

Command & Conquer 4
#201
Posted 02 August 2009 - 18:51
#202
Posted 02 August 2009 - 22:56
Golan, on 3 Aug 2009, 4:51, said:
People seem to forget that TD and RA1 were, in fact, not perfect games.
Or they're just afraid of change, either way.
From what we've heard so far it sounds like this C&C is sort of like Quake Wars as an RTS, which is pretty awesome.
Masonicon, on 17 Oct 2009, 13:44, said:
#203
Posted 03 August 2009 - 02:06
most people that hang on to the TD and RA game values seem to have an almost phobic fear of anything new or refreshing. it's like this never ending rusted gears that stay stuck and always repeat the same motion. it goes so far that even graphical change (the mammoth being a prime example) is looked upon as blasphemy and utter betrayal to the franchise.
i don't think there is any way this is ever going to change. i guess these people will continue playing the 1994-1995 games 'till 2160...
#205
Posted 03 August 2009 - 15:22
Turian, on 3 Aug 2009, 7:41, said:
Although I gave up on CnC 4's graphics, this sums up my feelings on the rest of the game.

#206
Posted 04 August 2009 - 21:39
According to the little cutout I made which you can enlarge by clicking on it below, they've decided to take a look at the timeline and seem to have explained a bit.

For people who want to read it online, it's right here.
Edited by Amdrial, 04 August 2009 - 21:42.
#208
Posted 04 August 2009 - 22:34
Dr. Knickers, on 3 Aug 2009, 12:22, said:
So do i, if were a new C&C 4 with damm good graphics like WiC, ok, but i looks like it's goign to be equal or more bad tham C&C3.
Edited by Gen.Kenobi, 04 August 2009 - 22:34.

kudos to Pasidon for this awesome avvy and siggy!
#209
Posted 05 August 2009 - 11:01
Gen.Kenobi, on 5 Aug 2009, 1:34, said:
Considering we've seen Alpha screens, I would expect the graphics to improve but I doubt they would reach WiC as it is a fairly different game engine. I would expect RA3 plus visuals and hopefully better camera control as I'm sick of only zooming and rotating. I want tilt control too!
#211
Posted 06 August 2009 - 20:01


#213
Posted 06 August 2009 - 20:23
Commander Carl, on 6 Aug 2009, 21:14, said:
Yep, but Overlord of Scrin was said : ' Prepare for full invasion ' or something, then the earth probably completely fuked if they come back with what they mean ' full force '

#214
Posted 06 August 2009 - 20:36
#215
#216
Posted 07 August 2009 - 08:15
BEST C&C GAME EVER!
Yeah, I'm easily pleased. XD
(Also, it seems logical that the Scrin become non-playable. The Scrin that GDI and Nod barely defeated was just a small mining company. You think it'll be fair and balanced to give players control over the REAL Scrin army? It'll probably use Visceroids as basic soldiers and CORE Defenders as MBT's.)
Edited by Ixonoclast, 07 August 2009 - 08:17.

#217
Posted 07 August 2009 - 17:08
(luls@lightbulb)
Any ideas for the C&C4 name?
#218
Posted 07 August 2009 - 18:23

#219
Posted 07 August 2009 - 19:48
Pav3d, on 7 Aug 2009, 19:08, said:
(luls@lightbulb)
Any ideas for the C&C4 name?
I knew they would find a way to repurpose Boyle's lightbulb!
As for the name... What about Tiberian Twilight
#220
Posted 11 August 2009 - 05:21

This Mastadon looks like some total rookie modeled it. Not to bash EA, since I do like the body design, it's just that for a high-res pick, this should look like it was in a friggin movie, and yet it looks like a scaled up version of the ingame unit. Come on EA, the rookies here at Fallout Studios can do better then that! So why can't you deliver something that looks good, AND plays good!!!!
#221
Posted 11 August 2009 - 10:07


#223
Posted 11 August 2009 - 10:19
tank50us, on 11 Aug 2009, 6:21, said:
Either you lost your brains somewhere on the way home, you can see the future gameplay of C&C4, or you're talking out of your anus.
Oh and RaiDK, it's two rocket launchers...

Edited by Ixonoclast, 11 August 2009 - 10:20.

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