


Command & Conquer 4
#352
Posted 23 February 2010 - 22:27
can live with it though. it's not that terrible.
#354
Posted 23 February 2010 - 23:25
The previous titles all worked fine without dedicated servers, there really isn't any need for this in such a game.
#355
Posted 24 February 2010 - 09:57
Foxhound, on 23 Feb 2010, 23:08, said:
Nothing stops piracy except free games. And MW2's problem isn't piracy per say, although I believe that is going on, it's just plain and simple hacking.
#356
#357
Posted 24 February 2010 - 13:38
Since the whole unlock thing is tied with your account, only a full level 20 unlocker hack in conjunction with an available LAN mode would support pirated multiplayer, but when you pick the latter off the equasion, there is no more hacked online play.
Oh did I mention you have to be online all the time to play the game, also with the campaign?
I have my problems with the visual in game style too but I think it's for the best because they had to design 45 individual nod and gdi units and if you keep it to a more realistic art design the differences would be much less apparent and creative.
Nod, primarily though, is the one with the weird designs, GDI is pretty sturdy and nice overall (save the mecha gorilla). Nod has stuff like the superugly new Scorpion.
I like the gameplay as well and currently leveling up with Nod. The new balance patch that is said to come will hopefully fix the last issues and bugs such as those with the overpowered Nod basilisk, healer spam and the spider tank buggers which I love but can't use as they're messed up.
Due to the standard match up of GDI versus Nod I believe balancing this game will be very much possible even with EA's poor track record. They seem to listen to the Beta communities ideas.
Edited by Shock, 24 February 2010 - 13:48.

#360
Posted 27 February 2010 - 13:50
JRK, on 27 Feb 2010, 14:35, said:
These stats are just bullshit. Piracy doesn't cost them anything, for instance look at the PS3 : Since you can't pirate it's games, pretty much no one in Tunisia owns one...
You can't say that the fact that someone pirates your game is going to cost you money, the only which is doing so in this case is the money that publisher are spending in vain to stop piracy.
#362
Posted 28 February 2010 - 11:11

"Never forget 06/17/2047" Sig edited, due to it being 300 pixels to wide. -Nem
#363
Posted 28 February 2010 - 12:23
High-level players have a huge advantage because of T3 units. Also haveing a team of a few high-level and low-level players comepletely sucks because the lower ones won't go for Tiberium because they only need 1-5 upgrades where a high-level player needs at least 12 for T3.
And my motivation to play this game greatly dropped when I reached 20 with both factions

#364
Posted 28 February 2010 - 12:29
Beta ends on the 5th of March by the way.

#365
Posted 28 February 2010 - 12:44
JRK, on 27 Feb 2010, 14:07, said:
sauce
I see what the companies try to do with the figure, but tbh you can't really tell if someone who pirated a game was actually going to buy it at all or if they wanted to buy it but it was too expensive. There are so many variables to account for, so saying a company lost sales to pirating using the download figures isn't viable.
I remember when EA got all angry at pirates when Crysis apparently lost sales due to pirates. Its more likely that most people where just downloading Crysis just to see if it ran on their computer and was never thinking about buying the full game at all.
Command and Conquer 4 doesn't really excite me, i just wish they would get on with Generals 2 with the bulldozer building system and a nice lack of over bloomed visuals that all the recent C&Cs seem to suffer from.

F O R T H E N S

#366
Posted 28 February 2010 - 13:29
TheDR, on 28 Feb 2010, 7:44, said:
Unless they butcher Generals 2, which is likely.
My escape route goes through the enemy.

#367
Posted 28 February 2010 - 13:40
Stalker, on 28 Feb 2010, 7:23, said:
High-level players have a huge advantage because of T3 units. Also haveing a team of a few high-level and low-level players comepletely sucks because the lower ones won't go for Tiberium because they only need 1-5 upgrades where a high-level player needs at least 12 for T3.
And my motivation to play this game greatly dropped when I reached 20 with both factions
I don't know, they take up a lot of command points for their power. I prefer T2 units more, as they are still kinda cheap, but much more powerful than T1

"Never forget 06/17/2047" Sig edited, due to it being 300 pixels to wide. -Nem
#368
Posted 28 February 2010 - 17:09
Gen:ZH was a raw and dirty diamond. it was rough around the edges but still very valuable on the inside.
in that aspect C&C4 looks like a really well-cut piece of dry feces. it's beautifully shaped and polished but is still a worthless piece of dirt.
argh.
Edited by Camille, 28 February 2010 - 17:10.
#369
Posted 28 February 2010 - 17:29
My escape route goes through the enemy.

#370
Posted 28 February 2010 - 17:36
Even w/o the CNC tag, it has less factions than most RTS games and there are even fewer matchups since there are no mirror matches. The game again, suffers from too much bloom which makes it hard to concentrate on a battle. There'll probably be much less support for this game since most of the devs are going to be gone after this game.
Of course, it's only worse that it has the CNC tag because people will expect some semblance of base building and macromanagement.

#372
#374
Posted 16 March 2010 - 18:05

EXTREME Tree is to EXTREME for you.
#375
Posted 16 March 2010 - 18:11
The usual scores range from 60% to 75%. Apparently, not much changed from the beta, the SP sucks, MP gameplay is fun there's but little long-term motivation, the story is laughable and die-hard fans are about to make EA die hard.
Edited by Golan, 16 March 2010 - 18:11.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users