CommanderJB, on 10 Jul 2009, 15:15, said:
Rubbish. Where did I actually say what my personal expectations were for the gameplay mechanics or title in general at all, let alone said it would be good? Nowhere, that's where.
Which is why I didn't say you did.
CommanderJB, on 10 Jul 2009, 15:15, said:
What you've probably done is read my annoyance at EA bashers as support for the game because that was what you expected to hear, where in actual fact it did not exist.
What you've probably done is read my annoyance at calling people EA bashers as reading your annoyance at EA bashers as support for the game because that was what you expected to hear, where in actual fact this is not the case.
CommanderJB, on 10 Jul 2009, 15:15, said:
What I actually said was that I was annoyed that people had totally not bothered to discuss or even acknowledge the gameplay mechanics and changes before jumping on the bandwagon of giving it the thumbs down.
Fun fact: They don't have to. This isn't a topic for scientific analyses, it's for people to state how they think about the game, and if someone doesn't like it, they are very likely to focus on
why they don't like it.
CommanderJB, on 10 Jul 2009, 15:15, said:
Reading the numerous information available.
CommanderJB, on 10 Jul 2009, 15:15, said:
You state with absolute confidence that you know they're nothing new and won't be any good when the only thing you know about them is that they exist.
I explicitly added to my post that even without specifically mentioning it, all posts include the premise that they are only based on limited knowledge. Beside that, the Gamespot interview is quite clear.
€dit:
No wait, I didn't? Ops. Well, regardless, it should be clear that none of us is clairvoyant.
CommanderJB, on 10 Jul 2009, 15:15, said:
Once again I don't claim they necessarily are good but there is vast room for EA to move and make them either good or bad within what they've outlined, which means that it is not knowledge but bias speaking when you say with certainty that it's old and rubbish.
Old and rubbish? Dear sir, are you overinterpreting my posts?
CommanderJB, on 10 Jul 2009, 15:15, said:
As I've already said you're perfectly right to be biased, but it remains my prerogative to argue what I want.
It doesn't seem like I'm perfectly right to be biased seeing that people are reproached for it.
CommanderJB, on 10 Jul 2009, 15:15, said:
This 'worried about change' idea re. the Crawler is exactly what I actually expected, but it nevertheless apparently got ignored or at the very least palmed off as unimportant when it came to most of the arguments in this thread, which is what really confused me. Personally it worries me not a jot as what you said is precisely what everyone said about Generals, which most people here now wholeheartedly support. You might not, and Tiberium universe traditionalists might not, but frankly I don't care because in my view the reviewers of C&C3 were precisely right when they criticised the core gameplay as being non-innovative and slightly stale. From my perspective it needs a shake-up again and the Crawler seems to me an opportunity to do just that. As for whether it works or not I'll wait until I've played with it to say, and I cannot understand why you feel it unnecessary to do the same.
If the Tiberium Series doesn't have good gameplay anymore, then bury it. D'uh. It's not exactly difficult. The point of sequels is that they are largely similar to their predecessors in the defining points of a series, otherwise there's no point in making a sequel.
CommanderJB, on 10 Jul 2009, 15:15, said:
Many didn't find any such thing, including myself. You're free to believe what you want for yourself but it doesn't include the entire player base - I thoroughly enjoyed RA3's campaigns and ignored the AI co-commander for the most part to no detriment whatsoever.
Which is exactly why I did not claim that all people felt that way.
CommanderJB, on 10 Jul 2009, 15:15, said:
Where did I say it was? My only point was that co-op was new for the Tiberium series.
I didn't say you said so. But it's a part of Co-Op.
CommanderJB, on 10 Jul 2009, 15:15, said:
Nevertheless it is the end of the story of an iconic character who has become the face of the entire series and whose saga has lasted for fifteen years and at least two generations of gamers.
Isn't this exactly the problem? C&C isn't much more than OMGWTFKANE storywise and, let's be honest here, he sucks at being a story. So why care for him?
CommanderJB, on 10 Jul 2009, 15:15, said:
Given that Kane defines a C&C game for many people, and a Tiberium universe game for almost all, I would've expected more comment on the matter. Instead people decided that taking this major decision (which is in my view unquestionably the right one) to finish up a storyline now and move onto other things was not worth commenting on, probably because it was less interesting than calling it bad.
More like "because it doesn't matter" to most. The Kane storylines having been rather bland and cheap
and EA mentioning that C&C4 will be the last game of the storyline, but not the universe, should be enough for most people to shrug and focus on the important parts of the game.
CommanderJB, on 10 Jul 2009, 15:15, said:
I don't doubt they're fundamentally similar, and that they have a bad rap from many modders, and I never claimed that reusing it was a good thing.
Good thing I didn't say you did, eh?
CommanderJB, on 10 Jul 2009, 15:15, said:
I was rather seeking to note that to say that it uses SAGE is inaccurate because RNA is vastly more capable (and more complicated) in every regard.
Well, it isn't. TW used SAGE and many people will agree that RNA is different, but not in the slightest bit better.
CommanderJB, on 10 Jul 2009, 15:15, said:
It isn't the best engine out there, but it can evidently be made to do a lot of different things - if you have the source code.
Yeah, it can be made to do a lot of different things - by rewriting it from scratch. Which, by current "educated guess" of the non-EA people that had a look at the previous games, they did not.
CommanderJB, on 10 Jul 2009, 15:15, said:
The least you could do is actually compare like with like;
Believe me, I wanted to, especially after Nem informed me that the image I initially used was using the wrong settings, but point being, there aren't many post-release screens around and I replaced most of the EA shaders with custom ones, among others the bloom shader, so reproducing the scene was also out of question.
CommanderJB, on 10 Jul 2009, 15:15, said:
if you were interested in an equitable comparison I think it would be more reasonable to use something like
this, because it looks to me like the end shot you've used doesn't even have the same graphics settings applied.
Good thing that's an actual post-release screenshot of TW! No wait, it's not.
Point being, the one I used DOES show the game on the same settings.
CommanderJB, on 10 Jul 2009, 15:15, said:
I did actually say that I expected the degree of graphical improvement to be small, but I think it is completely and totally logical to expect some given that this is the usual process as screens are progressively released from early announcement alphas to final release candidates.
Which is a good reason for people to be upset already, no?
CommanderJB, on 10 Jul 2009, 15:15, said:
And I never denied that possibility. However, despite what you say there you continually deny the former in your points, which is what I'm arguing with.
I don't deny that there might be some good in the game either, I simply say that a) I didn't care before and b) am pessimistic about it regardless for various reasons of which I stated multiple.
Edited by Golan, 10 July 2009 - 16:32.