:3d

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Posted 09 October 2010 - 12:03

View PostKalo, on 9 Oct 2010, 5:10, said:

That's actually really good, you should try putting it into a game sometime. And can I try skinning your UMP, Pav?! PLEEASE?

Yeah sure, tis attached.

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#457 Pav:3d

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Posted 11 November 2010 - 20:02

You ever going to skin that UMP kalo? :D Coz im going to start soon.

For now here is something else Ive been working on, another ME inspired weapon

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#458 Umbrella Secrets

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Posted 11 November 2010 - 20:06

That looks awesome. :D

Though something is bothering me about the handle of the gun? I'm not sure if it is the white outline or something else?
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#459 Wizard

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Posted 11 November 2010 - 20:07

Is it supposed to be a cloth handle??

Very nice, as always Pav:3d

#460 Sgt. Rho

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Posted 11 November 2010 - 20:09

All Mass Effect guns have that kind of a handle, what it's made of...nobody knows. Looks awesome :D

#461 Pav:3d

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Posted 11 November 2010 - 20:10

A cloth handle? :D The white line is just a lining, or seam. edit: yeah rho pretty much explained it :P

cheeers guys! :P

Edited by Pav:3d, 11 November 2010 - 20:11.


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#462 TheDR

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Posted 11 November 2010 - 20:11

Looking good.

Are these going to be used for anything? :D
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#463 Pav:3d

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Posted 11 November 2010 - 20:15

View PostTheDR, on 11 Nov 2010, 20:11, said:

Looking good.

Are these going to be used for anything? :D


Nah, just for fun/practice atm. One day ill make a scene with all my guns in it :P

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#464 Kalo

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Posted 11 November 2010 - 23:20

View PostPav:3d, on 11 Nov 2010, 20:15, said:

View PostTheDR, on 11 Nov 2010, 20:11, said:

Looking good.

Are these going to be used for anything? :D


Nah, just for fun/practice atm. One day ill make a scene with all my guns in it :P



I have it open now, I was busy with passing my drivers test after having waited for the car to be fixed after being totaled. If you feel like texturing it, don't let me stop you. I work a little too slow sometimes.

Edited by Kalo, 11 November 2010 - 23:59.

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[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.

#465 Pav:3d

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Posted 15 November 2010 - 21:17

So it is!

I employed a few new techniques into this. I used a Ambient Occlusion texture map to get the shadows in place, its extremely handy and easy to do, I would def suggest looking it up. And I wish Id found out about this ages ago. (If I knew about this when I was doing lots of ZH texturing it wouldave saved me a HUGE amount of time :xD:) Also used my tablet to do some texturing, which also speeds up the process and makes damage look more natural. And also I used mudbox's amazing texturing tools to get the camo texture as seamless as I could.

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#466 BeefJeRKy

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Posted 15 November 2010 - 21:44

sexy skin is sexy
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#467 Gen.Kenobi

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Posted 15 November 2010 - 22:07

Hmm... you could should have tried to add some Depth of Field to make it look more natural :xD:

Otherwize awesome job. Baking AO maps really rocks!
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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kudos to Pasidon for this awesome avvy and siggy!

#468 Pav:3d

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Posted 15 November 2010 - 22:37

View PostGen.Kenobi, on 15 Nov 2010, 22:07, said:

Hmm... you could should have tried to add some Depth of Field to make it look more natural :P

Otherwize awesome job. Baking AO maps really rocks!

Tho I understand this would be helpful in making it look more realistic, A depth of field effect would mean losing out on some details. Cheers tho, AO maps are very handy indeed :xD:

edit: infact, after some playing around in PS im undecided, here is a version with a depth of field effect.

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Edited by Pav:3d, 15 November 2010 - 22:39.


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#469 Chyros

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Posted 16 November 2010 - 00:33

Holy crap. I never really liked the looks of the UMP, but this one looks well wicked. I wish the skin was in CoD, too, it's amazing :xD: .
TN



The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


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#470 Warlock

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Posted 16 November 2010 - 06:19

Pretty UMP45 :xD:

#471 TheDR

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Posted 16 November 2010 - 11:48

Looks good, you are churning them out now :xD:
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#472 Mbob61

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Posted 16 November 2010 - 12:37

These are easily up to your high standards :xD:
Are you going to release these for public use in mods?

Mike
Thanks to Pav3d for the awesome sigs
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#473 Stalker

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Posted 16 November 2010 - 12:54

Excellent work again!
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#474 Pav:3d

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Posted 16 November 2010 - 13:27

@Doc: I had that one in the pipe for a while, it just got put aside for the Mass Effect guns :xD:
@Mike: Not for public use, but if mods on here ask me to use them, then Im more than happy to let them.

@everyone: cheers for your comments :P

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#475 Crazykenny

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Posted 16 November 2010 - 19:54

I'm impressed Paved, your work has improved tenfold since I last checked your thread. Good job!
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