Golan, on 8 Nov 2009, 4:59, said:
A Draw Call is needed for every texture pass on each mesh, the total Draw Call count of a model is thus the sum of all textures per mesh - even when using the exact same texture for two meshes, that's still two Draw Calls. Thus, your primary objective should be to reduce both mesh and texture count, i.e. try welding as much of the model as possible into one single Mesh. The WWSkin modifier is very helpful here as it allows you to subdivide meshes (for example to define turrets, animate legs etc.) without breaking the mesh.
For example, the Mech seen here is just one single mesh.
Sorry, if this is old topic, but I was looking through this and I saw the Draw Calls. Right I'am having trouble with one of my buildings that I'am making. I know that there are too many meshes, but my question is how do I make it one single mesh?