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Pav3d's Stuff


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#251 Pav:3d

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Posted 07 January 2010 - 14:20

Yeah it needs various touching up, plus more stuff to find, and harder to find :P

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#252 Zhao

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Posted 07 January 2010 - 14:37

You still have that pedobear signature :P?

#253 Pav:3d

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Posted 07 January 2010 - 15:17

Nope!

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#254 Pav:3d

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Posted 12 January 2010 - 20:11

Flash game is done'd
Check it out

(yes its very short n easy, tis only a prototype and my first ever flash game :duh:)

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#255 TheDR

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Posted 12 January 2010 - 21:40

Cool, it looks really good :duh:!

Nice work, better than any flash game i have made.
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#256 Pav:3d

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Posted 12 January 2010 - 22:54

Cheers doc :duh:

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#257 TheDR

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Posted 12 January 2010 - 22:59

I really like the way it isn't a stick-man shooter thing, thats what i was expecting when i heard first flash game. It really surprised me, it also shows you have lots of potential.
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#258 Pav:3d

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Posted 12 January 2010 - 23:09

Yeah most people in my class were going for something like that :duh: I got the idea from a game called Hollywood Detective. Great thing is that now Ive got the code down I can make more rooms with more items.

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#259 Libains

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Posted 12 January 2010 - 23:14

Tis' very very good Pav. Ony niggles I can see are that the items can fall behind other objects when being dragged, and that when thrown on the right hand side, they tend to get a bit clustered - would be great if they disappeared and just got crossed out.
For there can be no death without life.

#260 Pav:3d

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Posted 12 January 2010 - 23:18

Yeah its a pain, I couldnt get them to disappear when dragged onto the right side. Ah well, done now :duh:

edit: has anyone lost yet? xD

Edited by Pav3d, 12 January 2010 - 23:19.


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#261 Kalo

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Posted 13 January 2010 - 06:50

Couldn't get the drag to work but it looked pretty cool.

The whole scene is really sexy IMO.
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[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.

#262 ΓΛPTΘΓ

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Posted 13 January 2010 - 08:20

I only died on purpose, but the thing is.


You died.


Simple. xD
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Awesome radio

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19:44 - Chyros: I'm very harmless

#263 Zhao

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Posted 13 January 2010 - 14:07

What coding engine did you use D:!

#264 Pav:3d

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Posted 13 January 2010 - 15:24

This was done in flash CS4 with Actionscript 2

@Raptor: thing is, you dont die, you just get caught. If youve read or watched 1984 ud geddit :P

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#265 BeefJeRKy

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Posted 17 January 2010 - 10:14

Got some time for a sig/avvie combo pav?
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#266 Pav:3d

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Posted 17 January 2010 - 14:18

Sure, I have 3 weeks off. 8|
Got any renders?

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#267 BeefJeRKy

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Posted 17 January 2010 - 15:33

image 1
image 2

I like the second one more for a sig. The game is Brink btw 8| What do you think you can whip up?
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#268 Pav:3d

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Posted 17 January 2010 - 15:39

Well, anything 8|

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#269 BeefJeRKy

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Posted 17 January 2010 - 15:52

Go crazy! 8|
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#270 Pav:3d

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Posted 22 January 2010 - 11:05

Siggy time!

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This was semi inspired by nems sigs and also semi inspired by this label's album art

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Since I couldnt play bad company anymore due to playing the same maps a billion times over, it left quite a big hole, a hole not even MW2 could fill. Funnily enough this game has |8 1943 is a great game, I shouldnt have slagged it off so much when first announced |8
Tis based on those stamps you get in-game

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JRK's siggy, wasnt entirely sure what to do with it, but the brinks fan pack (which has pretty much everything theyve released so far) had some great stuff in it

Edited by Pav3d, 22 January 2010 - 11:12.


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#271 Destiny

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Posted 22 January 2010 - 11:23

Oh man, your sig is 11/10 awesomeness. Only complain is that the bullet holes look rather..."plain" |8 Add a few more too! Or maybe a couple of rounds lying at the corner.
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#272 Pav:3d

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Posted 22 January 2010 - 11:47

Thanks |8
I tried adding a bullets (here is a render if you dont believe me |8) but it didnt look as good as I thought it would. Also it has enough bullet holes imo |8

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#273 TheDR

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Posted 22 January 2010 - 11:51

The pictures should be in sepia or slightly saturated and the shadows look a bit too dark.

Otherwise, it looks great, nice work!
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#274 Pav:3d

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Posted 22 January 2010 - 12:05

Gd point doc, tho I didnt want to overdo the old look on the photos

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#275 Stalker

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Posted 22 January 2010 - 13:45

looks good :-)
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