USA war gear
#1
Posted 20 May 2009 - 19:36
second this is going to be one of VERY FEW post outside of RotR that i will very post. but i think if i posted it in RotR i would have to meet locky
that sead! meet the USA furture in war gear:
http://www.newscientist.com/data/images/ns...4.000-3_750.jpg
injoy!
#4
Posted 21 May 2009 - 05:48
Don't tell me I was the only one.
Edited by Alias, 21 May 2009 - 05:49.
#5
Posted 21 May 2009 - 06:20
from a generic, dystopian sci-fi story. And cognition-enhancing drugs? Yeah, matey, I see what you're trying to do there...
Edited by Rayburn, 21 May 2009 - 06:24.
#6
Posted 21 May 2009 - 11:03
#7
Posted 21 May 2009 - 11:56
http://www.newscientist.com/article/mg2022...te-warrior.html
#8
Posted 21 May 2009 - 12:36
#9
Posted 21 May 2009 - 14:51
#10
Posted 21 May 2009 - 15:24
Quote
#11
Posted 22 May 2009 - 02:26
*Does sweet guitar riffs*
#12
Posted 22 May 2009 - 06:43
#13
Posted 22 May 2009 - 06:52
#14
Posted 22 May 2009 - 07:03
tank50us, on 22 May 2009, 7:52, said:
Excellent book BTW. The biggest problem to power assisted armour is getting this right. Once you have a method of controlling the amount of strength used by the armour you're most of the way there.
#16
Posted 23 May 2009 - 01:51
Scope, on 22 May 2009, 17:27, said:
If it's power armor, capable of moving itself, then bulk isn't that big of a problem. You need to make sure that whatever equipment you make for the PAA is light enough for the ARMOR to handle. Besides, I'm sure the first generation PAA will likely look like the Zone Troopers
With a little more research, they will evolve to look like the new Power Armor in the new GI Joe movie, or the Commando from the bunked game "Tiberium"
#18
Posted 23 May 2009 - 14:12
I question the general assumption that i am inherently deficient in the area of grammar and sentence structure
#21
Posted 24 May 2009 - 04:55
@Topic, while the white armour is ridiculous (expect to see active camouflage layers over new ballistic protection fabrics instead of stark white 'SHOOT ME!' colour schemes), it is somewhat intimidating to see sci-fi emulated, with faceless helmets and high-tech gadgetry protruding everywhere. By far the most concerning element, however, is the drugs; while they might only be for 'your own protection' (/enhancement), is there really any way you could ever tell? Now this may be symptomatic of my general hatred of mind-altering substances, but I don't think a situation like that in Haze is too far off if we start going down that path.
Also, @ Pav3d, I lol'd!
Edited by CommanderJB, 24 May 2009 - 06:18.
Quote
#22
Posted 24 May 2009 - 05:58
CommanderJB, on 23 May 2009, 23:55, said:
@Topic, while the white armour is ridiculous (expect to see active camouflage layers new ballistic protection fabrics instead of stark white 'SHOOT ME!' colour schemes, it is somewhat intimidating to see sci-fi emulated, with faceless helmets and high-tech gadgetry protruding everywhere. By far the most concerning element, however, is the drugs; while they might only be for 'your own protection' (/enhancement), is there really any way you could ever tell? Now this may be symptomatic of my general hatred of mind-altering substances, but I don't think a situation like that in Haze is too far off if we start going down that path.
Also, @ Pav3d, I lol'd!
Good Point. More then likely to increase the awareness of each soldier they'll use the same thing that gives Raptor pilots their picture of the battlefield... Sensor Fusion. Basically, everyone will have real-time uplinks with a shit load of sensors (both planted in the ground, and on the soldiers body), UAVs and UGVs, AWACS/JSTARS, and other combat units in the vicinity. This, combined with Blue-Force Tracking software will give soldiers an unparalleled view of the modern battlefield. They will know where they are, where they're objectives are, where the bad guys are, and more importantly, where your buddies and all civilians are. Add items like Sniper-Detection hardware, adaptive armor, and active camouflage, and you will have an army that will be virtually unstoppable. Granted, all of this is mute if we're still using the M16/M4 series weapons at time. I know the system has a call for specialized weapons, but more then likely those won't get used during initial combat tests, since, as anyone can guess, switching weapons over-night takes time, and ALLOT of money.
#23
Posted 24 May 2009 - 10:32
CommanderJB, on 24 May 2009, 5:55, said:
@Topic, while the white armour is ridiculous (expect to see active camouflage layers over new ballistic protection fabrics instead of stark white 'SHOOT ME!' colour schemes), it is somewhat intimidating to see sci-fi emulated, with faceless helmets and high-tech gadgetry protruding everywhere. By far the most concerning element, however, is the drugs; while they might only be for 'your own protection' (/enhancement), is there really any way you could ever tell? Now this may be symptomatic of my general hatred of mind-altering substances, but I don't think a situation like that in Haze is too far off if we start going down that path.
Also, @ Pav3d, I lol'd!
The problem is the precedence for giving soldiers mind altering substances.
Even in WW1 Tommies were given a shot of rum before going over the top, and IIRC the USAF experimented with giving their pilots go-pills (read amphetamines) but apparently this made them too aggressive.
#24
Posted 24 May 2009 - 10:34
#25
Posted 24 May 2009 - 15:48
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