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Command & Conquer 4


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#251 Admiral Wesley

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Posted 21 August 2009 - 19:40

SECONDED.

I, honestly, like the Mastodon, and I think that the guns could use some work, but keep in mind that this game takes place in like, 2077, if my math is correct, so everything looks plastic.

I LOVE the atmospheric ship, too.
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#252 CJ

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Posted 21 August 2009 - 19:49

View PostPav3d, on 21 Aug 2009, 16:42, said:

Tiberium twilight?!
Holy shit whats next, Red Alert: The Chamber of Secrets?

Gheyest name evarrr

*Twilight Zone Theme plays*

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#253 KiraSama

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Posted 21 August 2009 - 22:08

View PostDr. Knickers, on 21 Aug 2009, 17:49, said:

If they were just gonna listen to all the Westwood fanboys to begin with, they could've just announced the subtitle without this contest.


pretty much what i was thinking
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#254 Soul

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Posted 21 August 2009 - 22:38

Tiberian Twilight is precisely what I was hoping for ;).
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View PostInsomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.

#255 MentalAss

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Posted 22 August 2009 - 17:14

I just read this on CNCDen

His royal Lion-ness said:

Gamereplays.org posted up some interesting info emerging from GamesCom/CommandCom concerning the gameplay details of Command and Conquer 4. Here's a few of the details:

- Crawlers have a cargo bay that can only hold 4 units by default, but can be expanded to hold more through upgrades.
- You can build units as your crawler is moving around, and they will be stored in the cargo bay. When you deploy your crawler, those units will come out as long as they have finished building
- Crawlers can crush enemy units, but take damage as they do
- There is no tiberium, harvesters, gathering, or money of any shape or form
- The "resources" are the strategic command points that each team starts with. You remove these points from the opposing team by capturing and controlling the goal structures on the map
- Goal structures automatically reinforce themselves the longer you hold onto them
- You control these goal structures by keeping units near them. The more units, the faster you capture them.
- EA is experimenting with some form of separate resource gathering and spending
- Engineer can capture husks of units (for example, old GDI Mammoth Tanks), and can heal/repair units at a short range
- There are approximately 50 command points per player in 5v5, which translates to about 10 units that you can control. The fewer players there are, the more command points there are per player

Lots more info from Gamereplays HERE. Please keep in mind the info above is from a 'pre-alpha' build of C&C4. Anything is subject to change as the development of the game progresses. Anyhoot, as of right now, C&C4 is more like World in Conflict than Command & Conquer. That could be good or bad, depending on IF you liked WIC, and IF you want WIC style gameplay in C&C4.


How can anyone defend this, abomination? No Tiberium? You're kidding right, then how can you call this a game a part of the Tiberian saga? The fact that after Tiberian Sun, blue Tiberium held a significant strategy of choice that is now gone is, absurd, not to mention the tactic of harassment that have been put forth through all installments.
...Then there's the whole "10 units per player" bull. I can understand not wanting spam fests, but ten TEN units? W.T.F!? I hardly call that a blattle, just a tiny skirmish. Hell even the games C&C4 is trying to imitate, CoH and DoW2, have bigger armies than that, and some units are hard capped!

I was thinking of dropping my boycott for the sake of seeing how the storyline finally turns out, but I'm not even going to bother. To me, this game at this point, isn't even worth the $5 disk.

Edited by MentalAss, 22 August 2009 - 17:19.


#256 Pav:3d

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Posted 22 August 2009 - 17:20

Quote

There is no tiberium, harvesters, gathering, or money of any shape or form


Lul, WUT? Did they misread their own bullshit title?

WIC gameplay was great, but i seriously doubt theyll be able to match that

Edited by Pav3d, 22 August 2009 - 17:26.


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#257 Pandut

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Posted 22 August 2009 - 18:39

Wasn't there a mod someone here made called 'Tiberian Twilight'?

Also, is it 'Tiberium' or 'Tiberian'?
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#258 Sgt. Rho

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Posted 22 August 2009 - 19:06

Tiberian Apocalypse was once called Tiberian Twilight, Sobek. So, my mod :P

I hoped they would NOT go with Tiberian Twilight, gah...They ruined an awesome name.

#259 Golan

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Posted 22 August 2009 - 20:11

Sounds like they are taking an RTS approach to the Battlefied style gameplay - well, not in itself a bad idea (still have a similar conceptualization lying around here somewhere), only the "no money" and "10 units max" sounds a bit strange.
Now go out and procreate. IN THE NAME OF DOOM!

#260 General

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Posted 22 August 2009 - 20:21

View PostPav3d, on 22 Aug 2009, 19:20, said:

Quote

There is no tiberium, harvesters, gathering, or money of any shape or form


Lul, WUT? Did they misread their own bullshit title?

WIC gameplay was great, but i seriously doubt theyll be able to match that


Now you can say ghey to this freely Pav3d :P

If they remove tiberium then there is no meaning to make this a sequel to C&C, if you are too eager to make something like this, create a sequel to Generals instead |8

#261 Kichō

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Posted 22 August 2009 - 20:22

I'm annoyed by the fact that theres no Tiberium (base building I can sacrifice) but come on no harvesting? :P They could of just limited a field to one or two harvesters?

Also 10 units max...? Does this include single player?

Edit: Tiberian Twilight was also for WW's version of C&C3, don't see why they had to reuse that title.

Edited by Zhen, 22 August 2009 - 20:23.

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#262 Golan

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Posted 22 August 2009 - 20:31

View PostZhen, on 22 Aug 2009, 20:22, said:

I'm annoyed by the fact that theres no Tiberium (base building I can sacrifice) but come on no harvesting? :P They could of just limited a field to one or two harvesters?

Also 10 units max...? Does this include single player?
The GR.org article states that the cap is this low for 5vs5 only and that it is raised when less players participate, i.e. SP will probably see a higher limit too.

View PostZhen, on 22 Aug 2009, 20:22, said:

Edit: Tiberian Twilight was also for WW's version of C&C3, don't see why they had to reuse that title.
Blame the fans. EA decided the name by means of a contest, apparently people suggested the Title like Lemmings.
Now go out and procreate. IN THE NAME OF DOOM!

#263 Amdrial

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Posted 22 August 2009 - 21:52

Wait, so by buying the premium version of RA3, I get a ticket for the C&C4 Beta, and by guessing the right subtitle for C&C4, I get another ticket? How useful :P
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#264 Whitey

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Posted 22 August 2009 - 22:04

This game sounds like it's gonna suck.

#265 KiraSama

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Posted 22 August 2009 - 22:19

the 10 unit limit must be a typo, didnt the screens marked 100 or something like that?
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#266 Admiral Wesley

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Posted 22 August 2009 - 23:56

Well, I just hope so...
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#267 General

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Posted 23 August 2009 - 06:50

I think they are trying to copy Dawn of War 2's system, just because DOWII being succesfull doesn't mean C&C will be in that style, DOW is whole different thing than C&C :P

#268 n5p29

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Posted 24 August 2009 - 02:37

View PostZhen, on 22 Aug 2009, 20:22, said:

Edit: Tiberian Twilight was also for WW's version of C&C3, don't see why they had to reuse that title.


Oh no, so they are really using Tiberian Twilight as the title? Damn fanboys.

#269 Ion Cannon!

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Posted 24 August 2009 - 03:17

View PostGabriel Angelos, on 23 Aug 2009, 7:50, said:

I think they are trying to copy Dawn of War 2's system, just because DOWII being succesfull doesn't mean C&C will be in that style, DOW is whole different thing than C&C |8


I agree with you. And actually DoW2 has been less well recieved than DoW1. It was still successfully though I guess...

Godamnit I hate how they are dumbing down everything. They ruined DoW, I mean really fucked it up, now they're going to turn this into some tiny scrap with 10 units? And no resources?? If this alpha becomes the final product, I will not be buying it.

Whats happened to RTS's with 50+ units? Why are we suddenly in control of such tiny forces? In video terms, whats more exciting. 5 tanks, 1 chopper and 3 soldiers versus 7 tanks, 2 choppers and 1 soldier. Or huge battlions of units, clashing together, reforming the landscape, weapons able to devastate entire armies. Guess whats also more exciting in a game.

I mean who wants to control 4 units instead of 40? WTF is wrong with these developers.
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#270 Whitey

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Posted 24 August 2009 - 03:27

To be fair, it's either complain about that, or complain about spamming...

#271 JJ

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Posted 24 August 2009 - 04:13

The thing about spamming is not the gigantic number of units involved, it's the no-brainer part that's the concern.

#272 RaiDK

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Posted 24 August 2009 - 05:16

I can't see the 'only 10 units' thing being correct, since we've seen a screen with a cap of 100 so far.

Also, 10 infantry = 10 Mammoth tanks = Balance?

View PostMasonicon, on 17 Oct 2009, 13:44, said:

According to Conspiracy theories in internet, sci-fi and fantasy are real!

#273 Golan

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Posted 24 August 2009 - 06:52

The "10 units" is an averaged number. Players have a unit limit of about 30 to 50, but individual units take from 2 to 5 points. Note that CommandCom attendees reported that the cap is apparently increased with the players level as well as in smaller games (4vs4, 3vs3, etc.) and skirmish allows you to manually adjust the cap.
It's currently speculated that the small cap is due to console compatibility, possibly going so far as to have console and PC gamers play together. The design of the UI and units supports this to an extent.

View PostGabriel Angelos, on 23 Aug 2009, 6:50, said:

I think they are trying to copy Dawn of War 2's system, just because DOWII being succesfull doesn't mean C&C will be in that style, DOW is whole different thing than C&C |8
They are going for a Battlefield style command-point capture system.

Edited by Golan, 24 August 2009 - 06:53.

Now go out and procreate. IN THE NAME OF DOOM!

#274 Wizard

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Posted 24 August 2009 - 07:40

View PostGolan, on 24 Aug 2009, 7:52, said:

View PostGabriel Angelos, on 23 Aug 2009, 6:50, said:

I think they are trying to copy Dawn of War 2's system, just because DOWII being succesfull doesn't mean C&C will be in that style, DOW is whole different thing than C&C |8
They are going for a Battlefield style command-point capture system.

That is more DoW1 than 2 then.

I am not sure what's brought this change about in RTS. There really didn't seem to be a call for it in DoW. Has the whole CnC community been complaining about having too many units to choose from?

#275 TX1138

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Posted 24 August 2009 - 08:45

View PostWizard, on 24 Aug 2009, 17:40, said:

Has the whole CnC community been complaining about having too many units to choose from?

The official C&C forums are an absolute riot at the present time.

You'd be lucky to find a single person who's satisfied with the changes.
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