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Modeling Contest #3


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#1 Libains

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Posted 12 June 2009 - 23:49

Theme: World War II Weapons of War

Rules:

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*The competition closes at 0000GMT the morning of 27th June 2009.
*The model is to be compatible with either Command & Conquer 3, or Command & Conquer: Red Alert 3
*The model should not exceed 5000 polygons.
*The model must be submitted in .3ds format. Submission must be in this topic, or via PM to myself.
*No more than five images per post.
*Animations must be provided where required.
*The model must have renders provided, showing front, back and sides of model. Similar to how most renders are produced for mods.
*In-game screen shots are appreciated, but not required
*By entering this competition you are declaring that your model be made available in the public domain, and may be used in other modifications with appropriate credit.
*Models may be edited once, post any updated model in a new post.
*Please include an image of the weapon that you used to model from


Examples of WWII Weapons-
-Junkers Ju 88
-Spitfire
-Crusader Tank
-M4 Sherman Tank
-Japanese Cruiser

Unlike previous competitions this competition is based on modeling skills from an image - this image must be included along with your model when you complete the task. The poly limit has been upped considerably to allow for grater modeling skills to show through. Finally, while there is a lot of breadth in this topic, the best models are often those that produce the best replica - so it may be best to opt for something simple, yet effective!
Best of luck,
AJ

Edited by AJ, 13 June 2009 - 17:10.
Changed to 5k polies

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#2 Sgt. Rho

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Posted 13 June 2009 - 00:43

Can you rise the poly limit for really really really really really ...... really huge things, like train cannons?

#3 Sgt. Rho

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Posted 13 June 2009 - 01:21

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Currently exeeds the 3000 mark by 480, but I am sure I can lower that.

#4 Libains

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Posted 13 June 2009 - 01:37

While I really like the look of this, and all the rest, there are two things. Firstly, you do need to keep under the poly limit so that we don't go around crashing games. Secondly, one of the points of this competition is modeling from images - so you need to post an image of that train car, or modify the model to a train weapon that is available, such as this:
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Nonetheless, ace work tho mate, and I look forward to seeing more entries!
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#5 Sgt. Rho

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Posted 13 June 2009 - 01:38

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I used this.

#6 BeefJeRKy

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Posted 13 June 2009 - 01:58

*pins*

Good luck to all the future contestants! I'll be looking forward to this :P
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#7 Sgt. Rho

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Posted 13 June 2009 - 02:28

AJ, you should know something....the Japanese Construction yard has whooping 11,5k polies. the Tesla Coil has 7800 polies...

CnC3 and RA3 basically don't give a good god damn about polies, but about sub-objects, where each sub object is another draw call.

#8 Alias

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Posted 13 June 2009 - 02:29

This should've stayed as a Zero Hour based thing.

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#9 Sgt. Rho

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Posted 13 June 2009 - 02:33

No, it should not, as it doesn't allow people to show off their skills. And now don't come with "but with less polies, one can show of his skills much better" comments, because it's bollocks.

#10 Alias

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Posted 13 June 2009 - 02:42

Since when has this ever been about 'skills'. From what I gathered, the whole point of this was to produce usable units for the community, not to 'show off skills'.

It would have never been based off engine requirement if it was primarily about 'skills'.

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#11 Sgt. Rho

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Posted 13 June 2009 - 02:58

"Unlike previous competitions this competition is based on modeling skills from an image"

From what I can gather, it IS about skills.

#12 Libains

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Posted 13 June 2009 - 09:41

Lets get this straight shall we?

I chose to up the poly count as the result of a community poll that I put onto the end of the voting in the previous round of voting. It was shown that far more people wanted a larger poly count. While I realise that the engines that we are look at modeling for are capable of handling far more, a poly count of 3k force people to conserve pollies and use them effectively, rather than slapdash pollies around and create on the whole, an ineffective model.

The concept of modeling from an image requires skill, this is a contest after all, as well as a means to provide resources for the community. Thus, it is a combination of both skills and need for the community to have a good selection of resources. The poly count means that this can be used as an everyday unit in TW/RA3, and won't start eating system resources. There is no reason at all as to why this should have stayed for ZH - as people have been pointing out, the engine is starting to show it's age. While this does not mean that I will not run a compettiion for it again, it does mean that we should spread our wings a little more, and cater to the community as a whole, instead of to one specific side of it. Say we were to host a mod for the UT3 engine - I could ask that you model a gun for that game - at the end of the day, the compatibility ensures that these models can be used, but that doesn't mean that you shouldn't try and win the damn contest!
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#13 Alias

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Posted 13 June 2009 - 09:53

View PostAJ, on 13 Jun 2009, 19:41, said:

The concept of modeling from an image requires skill, this is a contest after all, as well as a means to provide resources for the community. Thus, it is a combination of both skills and need for the community to have a good selection of resources. The poly count means that this can be used as an everyday unit in TW/RA3, and won't start eating system resources. There is no reason at all as to why this should have stayed for ZH - as people have been pointing out, the engine is starting to show it's age. While this does not mean that I will not run a compettiion for it again, it does mean that we should spread our wings a little more, and cater to the community as a whole, instead of to one specific side of it. Say we were to host a mod for the UT3 engine - I could ask that you model a gun for that game - at the end of the day, the compatibility ensures that these models can be used, but that doesn't mean that you shouldn't try and win the damn contest!
The thing is, the ratio of Zero Hour mods to C&C3/RA3 mods is so fractional that since you've upped the poly count you've made it entirely into a skills based thing. There are barely any C&C3/RA3 mods around, even with them combined, active Zero Hour mods outnumber them at least 2 to 1. The engine may be aging, but at least people mod it.

tl;dr: There aren't enough C&C3/RA3 mods to justify the extra poly count.

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#14 Libains

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Posted 13 June 2009 - 10:02

Who said anything about just appealing to the hosted projects on this community? Part of the whole point is so that we can attract new members - and there are more than enough RA3/TW mods out there that need models.
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#15 Slightly Wonky Robob

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Posted 13 June 2009 - 10:05

View PostAlias, on 13 Jun 2009, 10:53, said:

[ There are barely any C&C3/RA3 mods around, even with them combined, active Zero Hour mods outnumber them at least 2 to 1.


Correct me if I'm wrong, but haven't there been 2 ZH comps and this is the first C&C3/RA3 one, so isn't that a comp ratio of 2 to 1? :P
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#16 Alias

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Posted 13 June 2009 - 10:09

View PostAJ, on 13 Jun 2009, 20:02, said:

Who said anything about just appealing to the hosted projects on this community? Part of the whole point is so that we can attract new members - and there are more than enough RA3/TW mods out there that need models.
I'm not just talking about here, look everywhere. Active Zero Hour mods still outnumber both C&C3 and RA3 mods, primarily because of the ease to mod ZH. Look on ModDB, for example.

View PostBob, on 13 Jun 2009, 20:05, said:

View PostAlias, on 13 Jun 2009, 10:53, said:

[ There are barely any C&C3/RA3 mods around, even with them combined, active Zero Hour mods outnumber them at least 2 to 1.


Correct me if I'm wrong, but haven't there been 2 ZH comps and this is the first C&C3/RA3 one, so isn't that a comp ratio of 2 to 1? :P
I'm talking about a mod ratio, not a competition ratio...

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#17 Slightly Wonky Robob

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Posted 13 June 2009 - 10:14

View PostAlias, on 13 Jun 2009, 11:09, said:

View PostBob, on 13 Jun 2009, 20:05, said:

View PostAlias, on 13 Jun 2009, 10:53, said:

[ There are barely any C&C3/RA3 mods around, even with them combined, active Zero Hour mods outnumber them at least 2 to 1.


Correct me if I'm wrong, but haven't there been 2 ZH comps and this is the first C&C3/RA3 one, so isn't that a comp ratio of 2 to 1? :P
I'm talking about a mod ratio, not a competition ratio...

You obviously missed my point. There has been a ratio of 2 to 1 competitions, therefore the competitions have made an active representation of the mods out there. Since you are arguing that this about making models for the community, surely that has been what's done.
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#18 Zeke

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Posted 13 June 2009 - 13:45

Can't we have 2 categories for the contest a ZH one and an CnC 3/RA3 one

#19 Nem

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Posted 13 June 2009 - 14:00

I think Alias has a point here guys, Modding for the new cnc games hasn't exactly taken off. The chances of +2k poly units being useful are slim to none.

Nice work on big Bertha Master Chief, hopefully you get some healthy competition. Posted Image

#20 Sgt. Rho

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Posted 13 June 2009 - 14:18

Big bertha? No, it's the Dora.

#21 Nem

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Posted 13 June 2009 - 14:19

My mistake I always get them confused.

#22 Libains

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Posted 13 June 2009 - 14:45

View PostZeke, on 13 Jun 2009, 14:45, said:

Can't we have 2 categories for the contest a ZH one and an CnC 3/RA3 one

View PostNem, on 13 Jun 2009, 15:00, said:

I think Alias has a point here guys, Modding for the new cnc games hasn't exactly taken off. The chances of +2k poly units being useful are slim to none.

Nice work on big Bertha Master Chief, hopefully you get some healthy competition. Posted Image


To which I quote you this from the last modeling competition:

View PostAJ, on 19 May 2009, 22:37, said:

Furthermore, following the poll the poly count will be increased in the next competition.


I polled people on this and the results came out in favor for the higher poly count, and I will stick by this. Next time I will drop back to a reasonable poly level for ZH games, but this is apparently 'what the people want'...
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#23 Slye_Fox

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Posted 13 June 2009 - 16:09

you should have higher poly levels for these games.

4k for C&C3, and around 5-6k for RA3.
These are more resonable amounts for these to engines.
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#24 Libains

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Posted 13 June 2009 - 17:10

You know what? I cba with this - changed to 5k polies. Sgt Rho, if you wish to resubmit, I will discount your current entry (so you will in effect get one edit to the model should you resubmit)
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#25 Mbob61

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Posted 13 June 2009 - 17:20

Oh jesus!
I didn't see what was wrong with 3000.
It required the modeler to use a bit more caution and skill when dealing with less polies.
I'll still be entering though.

Mike
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