Pav3d's Stuff
Gen.Kenobi
16 Nov 2010
@Pav: Now it's wayy more realistic (however you could have used a little bit more of the effect
)

Pav:3d
31 Dec 2010
Stinger
31 Dec 2010
That is very beautiful texture work, Pav3d. I don't think you would have a problem getting a job in the gaming industry with those skills.
Pav:3d
31 Dec 2010
Cheers stinger 
The majority of the patterns are not mine (shouldave said this before
) theyre mostly from floral brush sets.

The majority of the patterns are not mine (shouldave said this before

Mbob61
01 Jan 2011
Despite the fact that they aren't your patterns, it still looks damn great! 
Mike

Mike
Pav:3d
13 Feb 2011
New sig time! finally, been playing a hell of a lot of Dead Space 1 + 2, really like the marker .. markings...

Havent done any proper 3d work (started making a 3rd Colt to make sure I wasnt too out of practise
) due to a lot of drawing that Ive been doing.

Havent done any proper 3d work (started making a 3rd Colt to make sure I wasnt too out of practise

TheDR
13 Feb 2011
Looks nice and simple, although the fact that the text is off centre is annoying D:
Warlock
13 Feb 2011
Pretty Nice looking, starts to hurt my eyes after staring it after a while

Raven
13 Feb 2011
Pav:3d
13 Feb 2011
Destiny, on 13 Feb 2011, 2:45, said:
Is that Arabic? 

xD Nah its unitology text from the Dead Space series (only part I bothered translating properly was my name, the rest is just jibberish

@Doc: Damnit, good spot, Ill update that...
@Grey: Yeah I may have overdone the sharpen slightly.
@Raven: cheers

TheDR
14 Feb 2011
Just a thought, it might be cool if you made the border of the sig look like one of the rocks from Dead Space, rounded and misshapen, it might add an extra level to the sig.
Pav:3d
25 Feb 2011
Been drawing a lot recently, so in order to not stay out of practice I started modeling a colt on the side, but it turned into another gun project 
Was able to test out loads of new techniques and bits thanks to super fast rendering.

Before that I was playing around with some render settings to update my old M93R model

Was able to test out loads of new techniques and bits thanks to super fast rendering.

Before that I was playing around with some render settings to update my old M93R model

Raven
25 Feb 2011
Wow that is life like. Very well done Paved. 
Edit: Feel that the lighting in the first one can be a bit improved. Feels a little unbalanced.
Edited by Raven, 25 February 2011 - 18:05.

Edit: Feel that the lighting in the first one can be a bit improved. Feels a little unbalanced.
Edited by Raven, 25 February 2011 - 18:05.
Wizard
25 Feb 2011
A RDS, on a handgun..... you n00b 
Exceptional work, as usual. Glad to see the time out hasn't stopped your awesome

Exceptional work, as usual. Glad to see the time out hasn't stopped your awesome

Pav:3d
13 Apr 2011
A female medic character, that isnt inspired by mass effect at all...
Mainly to put what I learned in anatomy sketching to 3d use.
I made 2 different complete interior scenes but decided neither of them really fitted, so just stuck with a simple bg. This took far too long to make, mainly due to the fact that I kept re-designing it and as a result I have pages and pages of sketches
Mainly to put what I learned in anatomy sketching to 3d use.
I made 2 different complete interior scenes but decided neither of them really fitted, so just stuck with a simple bg. This took far too long to make, mainly due to the fact that I kept re-designing it and as a result I have pages and pages of sketches


Raven
13 Apr 2011
Looks very good paved
. When I just checked the thumbnail I thought it was from ME
Edges are a liiitle bit visible in the right thigh

