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Left 4 Dead 2

Destiny's Photo Destiny 23 Oct 2009

I think I'll get this over L4D instead. |8
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Soul's Photo Soul 23 Oct 2009

That trailer was pretty sick |8.
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Brad's Photo Brad 23 Oct 2009

"THIS USED TO BE A NICE NEIGHBORHOOD! *Shotguns*"

I love this guy already.

But yeah, the trailer looks pretty good.
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Ion Cannon!'s Photo Ion Cannon! 23 Oct 2009

Good trailer, but I still prefer the old characters.
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General's Photo General 23 Oct 2009

View PostIon Cannon!, on 23 Oct 2009, 17:28, said:

Good trailer, but I still prefer the old characters.


Me too, I sympathised with L4D's characters at first time I see them, can't say same for 2. one |8
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Pav:3d's Photo Pav:3d 23 Oct 2009

May have to get this for the 360 :o
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Ion Cannon!'s Photo Ion Cannon! 23 Oct 2009

View PostPav3d, on 23 Oct 2009, 17:49, said:

May have to get this for the 360 :o


Wrong, get it for PC. You get free DLC that way as well |8
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CJ's Photo CJ 23 Oct 2009

View PostGabriel Angelos, on 23 Oct 2009, 17:37, said:

View PostIon Cannon!, on 23 Oct 2009, 17:28, said:

Good trailer, but I still prefer the old characters.


Me too, I sympathised with L4D's characters at first time I see them, can't say same for 2. one ;)

I find that Coach is way more sympathetic looking than L4D characters 8|
Also, am I the only one to find that the young guy looks like the scout from TF2 ? |8
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Wizard's Photo Wizard 23 Oct 2009

I'll be getting this anyway. But good trailer none-the-less.
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Hobbesy's Photo Hobbesy 23 Oct 2009

Coach punched out a zombie. That's pretty badass.

I'm really liking the music in the game, it reminds me of Credence Clearwater Revival.
Edited by Høbbesy, 23 October 2009 - 20:14.
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MR.Kim's Photo MR.Kim 23 Oct 2009

I can't wait for L4D2.

Hyes! |8
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ΓΛPTΘΓ's Photo ΓΛPTΘΓ 23 Oct 2009

To me it doesn't look too good. Besides the is lots of Source mod at retail quality and I enjoy them very much.
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BeefJeRKy's Photo BeefJeRKy 24 Oct 2009

L4D2 is looking great! Storyline seems more defined now too. Also the new characters seem interesting |8
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Pav:3d's Photo Pav:3d 28 Oct 2009

New vid!
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BeefJeRKy's Photo BeefJeRKy 01 Nov 2009

Interview with Gabe Newell on Gamespot.

I find it interesting how he mentions crossover DLC for 1 and 2 then something about TF2 in the end.
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deltaepsilon's Photo deltaepsilon 03 Nov 2009

News just in.

Pre-order L4D2, get a Bill hat for TF2: http://www.teamfortr...ost.php?id=3045
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General's Photo General 03 Nov 2009

View Postdeltaepsilon, on 3 Nov 2009, 5:09, said:

News just in.

Pre-order L4D2, get a Bill hat for TF2: http://www.teamfortr...ost.php?id=3045


What is it with these hat things ! and Red Alert 3 was giving a Soviet Hat for Warhammer Online, whats next :P
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Pav:3d's Photo Pav:3d 04 Nov 2009

Anyone played the demo yet?
I got the 360 demo today and its my first experience of L4D, I played it for a few hours. At first I found it fun blasting around but then I realised that its pretty terrible and repetitive tbh. I would rather play Nazi Zombies on W@W. The whole game feels like you're not even running but just flying through street to street spraying and praying. The detection on picking up stuff is horrendous, I have to mash the X button and spin around to do anything. The graphics are at best mediocre, the guns look terribly bland (and generally feel and sound bland), only the main characters themselves look as though they have any life. I cant tell if Ive killed something so I just keep on firing until I run out of bullets. I quickly realised that the easiest way to play it was to run in, empty your MG clip, run out, reload and repeat. The melee weapons seem pointless since I can just bat them away with my arm, so I keep a spare pistol instead. The constant repetive sounds from the characters start to grate very quickly "reloading, taking a dump, inhaling, exhaling, wiping ass", Also those ancient source sounds are ever present, that familiar *PANG* as you hit a piece of metal and the crappy ratata of the MG's thats been used since CSS iirc. There seemed to be a constant lag through-out it, and I joined a lot of different games to make sure. The entire level can just be ran through and ends within 5 minutes (and arent there only going to be 5 levels or something stupid?). Isnt there meant to be an AI scripter who makes zombies appear in different places based on your actions or something? That didnt seem to be present.

Seriously this is what people have been raving about for about a year? Ive played better flash zombie games :xD:
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Ion Cannon!'s Photo Ion Cannon! 04 Nov 2009

View PostPav3d, on 4 Nov 2009, 22:29, said:

Anyone played the demo yet?
I got the 360 demo today and its my first experience of L4D, I played it for a few hours. At first I found it fun blasting around but then I realised that its pretty terrible and repetitive tbh. I would rather play Nazi Zombies on W@W. The whole game feels like you're not even running but just flying through street to street spraying and praying. The detection on picking up stuff is horrendous, I have to mash the X button and spin around to do anything. The graphics are at best mediocre, the guns look terribly bland (and generally feel and sound bland), only the main characters themselves look as though they have any life. I cant tell if Ive killed something so I just keep on firing until I run out of bullets. I quickly realised that the easiest way to play it was to run in, empty your MG clip, run out, reload and repeat. The melee weapons seem pointless since I can just bat them away with my arm, so I keep a spare pistol instead. The constant repetive sounds from the characters start to grate very quickly "reloading, taking a dump, inhaling, exhaling, wiping ass", Also those ancient source sounds are ever present, that familiar *PANG* as you hit a piece of metal and the crappy ratata of the MG's thats been used since CSS iirc. There seemed to be a constant lag through-out it, and I joined a lot of different games to make sure. The entire level can just be ran through and ends within 5 minutes (and arent there only going to be 5 levels or something stupid?). Isnt there meant to be an AI scripter who makes zombies appear in different places based on your actions or something? That didnt seem to be present.

Seriously this is what people have been raving about for about a year? Ive played better flash zombie games :xD:


I'm just about to play the demo myself.

1. I'm guessing this is on campaign mode with AI bots? Yeah L4D's singleplayer was pretty shit.
2. Try a harder difficulty, easy is very easy indeed.
3. Your not playing versus.
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Pav:3d's Photo Pav:3d 04 Nov 2009

I was playing online co-op, probably on easy tho I cant see harder difficulties being anymore interesting. Ill avoid this one for now, especially since its a port and will probs be bugged to high heaven initially.
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Chyros's Photo Chyros 04 Nov 2009

Yeah I played the demo a few times. It's extremely easy. However, that's not really important for just a demo. A few things in particular that struck me:

-Though the daylight setting isn't as destructive to the atmosphere as I had imagined, the darkness of L4D added an extra layer of tactics and did make the game more suspenseful. Though it's liveable without it, I'd have preferred it if they kept it intact. Needless to say many parts of many levels will include darkness, but my point stands. Admittedly it does break up the environments more.

-The weapons all seem extremely strange from first person perspective - it's as if L4D got TF2-ised. The weapons appear unnaturally big in the HUD, have almost no muzzle flash and some weapons don't sound like they come from the weapon. Some even have only a single firing sound available, so every gunshot sounds identical. This kind of makes the game feel less like you're in it, and as if you're not holding and using those weapons actually.

-Some weapons seem almost identical to their predecessors in function. The MAC-10, though very cool to fire, seems to be identical to the uzi, whereas the chrome shotgun seems to be identical to the pump one with a little bit tighter spread, and the same thing goes for the SPAS-12 and M1014.

-Weapons seem considerably more balanced now. Especially the tier 1 automatic and shotgun are now much more even: the uzi/MAC-10 start off with extra ammo and the shotgun with less than half of what it had in L4D. This makes ammunition availability much less of a concern when choosing weapons - a reason most people stuck to shotguns in L4D.

-Reload animations are cool. Lots of bolt cycling too, and they even have a correct G3 reload animation :xD: .

-New special infected types are pretty interesting and bring about an obvious change in the mechanics of the game. Whereas in L4D people were kind of encouraged to hole up in a closet when dealing with a crescendo event, a quick Spitter attack will quickly force the survivors out of their corner (or they rdie really really fast) or the Charger would knock them over like a set of bowling pins. Crescendo events like in the demo, which constantly are on until you switch them off, also feel like a fun and innovative addition to the game.

-The special infect types seem considerably less well balanced against each other. Though of course Versus details can, and probably will, change, certain types of infected seem a lot more dangerous than others now. In the demo, the Hunter is virtually unchanged, dealing 5-damage hits pretty rapidly. The Smoker now though is massively buffed and will incapacitate someone very quickly. The Jockey seems better suited to kidnapping people than the Smoker originally was while dealing approximately the same damage, the Spitter lays a whole field of very damaging acid which is tears you up faster than standing in a molotov field would, and the Charger is a mini-Tank that not only has a charge attack with pounce damage, but how can actually pin survivors down dealing 15 damage per hit (on normal). Though these seem relatively well-balanced against the survivors and their ever more powerful array of weapons, the question is if this will not force the pressure a lot on using particular types of Special Infected well (just like in the current L4D where a missed Boomer attack can easily cost you the round and/or the game).

Overall though, I must say the demo feels like a relief from the bad things I feared about it. I'm not still without skepticism at this point, but my main fears seem not have turned out as being not that bad. I'm looking forward to the game.
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Ion Cannon!'s Photo Ion Cannon! 04 Nov 2009

View PostChyros, on 4 Nov 2009, 23:01, said:

Yeah I played the demo a few times. It's extremely easy. However, that's not really important for just a demo. A few things in particular that struck me:

-Though the daylight setting isn't as destructive to the atmosphere as I had imagined, the darkness of L4D added an extra layer of tactics and did make the game more suspenseful. Though it's liveable without it, I'd have preferred it if they kept it intact. Needless to say many parts of many levels will include darkness, but my point stands. Admittedly it does break up the environments more.

-The weapons all seem extremely strange from first person perspective - it's as if L4D got TF2-ised. The weapons appear unnaturally big in the HUD, have almost no muzzle flash and some weapons don't sound like they come from the weapon. Some even have only a single firing sound available, so every gunshot sounds identical. This kind of makes the game feel less like you're in it, and as if you're not holding and using those weapons actually.

-Some weapons seem almost identical to their predecessors in function. The MAC-10, though very cool to fire, seems to be identical to the uzi, whereas the chrome shotgun seems to be identical to the pump one with a little bit tighter spread, and the same thing goes for the SPAS-12 and M1014.

-Weapons seem considerably more balanced now. Especially the tier 1 automatic and shotgun are now much more even: the uzi/MAC-10 start off with extra ammo and the shotgun with less than half of what it had in L4D. This makes ammunition availability much less of a concern when choosing weapons - a reason most people stuck to shotguns in L4D.

-Reload animations are cool. Lots of bolt cycling too, and they even have a correct G3 reload animation :xD: .

-New special infected types are pretty interesting and bring about an obvious change in the mechanics of the game. Whereas in L4D people were kind of encouraged to hole up in a closet when dealing with a crescendo event, a quick Spitter attack will quickly force the survivors out of their corner (or they rdie really really fast) or the Charger would knock them over like a set of bowling pins. Crescendo events like in the demo, which constantly are on until you switch them off, also feel like a fun and innovative addition to the game.

-The special infect types seem considerably less well balanced against each other. Though of course Versus details can, and probably will, change, certain types of infected seem a lot more dangerous than others now. In the demo, the Hunter is virtually unchanged, dealing 5-damage hits pretty rapidly. The Smoker now though is massively buffed and will incapacitate someone very quickly. The Jockey seems better suited to kidnapping people than the Smoker originally was while dealing approximately the same damage, the Spitter lays a whole field of very damaging acid which is tears you up faster than standing in a molotov field would, and the Charger is a mini-Tank that not only has a charge attack with pounce damage, but how can actually pin survivors down dealing 15 damage per hit (on normal). Though these seem relatively well-balanced against the survivors and their ever more powerful array of weapons, the question is if this will not force the pressure a lot on using particular types of Special Infected well (just like in the current L4D where a missed Boomer attack can easily cost you the round and/or the game).

Overall though, I must say the demo feels like a relief from the bad things I feared about it. I'm not still without skepticism at this point, but my main fears seem not have turned out as being not that bad. I'm looking forward to the game.


Some good points Chyros. I'm also going to add that the SI health seems to have been increased. The smokers ect all took way more hits than they would usually. I'm also not a fan - at this point - of all the different weapons. L4D was nice and simple, now I have no idea which weapon does what.. The setting was okay, but it wasn't scary at all really. The park bit for example, would have been pretty fearsome in the dark, in the daylight it just lost all atmosphere.

EDIT : Also, standard pistols are insanely OP. Very accurate from long range and 1-3shots per kill.
Edited by Ion Cannon!, 04 November 2009 - 23:43.
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Chyros's Photo Chyros 05 Nov 2009

View PostIon Cannon!, on 5 Nov 2009, 1:17, said:

I'm also not a fan - at this point - of all the different weapons. L4D was nice and simple, now I have no idea which weapon does what..
For L4D fans it should be really simple. At this point, for all intents and purposes, there's only three weapons that are functionally different from the originals. The AK-47 which is an M16 with more damage but less accuracy, the SCAR which is a higher-power M16 with a three round burst, and the G3 which is a Hunting Rifle with 30 shots. The Hunting Rifle is now also very different since it is ALWAYS very accurate, even when moving, making it many times more useful than it originally was.

EDIT: ah, and the Boomer Bile of course. But that one should be pretty straightforward.
Edited by Chyros, 05 November 2009 - 00:06.
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Ion Cannon!'s Photo Ion Cannon! 05 Nov 2009

View PostChyros, on 5 Nov 2009, 0:06, said:

View PostIon Cannon!, on 5 Nov 2009, 1:17, said:

I'm also not a fan - at this point - of all the different weapons. L4D was nice and simple, now I have no idea which weapon does what..
For L4D fans it should be really simple. At this point, for all intents and purposes, there's only three weapons that are functionally different from the originals. The AK-47 which is an M16 with more damage but less accuracy, the SCAR which is a higher-power M16 with a three round burst, and the G3 which is a Hunting Rifle with 30 shots. The Hunting Rifle is now also very different since it is ALWAYS very accurate, even when moving, making it many times more useful than it originally was.

EDIT: ah, and the Boomer Bile of course. But that one should be pretty straightforward.


Hmm I found more than that, two shotguns which seem to do the same thing, then also the auto shotgun, which was renamed to tactical shotgun. There was a magnum pistol, and er 2 things like the uzi from L4D1. I also found something which was sort of like a long range accurate shotgun, but without the blast radius.
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Libains's Photo Libains 05 Nov 2009

View PostChyros, on 5 Nov 2009, 0:06, said:

View PostIon Cannon!, on 5 Nov 2009, 1:17, said:

I'm also not a fan - at this point - of all the different weapons. L4D was nice and simple, now I have no idea which weapon does what..
For L4D fans it should be really simple. At this point, for all intents and purposes, there's only three weapons that are functionally different from the originals. The AK-47 which is an M16 with more damage but less accuracy, the SCAR which is a higher-power M16 with a three round burst, and the G3 which is a Hunting Rifle with 30 shots. The Hunting Rifle is now also very different since it is ALWAYS very accurate, even when moving, making it many times more useful than it originally was.

EDIT: ah, and the Boomer Bile of course. But that one should be pretty straightforward.

So happy that we have a sniper I can be a total whore with. Really wish I had some time to play this, or a computer that could actually handle it. Hopefully I'll be able to get a bit of gametime on it over the weekend when the damn Mac comes back and I get Windows on it. Does sound good from what you guys have said though, looking forward to the Versus most though, nothing more fun than Hunter raping Chyros. Well, unless it's Dauth.
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