I did not change any settings what so ever. By the way, it works when exporting without external skeleton.
Quote
ERROR! Could not run Shader Asset Builder - EXE missing or shader not in "Run/Shader" directory? (Looking for C:\ShaderAssetBuilder.exe) triangle count: 64
final vertex count: 127
vertex/triangle ratio: 1.984375
strip count: 48
average strip length: 0.645833
longest strip: 3
I get this kind of message ALLWAYS, independantly if I export with or without external skeleton.