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Command & Conquer 4


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#151 Stalker

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Posted 28 July 2009 - 18:29

Looking forward to it.

I'm getting my Gamestar tomorrow, so I could give you some info if there is something missing here
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#152 Golan

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Posted 28 July 2009 - 20:51

I've received the GS yesterday, the Filefront article has all relevant informations of it.
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#153 Amdrial

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Posted 28 July 2009 - 23:53

EA_JFeasel said:

Hey everyone!

Your friendly gameplay designer JFeasel here with another design update. Scroll down to the bottom of the list to see all of the latest and greatest information about C&C4!

Don't forget to pick up a copy of PC Gamer UK, Gamestar, and a number of other publications featuring C&C4 this month, and head over to commandandconquer.com to check out the latest Battlecast Primetime (starring none other than Kane himself) and the awesome trailer video!


Q: If I'm facing a higher-level player, will their units be more powerful than mine?

A: Absolutely not. As players progress in levels, they will unlock units, structures, and upgrades that allow them to affect the game world in different ways. New units change the counter scheme or how the opposing player must use their units. Higher-tier units are not simply lower-level units with increased attack power. Consequently, a low-level player will have everything necessary to counter any unit in the game.


Q: Will C&C4 include upgrades?

A: Yes! All classes in C&C4 have a wide array of upgrades available to them. This includes global upgrades and upgrades achieved through other means.


Q: Will C&C4 use the SAGE engine?

A: C&C4 is built upon the same engine as Red Alert 3, with many additional improvements. More information on the advancements made to the engine will be forthcoming.


Q: Has the pathfinding been improved in C&C4?

A: A significant amount of additional code work has been undertaken to ensure that pathfinding in the presence of ten large Crawlers will not fail under extremely stressful circumstances. The pathfinding team continues to refine the pathfinder on a week-by-week basis.


Q: Will there be any base building in C&C4?

A: The defense class can indeed lay out a full base, which includes a wide array of different assault and support structures.


Q: Will there be epic units, similar to Kane's Wrath? Are the Crawlers epic units?

A: While there are many powerful and earth-shattering units in C&C4, all units ascribe to the counter scheme and can be defeated quite handily by even a low-level player's arsenal. While all Crawlers gain weaponry, the power of the Crawler is in its ability to produce units and structures, and you will find that they should not be left unprotected for long.


Q: A recent article noted that the units being used missed against moving targets, is this interaction going to play a major role in the game?

A: There are a large number of interesting unit interactions in C&C4, nearly every unit is different! In this particular case, the units being used had a chance to miss while moving themselves. This interaction strongly rewards the player for stop-micromanagement (stopping the units right before they fire), while enemy units can make use of the interaction to kite the assaulting player, forcing them to miss.


Q: Will there be any penalty to losing the Crawler? Can the Crawler instantly respawn?

A: There are several penalties to losing your Crawler during a match, which are currently in flux as we continue to fine-tune our gameplay. Currently, there is a 20-second respawn delay when the Crawler is lost, and any upgrades in progress must be restarted. This allows players to harass player tech and map control by specifically targetting the Crawler.


Q: Is the Mammoth Tank going to be in C&C4? Is the large walker the Mammoth Tank?

A: The large walker seen in the released screenshots is the Mastodon. The treaded Mammoth Tank will indeed be making a comeback but has not yet been shown. Stay tuned!


Q: Is the large, crashed ship seen in recent screenshots the Support Crawler?

A: Nope! The Support Crawler is similar in size to the already-seen Offense Crawler and has not been seen yet.


Q: Is there a population cap? What are the numbers (X/100) seen above the units on the UI?

A: The numbers shown above the units tab indeed represent a population cap. In C&C4, players are limited in the number of units they can make by Command Points, which allows the player to make smart decisions about which units they want to produce depending on the current state of the battlefield and limits single-unit spam and snowballing of attack power.


Q: Does the Crawler gain experience and level up during a match, like a hero?

A: While the Crawler can gain veterancy, just like a unit, all of the experience gained on the battlefield is gained directly by the player, allowing the player to unlock additional units, structures, powers, and upgrades, once the battle is complete.



Most shockingly: HOW THE BLOODY HELL CAN WE SPAM TANKS WITH THE POP CAP! D:! (Also, stop stealing ideas from other RTSes and innovate, since you've gone so far from the classic C&C formula already)

Edit: OP is HERE for the people interested.

Edited by Amdrial, 28 July 2009 - 23:54.

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#154 Libains

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Posted 29 July 2009 - 00:36

This sounds like C&C ported into LOTR BFME1.

Interestingly, the gameplay dynamics of that game were rather better than most other EA games were. I'm slightly curious now.
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#155 RaiDK

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Posted 29 July 2009 - 03:50

Quote

Most shockingly: HOW THE BLOODY HELL CAN WE SPAM TANKS WITH THE POP CAP! D:! (Also, stop stealing ideas from other RTSes and innovate, since you've gone so far from the classic C&C formula already)


Cheers, I was going to mock those who are against the pop cap but you've already done it for me. :P

Assuming you're being sarcastic?

It does sound pretty good though, since the whole formula was getting kind of stale.

Edited by RaiDK, 29 July 2009 - 03:51.

View PostMasonicon, on 17 Oct 2009, 13:44, said:

According to Conspiracy theories in internet, sci-fi and fantasy are real!

#156 The Wandering Jew

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Posted 29 July 2009 - 04:42

I'm not really keen on the gameplay (as long as there'll be no crashes unlike in the first CnC 3 patch) but rather I'm really interested on Kane.
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#157 Sgt. Rho

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Posted 29 July 2009 - 04:54

http://www.nvidia.co.../ron_large1.jpg

Pop cap doesn't mean no spam :P

#158 Golan

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Posted 29 July 2009 - 14:09

Indeed, 100 units is a lot, especially in light of the game being geared towards 5vs5.
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#159 BeefJeRKy

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Posted 29 July 2009 - 15:05

Games like DoW have a pop cap and I can still spam quite well in them. This is slowly tickling my interests. I just need them to get the art direction right.
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#160 CJ

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Posted 29 July 2009 - 16:49

View PostGolan, on 29 Jul 2009, 15:09, said:

Indeed, 100 units is a lot, especially in light of the game being geared towards 5vs5.

That's not a lot if they do like in BFME : having some units require more CP than others.
Imagine that every armored vehicle costs 5 CP, then you can't have more than 20 Tanks on a battlefield at the same time which is lame IMO.

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#161 Kichō

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Posted 29 July 2009 - 17:06

We'll see, the public beta will be out around August.
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#162 Admiral FCS

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Posted 29 July 2009 - 17:19

Hopefully there will be 360 version, because my computer sucks T_T

#163 Ion Cannon!

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Posted 29 July 2009 - 17:25

I'm not a great fan of pop caps but I like how you gain access to more units / upgrades ect the more you play. Its sounding alot more tactical than other C&C games, which is probably a good thing.
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#164 n5p29

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Posted 30 July 2009 - 07:10

Quote

Because EA keep destroying classic (cnc)

But cnc is identical with no unit cap, you can build as many units as you want.

Wait, why I have the same feeling like when Generals come out? (the pro-cons about bottom bar and dozer building)

#165 Golan

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Posted 30 July 2009 - 09:57

View PostCommander Carl, on 29 Jul 2009, 17:49, said:

View PostGolan, on 29 Jul 2009, 15:09, said:

Indeed, 100 units is a lot, especially in light of the game being geared towards 5vs5.

That's not a lot if they do like in BFME : having some units require more CP than others.
Imagine that every armored vehicle costs 5 CP, then you can't have more than 20 Tanks on a battlefield at the same time which is lame IMO.

20 tanks per player still means a battle of 200 units at once, which is quite a lot, especially when seeing that EA has been favoring smaller maps in recent years.

Edited by Golan, 30 July 2009 - 09:57.

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#166 CJ

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Posted 30 July 2009 - 10:51

View PostGolan, on 30 Jul 2009, 10:57, said:

View PostCommander Carl, on 29 Jul 2009, 17:49, said:

View PostGolan, on 29 Jul 2009, 15:09, said:

Indeed, 100 units is a lot, especially in light of the game being geared towards 5vs5.

That's not a lot if they do like in BFME : having some units require more CP than others.
Imagine that every armored vehicle costs 5 CP, then you can't have more than 20 Tanks on a battlefield at the same time which is lame IMO.

20 tanks per player still means a battle of 200 units at once, which is quite a lot, especially when seeing that EA has been favoring smaller maps in recent years.

That's only for 5vs5 matches, imagine a 2vs2 one with one player turtling defenses in his base...
Anyways, we can't judge of that yet, we'll have to wait for the beta :P

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#167 Zeke

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Posted 30 July 2009 - 13:04

Pop cap isn't that big a deal, I seldom go above 12 vehicles in generals (6 arty and 6 tanks), well not unless I'm kwai

Edited by Zeke, 30 July 2009 - 13:05.


#168 Gen.Kenobi

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Posted 30 July 2009 - 19:37

If Kane history ends in C&C 4...The whole tiberium universe ends, because, for me, there's no Tiberium without Kane...
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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#169 Ion Cannon!

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Posted 31 July 2009 - 13:36

View PostGen.Kenobi, on 30 Jul 2009, 20:37, said:

If Kane history ends in C&C 4...The whole tiberium universe ends, because, for me, there's no Tiberium without Kane...


Well EA have been saying this is the last Tiberium game IIRC.
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#170 Gen.Kenobi

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Posted 31 July 2009 - 13:48

BUt in this source EA told that Tiberium and C&C will keep goign on: http://www.gamerwarzone.com/forum/uploads/...-1248406024.jpg
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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#171 Kichō

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Posted 31 July 2009 - 14:24

EA is only closing the STORY, not the universe.
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#172 Gen.Kenobi

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Posted 31 July 2009 - 14:36

So...what do you think they could create without Kane?
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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#173 Camille

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Posted 31 July 2009 - 14:45

an actual compelling, non-repetitive story?
it's time to wake up

#174 CJ

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Posted 31 July 2009 - 15:00

They said they're closing the Kane's Story and continuing the C&C universe, not Tiberium one so it may suggest C&C Generals 2, Red Alert 4, or another C&C game...

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#175 Golan

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Posted 31 July 2009 - 16:13

View PostCommander Carl, on 31 Jul 2009, 16:00, said:

They said they're closing the Kane's Story and continuing the C&C universe, not Tiberium

Actually, they did specifically say that the end of Kane's storyline does not mean the end of the Tiberium storyline/universe.
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