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MW2: Impressions *Spoilers*


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#201 Camille

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Posted 17 December 2009 - 09:08

View PostFoxhound, on 17 Dec 2009, 3:56, said:

View Postdeltaepsilon, on 16 Dec 2009, 4:14, said:

Mods? In my MW2?


Fixed.

Well, we hope so, anyway.


it's more likely than you think.
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#202 Pav:3d

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Posted 18 December 2009 - 00:34

Unlimited ammo hack is making the rounds atm

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#203 Wizard

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Posted 18 December 2009 - 01:07

Slightly old news, should point out that it's just an xBox virus actually. Spread during private matches when you visit a host with it. Then you're box is infected. IW have said they'll be fixing it in the upcoming patch.

#204 Pav:3d

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Posted 21 December 2009 - 12:42

Got the hardened edition today, and all Ive played is multiplayer so far, its been great fun 8|
SCAR-H and PP2000; why use anything else. Especially that pp2000, for a sidearm it freaking rapes

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#205 Wizard

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Posted 21 December 2009 - 13:22

That is one of the problems. But you wait till you unlock the ACR. Then you can lame it up with all the other n00bs 8|

If you start glitching with Care Package bug and Commando Pro + tactical knife I will actually ban you from the forums 8|

#206 Chyros

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Posted 21 December 2009 - 13:37

View PostPav3d, on 21 Dec 2009, 14:42, said:

Got the hardened edition today, and all Ive played is multiplayer so far, its been great fun 8|
SCAR-H and PP2000; why use anything else. Especially that pp2000, for a sidearm it freaking rapes
You'll find that secondaries are very capable generally, and the PP2000 is definitely not the only secondary worth using, not by a long shot. Nor is the SCAR the only good primary - though it's badly balanced again like in CoD 4, there are a LOT more weapons you can choose from that will stand up this time around. Unlike CoD 4 where you could only choose between an AK and an M16 8| .
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#207 Admiral FCS

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Posted 23 December 2009 - 05:30

Just some thoughts I have:

AR: I'm against TAR-21 and FAMAS, since TAR has such an obstructive red dot, and FAMAS isn't really worth anything except when you don't have M16. M4A1 isn't bad, but depending on situations, it's not so good either. FAL can be a good semi-snipe. SCAR and M16 are both good, and are interchangeable. Haven't got the level for ACR and AK yet, but I did get a 15 killstreak by a salvaged ACR.

SMG: UMP. 'Nuff said.

LMG: L86 or MG4. AUG isn't THAT high in damage (CAC fajl). If M240 got that almost-no-recoil from pre-ship videos, it might be a good one.

Snipe: Intervention is good; Barret got too much sway, and IDK why, but I don't like WA2000. Might use EBR.

Machine Pistols: PP2000, as Pav3d said. G18 is also good if you can manage the recoil. M93 is a semi-FAMAS, bleh. Haven't got TMP yet.

Shotguns: SPAS ALAS. RANGER RAPER. 1887 is awesome too. I don't like Striker, and haven't got M1014, and there might be one I forgot.

Pistols: The other sidearms almost make pistols worthless; like magnum though, looks cool with akimbo. >,<

Launchers: If you're a killstreak killer, really go for Stinger. Also, this probably have been fixed, but avoid that damned Javelin glitch.


#208 Pav:3d

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Posted 23 December 2009 - 11:04

Btw is the holographic sight really just a fancier red dot? Coz unless im missing something huge here I cant see the difference

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#209 Wizard

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Posted 23 December 2009 - 11:48

It appears that there isn't any difference in the dmg values from the logs for the holosight or the red dot sight.

Edited by Wizard, 23 December 2009 - 12:08.


#210 Camille

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Posted 23 December 2009 - 12:22

what exactly is the care package glitch?
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#211 TehKiller

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Posted 23 December 2009 - 12:32

you can sprint faster with minimal stamina loss (and idk if its me or you are really harder to hit while doing that)

this is something knifes seem to abuse
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#212 Wizard

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Posted 23 December 2009 - 13:10

View PostCamille, on 23 Dec 2009, 12:22, said:

what exactly is the care package glitch?

IW installed a speed boost of approx. 10% iirc when holding a the care package marker/cannister. The idea being to give the kill streak winner a chance to gtfo of the way of danger to call in the CP. However, this speed boost didn't take into account the lightweight, marathon, commando perks and the tactical knife attachment, giving those who use all 5 together an insane amount of unlimited speed if they take out the cannister without throwing it. Couple that with the lagfest that is IWNet and you have an unkillable, lightening fast knife stabbing midgit (glitch is the model looks like it's bent at the waist) who can fly around the map running up huge killstreaks.

IW nerfed it by taking the lightweight perk down to 7% speed boost over the original 10%, or otherwise hurt the normal lightweight users over the glitch abusing lamers.

#213 Pav:3d

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Posted 23 December 2009 - 13:12

View PostWizard, on 23 Dec 2009, 11:48, said:

It appears that there isn't any difference in the dmg values from the logs for the holosight or the red dot sight.

Absolutely pointless I see :P RDS is much better imo, less obscured vision

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#214 Camille

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Posted 23 December 2009 - 13:48

i'm not sure... i guess it's a matter of personal taste. though i sometimes had the feeling the holo made you a tad more accurate...
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#215 Wizard

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Posted 23 December 2009 - 16:08

View PostAdmiral FCS, on 23 Dec 2009, 5:30, said:

AR: I'm against TAR-21 and FAMAS, since TAR has such an obstructive red dot, and FAMAS isn't really worth anything except when you don't have M16. M4A1 isn't bad, but depending on situations, it's not so good either. FAL can be a good semi-snipe. SCAR and M16 are both good, and are interchangeable. Haven't got the level for ACR and AK yet, but I did get a 15 killstreak by a salvaged ACR.

I don't get how you can say the FAMAS isn't worth anything? It's a hugely useful weapon and even very newbie as it's quite powerful as it fires in 3 round bursts which are enough to down everyone. Don't expect to clear a room with one, but for medium to long range it's awesome.

The TAR is one of the more difficult ARs to use as it's the only one with recoil, but it's high RoF make it very powerful. Control it and you'll do well.

FAL is a two shot killer without SP, nuff said.

ACR and SCAR are quite simply over lamed. Too easy to use with no recoil. Pretty much the same for the M16 lazer as well.

#216 Chyros

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Posted 23 December 2009 - 16:53

View PostAdmiral FCS, on 23 Dec 2009, 7:30, said:

Just some thoughts I have:

AR: I'm against TAR-21 and FAMAS, since TAR has such an obstructive red dot, and FAMAS isn't really worth anything except when you don't have M16. M4A1 isn't bad, but depending on situations, it's not so good either. FAL can be a good semi-snipe. SCAR and M16 are both good, and are interchangeable. Haven't got the level for ACR and AK yet, but I did get a 15 killstreak by a salvaged ACR.
The FAMAS has the same damage and rate of fire as the M16, but less recoil. What's not to like? :P

View PostAdmiral FCS, on 23 Dec 2009, 7:30, said:

LMG: L86 or MG4. AUG isn't THAT high in damage (CAC fajl). If M240 got that almost-no-recoil from pre-ship videos, it might be a good one.
The AUG is actually tied for highest-damage automatic weapon in the game, MG4 is the lowest-damage LMG and the recoil on the MG4 is a lot less than on the M240.

View PostAdmiral FCS, on 23 Dec 2009, 7:30, said:

Snipe: Intervention is good; Barret got too much sway, and IDK why, but I don't like WA2000. Might use EBR.
Actually the Intervention has the most sway of all the sniper rifles. As for the WA2000, it kind of depends on what kind of sniper you are. I myself like it a lot.

View PostAdmiral FCS, on 23 Dec 2009, 7:30, said:

Pistols: The other sidearms almost make pistols worthless; like magnum though, looks cool with akimbo. >,<
Pistols are the only thing you can pull out really quickly. If you get caught unaware, a pistol is the only thing that is going to save your life.


View PostPav3d, on 23 Dec 2009, 13:04, said:

Btw is the holographic sight really just a fancier red dot? Coz unless im missing something huge here I cant see the difference

View PostWizard, on 23 Dec 2009, 13:48, said:

It appears that there isn't any difference in the dmg values from the logs for the holosight or the red dot sight.
On the PC, there is no difference. On consoles, there have been conflicting reports of both identical and increased aimassistrange. Do note that regardless, the holosight never leaves the centre of the screen, whereas iron sights and RD sights get misaligned when you turn around quickly. It's a minor difference but one regardless.


View PostWizard, on 23 Dec 2009, 18:08, said:

The TAR is one of the more difficult ARs to use as it's the only one with recoil, but it's high RoF make it very powerful. Control it and you'll do well.
The TAR doesn't have the most recoil of the ARs, the F2000 does :duh: . The FAL also has higher recoil but it's not really comparable considering its single-fire nature.
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#217 Stalker

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Posted 23 December 2009 - 17:03

View PostAdmiral FCS, on 23 Dec 2009, 6:30, said:

AR: I'm against TAR-21 and FAMAS, since TAR has such an obstructive red dot, and FAMAS isn't really worth anything except when you don't have M16. M4A1 isn't bad, but depending on situations, it's not so good either. FAL can be a good semi-snipe. SCAR and M16 are both good, and are interchangeable. Haven't got the level for ACR and AK yet, but I did get a 15 killstreak by a salvaged ACR.


I never really used the FAMAS, but the TAR-21 is definetly one of the more powerful assault rifles. The red dot is a bit worse but it looks cool :P. But the Holo is the default one so it doesn't really matter. It rapes on close distance and it's still awesome on long distance since you kill someone in 2-3 hits and the low accurace doesn't really matter if you aim down sights. ACR is a slightly better M4A1 imho. SCAR is good as you said but the M16 is probably the the best assault rifle. You kill in one burst, it's dead accurate and you can effectively snipe with it (with Holosight though. Thermal or ACOG on AR's suck). AK-47 is pretty good too, it's very similar to the TAR-21.

EDIT: F2000 sucks. Recoil is terrible

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SMG: UMP. 'Nuff said.

P-90 imho. It has the best stats+50 rounds. (100 with extended mags). Nooby but effective

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LMG: L86 or MG4. AUG isn't THAT high in damage (CAC fajl). If M240 got that almost-no-recoil from pre-ship videos, it might be a good one.

I didn't try the MG4 but L86, M240 and RPD are equal imho. AUG is very powerful but more of an assault rifle.

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Snipe: Intervention is good; Barret got too much sway, and IDK why, but I don't like WA2000. Might use EBR.

I probably just suck at sniping but I don't like any of them.

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Machine Pistols: PP2000, as Pav3d said. G18 is also good if you can manage the recoil. M93 is a semi-FAMAS, bleh. Haven't got TMP yet.

I prefer the G18. It has a lot of recoil but also a lot of damage. M93 is useless imho and TMP isn't really good either because you shoot your whole magazine in about 1 second.

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Shotguns: SPAS ALAS. RANGER RAPER. 1887 is awesome too. I don't like Striker, and haven't got M1014, and there might be one I forgot.

1887 Rapes because of low spread. Got nerfed though so it isn't OP any more. I can't say much about the others. AA-12 is only powerful if your opponent is right in front of you (you could also just knife him ^^)

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Pistols: The other sidearms almost make pistols worthless; like magnum though, looks cool with akimbo. >,<

The only reason for pistols is tactical knife imho.

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Launchers: If you're a killstreak killer, really go for Stinger. Also, this probably have been fixed, but avoid that damned Javelin glitch.

Launchers are simple:
Thumper = noob
AT4 = useless?
Stinger = awesome in certain gamemodes (or games), useless in others.
Javelin = useless!
RPG = noob

PS: I didn't want to 'correct' your post. Just my opinion on the weapons

Edited by Stalker, 23 December 2009 - 17:05.

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#218 Wanderer

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Posted 23 December 2009 - 21:49

I found that I liked the vector best out of the smg's. Other of my favourite is the uzi. Put a silencer on it and rapid fire and it's a killing machine. My secondary slot is usually filled by the g18's. Akimbo or not but usually they are fitted with FMJ just to make sure to get those pesky enemies from the safety of a wall :P I've got a couple of loadouts using shotguns. Other is the AA12 with FMJ. The other is getting the unlocks for Spas. Assault rifles... I prefer ACR mostly, but I also like FAMAS and F2000. Usually blinged with FMJ and some sort of sight. I've also got one class the L86 and stinger. I use it to destroy enemy killstreaks

#219 Chyros

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Posted 24 December 2009 - 02:08

View PostStalker, on 23 Dec 2009, 19:03, said:

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SMG: UMP. 'Nuff said.

P-90 imho. It has the best stats+50 rounds. (100 with extended mags). Nooby but effective
I think it actually has 75-round magazines with Xmags but still. Like you say, easy but effective.

View PostStalker, on 23 Dec 2009, 19:03, said:

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Machine Pistols: PP2000, as Pav3d said. G18 is also good if you can manage the recoil. M93 is a semi-FAMAS, bleh. Haven't got TMP yet.

I prefer the G18. It has a lot of recoil but also a lot of damage. M93 is useless imho and TMP isn't really good either because you shoot your whole magazine in about 1 second.
The M93R is extremely much like the M16. Same damage, same rate of fire, same lack of recoil. It is VERY powerful and the same one-burst-kill type weapon as the FAM16. You might want to give it another try :P .


View PostStalker, on 23 Dec 2009, 19:03, said:

Launchers are simple:
Thumper = noob
AT4 = useless?
Stinger = awesome in certain gamemodes (or games), useless in others.
Javelin = useless!
RPG = noob
The AT-4 is an RPG without the tumbling of the rocket - if you like the RPG, you should give it a try once. It can also kick off flares off of killstreaks. The Javelin is another thing you should give a try - you can launch it at other players, over the whole length of the map, and without a direct line of sight, and has a HUGE explosion radius. Takes some practice to land a hit but think of it like a Stinger with a very useable side function (since the Stinger can only destroy killstreak hardpoints and doesn't do anything else).
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#220 Destiny

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Posted 24 December 2009 - 02:54

Reminds me of that walking Javelin bug where you explode with a javelin's force when you die :P
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#221 Lord Atlantis

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Posted 24 December 2009 - 08:00

Only shotties get +100% the ammo capacity if they use extended mags. this may be true for all secondary weapons but I don't know for sure. only primary weapons get +50% ammo capacity with extended mags.
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#222 Stalker

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Posted 24 December 2009 - 08:50

View PostChyros, on 24 Dec 2009, 3:08, said:

The M93R is extremely much like the M16. Same damage, same rate of fire, same lack of recoil. It is VERY powerful and the same one-burst-kill type weapon as the FAM16. You might want to give it another try :) .

That's what the primary is for imho ;-) But I might give it a try.

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The AT-4 is an RPG without the tumbling of the rocket - if you like the RPG, you should give it a try once. It can also kick off flares off of killstreaks. The Javelin is another thing you should give a try - you can launch it at other players, over the whole length of the map, and without a direct line of sight, and has a HUGE explosion radius. Takes some practice to land a hit but think of it like a Stinger with a very useable side function (since the Stinger can only destroy killstreak hardpoints and doesn't do anything else).

Yes but you have only 1 shot with the AT-4. (shouldn't be a problem with Scavanger when playing Ground-War though). Javelin has only one shot too, takes ages to lock on a target and then doesn't hit it anyway. This also goes for killstreaks. If seen about 2-4 Javelin kills so far, that says all imho.

View PostLord Atlantis, on 24 Dec 2009, 9:00, said:

Only shotties get +100% the ammo capacity if they use extended mags. this may be true for all secondary weapons but I don't know for sure. only primary weapons get +50% ammo capacity with extended mags.


Didn't know that. I was too lazy to count. I guess 75 is still a lot for the P-90
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#223 Wizard

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Posted 24 December 2009 - 11:09

View PostStalker, on 24 Dec 2009, 8:50, said:

Quote

The AT-4 is an RPG without the tumbling of the rocket - if you like the RPG, you should give it a try once. It can also kick off flares off of killstreaks. The Javelin is another thing you should give a try - you can launch it at other players, over the whole length of the map, and without a direct line of sight, and has a HUGE explosion radius. Takes some practice to land a hit but think of it like a Stinger with a very useable side function (since the Stinger can only destroy killstreak hardpoints and doesn't do anything else).

Yes but you have only 1 shot with the AT-4. (shouldn't be a problem with Scavanger when playing Ground-War though). Javelin has only one shot too, takes ages to lock on a target and then doesn't hit it anyway. This also goes for killstreaks. If seen about 2-4 Javelin kills so far, that says all imho.

TBH I've found the Javelin to be rather situational. Not my weapon of choice for anti-air, but in something like HQPro it's hugely useful. If you think about the lower parts of "Estate" or the fuel tanks on "Scrap Yard" aim one at that area and you're almost guaranteed to get 2-3 kills minimum. It has it's uses, but I prefer the Stinger.

#224 Chyros

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Posted 24 December 2009 - 11:24

View PostLord Atlantis, on 24 Dec 2009, 10:00, said:

Only shotties get +100% the ammo capacity if they use extended mags. this may be true for all secondary weapons but I don't know for sure. only primary weapons get +50% ammo capacity with extended mags.
This is not true, btw.

-All LMGs with a standard 100 round capacity get 200 round mags with Xmags
-The WA2000 gets 12-round mags instead of 6

As for secondaries: only the AA-12 and Striker get +100% ammo cap with Xmags iirc.



View PostWizard, on 24 Dec 2009, 13:09, said:

View PostStalker, on 24 Dec 2009, 8:50, said:

Quote

The AT-4 is an RPG without the tumbling of the rocket - if you like the RPG, you should give it a try once. It can also kick off flares off of killstreaks. The Javelin is another thing you should give a try - you can launch it at other players, over the whole length of the map, and without a direct line of sight, and has a HUGE explosion radius. Takes some practice to land a hit but think of it like a Stinger with a very useable side function (since the Stinger can only destroy killstreak hardpoints and doesn't do anything else).

Yes but you have only 1 shot with the AT-4. (shouldn't be a problem with Scavanger when playing Ground-War though). Javelin has only one shot too, takes ages to lock on a target and then doesn't hit it anyway. This also goes for killstreaks. If seen about 2-4 Javelin kills so far, that says all imho.

TBH I've found the Javelin to be rather situational. Not my weapon of choice for anti-air, but in something like HQPro it's hugely useful. If you think about the lower parts of "Estate" or the fuel tanks on "Scrap Yard" aim one at that area and you're almost guaranteed to get 2-3 kills minimum. It has it's uses, but I prefer the Stinger.
Exactly. It definitely has its uses in objective-based gametypes. You should see it on Domination sometimes 8) .
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#225 amazin

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Posted 25 December 2009 - 00:43

the m93 is the best sidearm in the game i think, has the same stopping power as the m16 (just less range and a smaller clip), and switches at the rate of pistols (even though it is classified as a machine pistol, it is like a pistol in every other way)

the striker is my favorite shotgun cause it has the fastest rate of fire besides the AA12, largest clip of all the shotguns, and great range if you use stopping power and a grip

ACR is my favorite assault rifle, even though it is the weakest, it has no recoil (even with ACOG) and a very fast rate of fire (in a similar way, the vector is my favorite SMG)

and i dont see why you have all the hate for the TAR, it is the most powerful gun in the game (for damage per second) besides the L86

best sniper is definitely the m14 EBR, once again lowest damage but least kick



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