

Command & Conquer 4
#326
Posted 15 November 2009 - 23:28
#328
Posted 21 November 2009 - 10:27
Not allowed to say anything about it as of now, not even my opinion, so I guess I won't.
#329
Posted 21 November 2009 - 10:29
#330
Posted 22 November 2009 - 15:38
Edit- found out how to find out, but i cannot log in, gives me a 'User not valid or not allowed to access the site' when i try to log in on their general forums. (no i've not been banned from them to my knowledge)
Edited by ultra1437, 22 November 2009 - 15:57.
#331
Posted 22 November 2009 - 21:04
#332
Posted 22 November 2009 - 22:07

#333
Posted 23 November 2009 - 09:29
#334
Posted 25 November 2009 - 20:16
I'm in the beta btw, got the email last night.
Edited by ultra1437, 25 November 2009 - 20:17.
#336
Posted 30 November 2009 - 12:41

I'm curious what's the codes like
Edited by n5p29, 30 November 2009 - 12:42.

NProject Mod -- Recolonize -- Tidal Wars
#337
Posted 30 November 2009 - 12:56
#338
Posted 30 November 2009 - 13:50
so, we must use another SDK to mod the real game.
Edited by n5p29, 30 November 2009 - 13:50.

NProject Mod -- Recolonize -- Tidal Wars
#339
Posted 21 February 2010 - 10:38
Looks good and all, much better than C&C3's. If only they put even a fraction of the money into actually making a good game...
#340
Posted 21 February 2010 - 12:54
#341
Posted 21 February 2010 - 13:06
Camille, on 21 Feb 2010, 20:54, said:
This I wholly agree 110%. The missiles, how they fly, their trails, how they're fired. The Nod Flame Tank. Infantry...my god. All the units...damn. Their parts shake when they move...argh. The Kodiak was somewhat of a disappointment too =/

#342
Posted 21 February 2010 - 13:43
P.S. If they put any armoured bears in there I'm going to commit murders.
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


#343
Posted 21 February 2010 - 15:24

#344
Posted 21 February 2010 - 15:27
Chyros, on 21 Feb 2010, 14:43, said:
P.S. If they put any armoured bears in there I'm going to commit murders.
They replaced armoured bears with mechanical gorillas.
Edited by Liten, 21 February 2010 - 15:28.

Kyle Carter said:
#345
Posted 21 February 2010 - 17:38
Edited by genrail, 21 February 2010 - 17:40.
#346
Posted 22 February 2010 - 12:12
Destiny, on 21 Feb 2010, 20:06, said:
Camille, on 21 Feb 2010, 20:54, said:
This I wholly agree 110%. The missiles, how they fly, their trails, how they're fired. The Nod Flame Tank. Infantry...my god. All the units...damn. Their parts shake when they move...argh. The Kodiak was somewhat of a disappointment too =/
yeah, very different with the units in the cinematics so far.

NProject Mod -- Recolonize -- Tidal Wars
#347
Posted 22 February 2010 - 13:04

Random games are a bit difficult though because good tactics are nearly everything in this game
I hate the music though and the units are a bit too cartoony (especially NOD Engineer and Hijacker)
Edited by Stalker, 22 February 2010 - 13:05.

#348
Posted 23 February 2010 - 13:51
I have to say, I enjoyed the beta. I know it doesn't feel like command and conquer, but it is quite enjoyable as it is.
I for one, welcome our new C&C overlords. (and I enjoy the music too. SACRILEGE!!)
Edited by Haddock Wolf, 23 February 2010 - 18:06.

"Never forget 06/17/2047" Sig edited, due to it being 300 pixels to wide. -Nem
#350
Posted 23 February 2010 - 21:59
The no LAN is a real shame though :(

2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users