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TRON
Started By Dr. Strangelove, Aug 06 2009 02:36
9 replies to this topic
#1
Posted 06 August 2009 - 02:36
19681107
#3
Posted 06 August 2009 - 15:20
This would be a lot of fun to have.
Maybe as a special mission, there could be a lightcycle battle arena. Might be really hard to code though, but would be so worth it if I could figure out a way to make trails that destroy vehicles and use WASD to control the cycles. Probably asking a bit too much out of an RTS, but there was that one space invaders mod that seemed to work well at what it did.
Maybe as a special mission, there could be a lightcycle battle arena. Might be really hard to code though, but would be so worth it if I could figure out a way to make trails that destroy vehicles and use WASD to control the cycles. Probably asking a bit too much out of an RTS, but there was that one space invaders mod that seemed to work well at what it did.
#5
Posted 06 August 2009 - 15:42
I don't think that the generals.str file would cause mismatches if it was different for two people over online play, since it just controls text, not coding, so I might be able to have multiple versions of the .str file, one with a qwerty layout, and ones for alternate layouts. Really everything is controlled by hotkeys, so you can change them to support different keyboards. I think it should work, but not 100% sure.
#6
Posted 06 August 2009 - 15:51
Jordan, on 6 Aug 2009, 16:42, said:
I don't think that the generals.str file would cause mismatches if it was different for two people over online play, since it just controls text, not coding, so I might be able to have multiple versions of the .str file, one with a qwerty layout, and ones for alternate layouts. Really everything is controlled by hotkeys, so you can change them to support different keyboards. I think it should work, but not 100% sure.
... I guess it's possible, anyways you reminded me that I didn't try to modify the language file for Space Invaders, that was stupid of me
#7
Posted 06 August 2009 - 15:55
You wouldn't have known unless you opened up the files and figured out how the whole thing worked. It's a little confusing.
#8
Posted 06 August 2009 - 16:07
Jordan, always the innovative thinker. If and when this is implemented, it'll be one of the bragging rights for this mod.
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