

Command & Conquer 4
#26
Posted 09 July 2009 - 19:33
#27
Posted 09 July 2009 - 19:38
#28
Posted 09 July 2009 - 19:47

#29
Posted 09 July 2009 - 20:33
Edited by Sgt. Rho, 09 July 2009 - 20:33.
#30
Posted 09 July 2009 - 20:45
it all seems more like mindless bashing to me

#31
Posted 09 July 2009 - 20:54
Also, GDI explicitly only had the three Walkers in KW during the Steel Talon campaign, preceding the events of TW. Afterwards, GDI only used Mechs for support operations.
Edited by Golan, 09 July 2009 - 20:55.
#33
Posted 09 July 2009 - 22:18


Insomniac!, on 16 Sep 2008, 20:12, said:
I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.
#34
Posted 09 July 2009 - 22:51

#35
Posted 09 July 2009 - 23:29
Sgt. Rho, on 10 Jul 2009, 6:33, said:
Because bashing EA for everything they do is hip and cool nowadays.
Zomg, it's a cookie cutter sequel?
Zomg, they changed too much!
Masonicon, on 17 Oct 2009, 13:44, said:
#36
Posted 09 July 2009 - 23:56
And about screenshot, is that too much spoiler? Too much confuse for gamers these days.
#37
Posted 10 July 2009 - 00:05
#39
Posted 10 July 2009 - 02:25
I don't know who to be annoyed at most, frankly. There are quite a lot of candidates. The first one that jumps to mind is EA for failing to understand that making their old games redundant is not going to bring them maximum profit and continually releasing new ones off the production line, no matter the changes made to the line in the process, becomes tiresome. The second one that jumps to mind is the number of people in this thread who think that one solitary screenshot gives them an ability to talk about the propensity of unit types across an entire game which has been stated to include the greatest number of units of any C&C title. The third is those who categorically deny entire gameplay elements as being without value without having the faintest clue about how C&C 4 is going to implement it and call this copycat while failing to address any one of a number of features given in the press release.
Now, being introduced to C&C through Red Alert 2 and confirmed by Generals, I have absolutely no vested interest in the Tiberium universe whatsoever. I have little reason to get partisan on one opinion on the other, and most of my observations are wholly external. But I'm astonished about how people have found a hobby horse and run with that instead of bothering to discuss what are a raft of real innovations for Command & Conquer. The roles system is highly interesting, and from what I'm hearing it will be a major change to the C&C formula; the Crawler makes a damn sight more sense than any other RTS basing I've ever heard of, particularly for a desolate future world; the 'roleplay' character-progression elements are something players have never had before in the series; it'll have co-op play and campaigns; and a conclusion to the longest-running RTS story series in the business! How is this copycat?! Seriously, if there was anything I would've thought you'd be bashing it for then it would be changing the formula too much. I realise that you have every right to be turned into cynics by years of EA mediocrity, but completely ignoring most of the interesting things about a game in order to bash it is just poor form.
I will agree the graphics are unexciting at best. It does, as people have said, look remarkably similar to C&C3 and it will no doubt use yet another evolution of RNA. But seriously, from everything I've heard, that is a new engine compared to SAGE. Moreover, this will be an alpha! An alpha! Since when do graphics ever look decent in an alpha? Every game I can think of, with the singular exception of World in Conflict, changed its art style at some later point, looked unspectacular in its alphas and later astonished me with improvements (RA3, Supreme Commander), or used 'bullshots' and did the opposite. I don't think there's much chance that's a 'bullshot'. I'm not saying it will be a major graphical upgrade for the series - no doubt it won't - but you can't say with certainty that the final product will look just the same as the old one.
As for modding, I'll give you that one - I think they should wait at least three years after the release of a previous game in a series to announce a sequel if they have any intention of seeing a community develop. If they'd released a half-arsed Generals II in 2005, would we have any of the awesome mods we have for Zero Hour? Of course not. However, with the increasing sophistication of games, required modding skill levels are naturally going up, almost without exception. But EA are the Electronic Arts corporation - they are here to make money. I don't think they're going to apologise to anyone for doing that, so while we can hope that the business culture will improve, bashing them for attempting to make money does little to indicate a considered response.
Lastly, I'm glad this isn't Generals II. The more time we wait for Generals II the greater the likelihood it will be more than a conglomerated re-make of various other recent titles. Most of all, with the Tiberium series off their plates I very much hope that they'll be able to devote more resources to Generals II than they would have otherwise.
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#40
Posted 10 July 2009 - 02:48

Wait a second, did I saw Republic of Korea flag(and U.S.A. flag, too)? But still, it's concept.

Edited by MR.Kim, 10 July 2009 - 02:50.
#41
Posted 10 July 2009 - 03:54
MR.Kim, on 10 Jul 2009, 3:48, said:

Indeed.
Does this mere concept signify the likelyhood of large capital ships in combat? I'm looking forward to a much larger scaled representation of war as opposed to the classic low-altitude camera angle, that doesn't have as much zoom capacity as say Supreme Commander.
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What? Where is this info about a new engine?
Edited by mcbob, 10 July 2009 - 03:56.
#42
Posted 10 July 2009 - 03:59
And reading the interview on Gamespot I come to the conclusion that classic buildings are still in, just that you don't deploy the MCV to build them.
"-everything you can create, be it unit, structure, power, or upgrade, comes from your Crawler. "
#43
Posted 10 July 2009 - 04:08
Quote
I wonder why most people have not noticed that AT ALL since this was announced. I read the press release entirely this morning. Most of your fears about this new Crawler *cough*Work-While-Moving-MCV*cough* can be averted since traditional base building is still present.
The only difference being that it is more akin to Supreme Commander, where one large unit can spawn an entire military and base in a matter of moments. I'm hoping for a bit more differences between the two, however, I wouldn't mind seeing other Sup Com features etc in C&C 4 such as my wish for a higher camera, increased zoom, etc.
Edited by mcbob, 10 July 2009 - 04:11.
#44
Posted 10 July 2009 - 04:21

#45
Posted 10 July 2009 - 05:42
Edited by CommanderJB, 10 July 2009 - 05:43.
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#46
Posted 10 July 2009 - 07:50
I'm sure nobody wants to still be fed "ZOMG KANE MYSTICAL WHAT'S GOING ON?" in 20 game's time.
Masonicon, on 17 Oct 2009, 13:44, said:
#47
Posted 10 July 2009 - 10:02
CommanderJB, on 10 Jul 2009, 3:25, said:
I don't know who to be annoyed at most, frankly. There are quite a lot of candidates. The first one that jumps to mind is EA for failing to understand that making their old games redundant is not going to bring them maximum profit and continually releasing new ones off the production line, no matter the changes made to the line in the process, becomes tiresome. The second one that jumps to mind is the number of people in this thread who think that one solitary screenshot gives them an ability to talk about the propensity of unit types across an entire game which has been stated to include the greatest number of units of any C&C title. The third is those who categorically deny entire gameplay elements as being without value without having the faintest clue about how C&C 4 is going to implement it and call this copycat while failing to address any one of a number of features given in the press release.
Now, being introduced to C&C through Red Alert 2 and confirmed by Generals, I have absolutely no vested interest in the Tiberium universe whatsoever. I have little reason to get partisan on one opinion on the other, and most of my observations are wholly external. But I'm astonished about how people have found a hobby horse and run with that instead of bothering to discuss what are a raft of real innovations for Command & Conquer. The roles system is highly interesting, and from what I'm hearing it will be a major change to the C&C formula; the Crawler makes a damn sight more sense than any other RTS basing I've ever heard of, particularly for a desolate future world; the 'roleplay' character-progression elements are something players have never had before in the series; it'll have co-op play and campaigns; and a conclusion to the longest-running RTS story series in the business! How is this copycat?! Seriously, if there was anything I would've thought you'd be bashing it for then it would be changing the formula too much. I realise that you have every right to be turned into cynics by years of EA mediocrity, but completely ignoring most of the interesting things about a game in order to bash it is just poor form.
I will agree the graphics are unexciting at best. It does, as people have said, look remarkably similar to C&C3 and it will no doubt use yet another evolution of RNA. But seriously, from everything I've heard, that is a new engine compared to SAGE. Moreover, this will be an alpha! An alpha! Since when do graphics ever look decent in an alpha? Every game I can think of, with the singular exception of World in Conflict, changed its art style at some later point, looked unspectacular in its alphas and later astonished me with improvements (RA3, Supreme Commander), or used 'bullshots' and did the opposite. I don't think there's much chance that's a 'bullshot'. I'm not saying it will be a major graphical upgrade for the series - no doubt it won't - but you can't say with certainty that the final product will look just the same as the old one.
As for modding, I'll give you that one - I think they should wait at least three years after the release of a previous game in a series to announce a sequel if they have any intention of seeing a community develop. If they'd released a half-arsed Generals II in 2005, would we have any of the awesome mods we have for Zero Hour? Of course not. However, with the increasing sophistication of games, required modding skill levels are naturally going up, almost without exception. But EA are the Electronic Arts corporation - they are here to make money. I don't think they're going to apologise to anyone for doing that, so while we can hope that the business culture will improve, bashing them for attempting to make money does little to indicate a considered response.
Lastly, I'm glad this isn't Generals II. The more time we wait for Generals II the greater the likelihood it will be more than a conglomerated re-make of various other recent titles. Most of all, with the Tiberium series off their plates I very much hope that they'll be able to devote more resources to Generals II than they would have otherwise.
finally an unbiased, intelligent analysis of what has been shown and told and what not. both questioning and suggesting.
thanks JB.
#48
Posted 10 July 2009 - 12:49
The Crawler isn't exactly new either, being basically a copy of the MotherShip of the Homeworld series. Now, don't get me wrong here, HW2 was a great game, but if you ask a random Tiberium C&C fan about what sets the franchise apart from others, then they will mention the base building system. It's been refined, it's been streamlined over the years, and hell, it works and it works well. So it shouldn't be astonishing that senior fans are worried about this change.
Co-op was already used in RA3 and while certainly being a nice addition in theory, many found it annoying to have EVERY mission forced on them as Co-Op. Especially for purely SP players, this was a limiting point as they were forced to put up with a cretinous AI ally and the possible mission objectives were severely reduced due to the need of having the second commander play a notable role every time. Having AI allies for some special missions on the other hand is far from new or innovative, having been used in other RTS (including the early C&Cs) for years now.
The "conclusion to the longest-running RTS story series in the business" is a) debatable, as the WarCraft series story has a by far longer story when looking at the time span storywise (or the number of games in its universe), and b) relatively meaningless as Tib-C&C has a cyclic story - C&C4 seems to use exactly the same premise as the previous games, so that doesn't say anything more than just that this time around, there won't be any plotholes.
Indeed, by technical standpoints one can consider RNA a new engine compared to SAGE. Just the same, SAGE 3 (TW) can be seen as a new engine compared to SAGE 1 (Gens). But let's be honest, this is little more than nitpicking. For all it's worth, RNA is a SAGE, and by the looks of it C&C4 will yet again use another incarnation of this corrupted engine.
Seeing the production cycles of previous EA C&Cs, it is very likely that there won't be any changes graphic-wise if people don't call EA out on the bullshit they're doing. One of the first C&C3 screenshots looked like these. In the end, it turned out like this.
Sure, many "if"s, "might"s and "perhaps"s can turn out good. However, seeing EA's track record, they can just as well turn out bad. Horribly bad.

Edited by Golan, 10 July 2009 - 13:07.
#49
Posted 10 July 2009 - 15:14
CommanderJB, on 10 Jul 2009, 5:42, said:
Hmm I can't be so sure they would do that though. How slow would the game be if only one unit was producing infantry, ground units, and structures? There has to be some kind of way to speed it up such as the obvious in which the Crawler can build support structures to build certain ground units and as you mentioned aircraft and perhaps capital ships.
#50
Posted 10 July 2009 - 15:15
Golan, on 10 Jul 2009, 22:49, said:
Golan, on 10 Jul 2009, 22:49, said:
Golan, on 10 Jul 2009, 22:49, said:
Golan, on 10 Jul 2009, 22:49, said:
Golan, on 10 Jul 2009, 22:49, said:
Golan, on 10 Jul 2009, 22:49, said:
Golan, on 10 Jul 2009, 22:49, said:
Golan, on 10 Jul 2009, 22:49, said:
Golan, on 10 Jul 2009, 22:49, said:

N.b. the use of the word 'you' here is both a singular 'you' in response to Golan and a plural general-purpose 'you' to the members in this thread who have presented the opinions I have referenced.
mcbob, on 11 Jul 2009, 1:14, said:
Edited by CommanderJB, 10 July 2009 - 15:26.
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