New Medal of Honor
Kalo
06 Oct 2010
Chyros, on 6 Oct 2010, 19:40, said:
I'm never going to give this a try but out of curiosity I'm trying to figure out if the game uses projectile bullets instead of hitscans as well. If so it will probably be the worst shooter in the history of the universe bar none.
Any fps that doesn't use hitscan would be just that from all the gripe you post about it.
CJ
06 Oct 2010
Kalo, on 6 Oct 2010, 22:42, said:
Chyros, on 6 Oct 2010, 19:40, said:
I'm never going to give this a try but out of curiosity I'm trying to figure out if the game uses projectile bullets instead of hitscans as well. If so it will probably be the worst shooter in the history of the universe bar none.
Any fps that doesn't use hitscan would be just that from all the gripe you post about it.
Any fps that isn't CoD Modern Warfare would be just that from all the gripe he posts about it.
Why do you even bother discussing this with Chyros? You'd have more chance to chew a wall than to convince him since he actually doesn't give a damn about the other players who think differently from him.
I for one do love games with projectile bullets, it makes the sniping much more realistic than the one in CS 1.6 >_>
Chyros
06 Oct 2010
CJ, on 6 Oct 2010, 23:50, said:
Kalo, on 6 Oct 2010, 22:42, said:
Chyros, on 6 Oct 2010, 19:40, said:
I'm never going to give this a try but out of curiosity I'm trying to figure out if the game uses projectile bullets instead of hitscans as well. If so it will probably be the worst shooter in the history of the universe bar none.
Any fps that doesn't use hitscan would be just that from all the gripe you post about it.
Any fps that isn't CoD Modern Warfare would be just that from all the gripe he posts about it.
Why do you even bother discussing this with Chyros? You'd have more chance to chew a wall than to convince him since he actually doesn't give a damn about the other players who think differently from him.

Far worse IMO is that bullets don't go where you aim though. If the game isn't about aiming, then how is it a shooter? If you depend solely on luck to kill someone, then how is it about skill?
CJ
06 Oct 2010
Chyros, on 6 Oct 2010, 22:58, said:
CJ, on 6 Oct 2010, 23:50, said:
Kalo, on 6 Oct 2010, 22:42, said:
Chyros, on 6 Oct 2010, 19:40, said:
I'm never going to give this a try but out of curiosity I'm trying to figure out if the game uses projectile bullets instead of hitscans as well. If so it will probably be the worst shooter in the history of the universe bar none.
Any fps that doesn't use hitscan would be just that from all the gripe you post about it.
Any fps that isn't CoD Modern Warfare would be just that from all the gripe he posts about it.
Why do you even bother discussing this with Chyros? You'd have more chance to chew a wall than to convince him since he actually doesn't give a damn about the other players who think differently from him.

Far worse IMO is that bullets don't go where you aim though. If the game isn't about aiming, then how is it a shooter? If you depend solely on luck to kill someone, then how is it about skill?
You're missing the whole point, the actual skill is to be actually able to determine where the bullet will land, and not just always aiming at the head like an idiot. If you fired a sniper rifle at 500 meters IRL by aiming right at the target, I'd doubt you'd hit...
BeefJeRKy
06 Oct 2010
Chyros
06 Oct 2010
CJ, on 7 Oct 2010, 0:13, said:
Chyros, on 6 Oct 2010, 22:58, said:
CJ, on 6 Oct 2010, 23:50, said:
Kalo, on 6 Oct 2010, 22:42, said:
Chyros, on 6 Oct 2010, 19:40, said:
I'm never going to give this a try but out of curiosity I'm trying to figure out if the game uses projectile bullets instead of hitscans as well. If so it will probably be the worst shooter in the history of the universe bar none.
Any fps that doesn't use hitscan would be just that from all the gripe you post about it.
Any fps that isn't CoD Modern Warfare would be just that from all the gripe he posts about it.
Why do you even bother discussing this with Chyros? You'd have more chance to chew a wall than to convince him since he actually doesn't give a damn about the other players who think differently from him.

Far worse IMO is that bullets don't go where you aim though. If the game isn't about aiming, then how is it a shooter? If you depend solely on luck to kill someone, then how is it about skill?
You're missing the whole point, the actual skill is to be actually able to determine where the bullet will land, and not just always aiming at the head like an idiot. If you fired a sniper rifle at 500 meters IRL by aiming right at the target, I'd doubt you'd hit...
NOT
land where you aim at it. Even if it's stationary.
It fires randomly in a cone, just as if you fired it from the hip.
So you fire a bullet at an unknown trajectory against a target with an unknown trajectory, and the bullet takes [flight time + ping] seconds to get there, wherever "there" is.
...What's to aim about that?
scope, on 7 Oct 2010, 0:16, said:
Edited by Chyros, 06 October 2010 - 22:20.
CJ
06 Oct 2010
Chyros, on 6 Oct 2010, 23:20, said:
CJ, on 7 Oct 2010, 0:13, said:
Chyros, on 6 Oct 2010, 22:58, said:
CJ, on 6 Oct 2010, 23:50, said:
Kalo, on 6 Oct 2010, 22:42, said:
Chyros, on 6 Oct 2010, 19:40, said:
I'm never going to give this a try but out of curiosity I'm trying to figure out if the game uses projectile bullets instead of hitscans as well. If so it will probably be the worst shooter in the history of the universe bar none.
Any fps that doesn't use hitscan would be just that from all the gripe you post about it.
Any fps that isn't CoD Modern Warfare would be just that from all the gripe he posts about it.
Why do you even bother discussing this with Chyros? You'd have more chance to chew a wall than to convince him since he actually doesn't give a damn about the other players who think differently from him.

Far worse IMO is that bullets don't go where you aim though. If the game isn't about aiming, then how is it a shooter? If you depend solely on luck to kill someone, then how is it about skill?
You're missing the whole point, the actual skill is to be actually able to determine where the bullet will land, and not just always aiming at the head like an idiot. If you fired a sniper rifle at 500 meters IRL by aiming right at the target, I'd doubt you'd hit...
NOT
land where you aim at it. Even if it's stationary.
It fires randomly in a cone, just as if you fired it from the hip.
So you fire a bullet at an unknown trajectory against a target with an unknown trajectory, and the bullet takes [flight time + ping] seconds to get there, wherever "there" is.
...What's to aim about that?
Well I guess that's just because the game itself has a bad physics engine. When I was talking about projectile bullets I meant that it would act like a hitscan, but still take in consideration the gravity and wind to add a bit of realism, like what you can find in sniping games...
Chyros
06 Oct 2010
CJ, on 7 Oct 2010, 0:27, said:
Chyros, on 6 Oct 2010, 23:20, said:
CJ, on 7 Oct 2010, 0:13, said:
Chyros, on 6 Oct 2010, 22:58, said:
CJ, on 6 Oct 2010, 23:50, said:
Kalo, on 6 Oct 2010, 22:42, said:
Chyros, on 6 Oct 2010, 19:40, said:
I'm never going to give this a try but out of curiosity I'm trying to figure out if the game uses projectile bullets instead of hitscans as well. If so it will probably be the worst shooter in the history of the universe bar none.
Any fps that doesn't use hitscan would be just that from all the gripe you post about it.
Any fps that isn't CoD Modern Warfare would be just that from all the gripe he posts about it.
Why do you even bother discussing this with Chyros? You'd have more chance to chew a wall than to convince him since he actually doesn't give a damn about the other players who think differently from him.

Far worse IMO is that bullets don't go where you aim though. If the game isn't about aiming, then how is it a shooter? If you depend solely on luck to kill someone, then how is it about skill?
You're missing the whole point, the actual skill is to be actually able to determine where the bullet will land, and not just always aiming at the head like an idiot. If you fired a sniper rifle at 500 meters IRL by aiming right at the target, I'd doubt you'd hit...
NOT
land where you aim at it. Even if it's stationary.
It fires randomly in a cone, just as if you fired it from the hip.
So you fire a bullet at an unknown trajectory against a target with an unknown trajectory, and the bullet takes [flight time + ping] seconds to get there, wherever "there" is.
...What's to aim about that?
Well I guess that's just because the game itself has a bad physics engine.
CJ
06 Oct 2010
Chyros
06 Oct 2010
CJ, on 7 Oct 2010, 0:36, said:
CoD 4 sniping only lacked lag compensation, which appeared in MW2. Apart from some balance issues I'd say it's actually quite perfect.
CJ
06 Oct 2010

Sniper : Ghost Warrior could've done the trick if it didn't have all those AI bugs D;
Kalo
07 Oct 2010
So, can you or Scope describe to me what makes it such a bad choice? Really though. When it works, there's nothing bad about it. Sure, you have to lead. But if you don't like that, the only reason I can surmise you dislike it is because you find it difficult. Yeah, it's "a lot more fast paced. But you can get that same fast paced effect if you throw a bunch of people in a room and hand them a gun and tell them to have a jolly old time.
Edited by Kalo, 07 October 2010 - 00:44.
Dr. Knickers
07 Oct 2010
I dunno about the rest of the BC 2 players here, but I actually aim directly at my target's torso, much of the time, yet my bullets still hit and kill people, so I don't really get why everybody's complaining about the projectile system in the game.
Chyros
07 Oct 2010
Kalo, on 7 Oct 2010, 2:41, said:
Quote
It's much more fun if you can just run out and kill everything you see reliably and quickly IMO, that way at least you can make a difference. That way you can go behind enemy lines and go on a killing spree of 10 or more in one life regularly and see that you are actively making a difference, instead of your biggest contribution being to "follow the team well" and... I can't think of anything more you could do actually.
EDIT: this just in, it does use projectile bullets. They do move a little faster than the BC2 bullets that you could outrun, but still the same applies I'd say.
Edited by Chyros, 07 October 2010 - 06:29.
Destiny
07 Oct 2010
Chyros
07 Oct 2010
Destiny, on 7 Oct 2010, 8:47, said:
Edited by Chyros, 07 October 2010 - 06:50.
SquigPie
07 Oct 2010
Bullets not hitting at a distance where you should hit them sucks though, I can agree with you on that.
All around, it's more about athmosphere/tactical vs. pace/precision.
Edited by SquigPie, 07 October 2010 - 07:28.
Kalo
07 Oct 2010
Chyros, on 7 Oct 2010, 6:27, said:
Kalo, on 7 Oct 2010, 2:41, said:
Because even when you are firing your deviation is trying to reset. Are you seriously asking me WHY you should do that? We're telling you what works time and time again for us, yet you're relying on why instead of another persons solid experience.
Chyros, on 7 Oct 2010, 6:27, said:
Quote
It's much more fun if you can just run out and kill everything you see reliably and quickly IMO, that way at least you can make a difference. That way you can go behind enemy lines and go on a killing spree of 10 or more in one life regularly and see that you are actively making a difference, instead of your biggest contribution being to "follow the team well" and... I can't think of anything more you could do actually.
EDIT: this just in, it does use projectile bullets. They do move a little faster than the BC2 bullets that you could outrun, but still the same applies I'd say.
I suppose it would make it slow paced if you didn't have the hang of it, and didn't know how to use it to your advantage. But it doesn't do that for a number of people, you're actually saying that BC2 is slow paced? That's not true.
I don't have to "Read". Err...No..I have it memorized on how many bullets it takes with my favorite weapon, so no. It's nothing like that. Sorry. Oh, and how are you doing to win in a 2v1? Luck, why the hell are you in a 2v1 situation? You're missing the whole point of the Battlefield series if you're trying to take this into account. You're suppost to be watching your squad mates back, this generally means you are within the vicinity of your squad. This isn't an action movie where you're the star, Chyros. All of these things you point out are ONLY taken into account if you're chilling on your own. And when you're on your own, it's actually good that you're thinking of these things. Because it shows you're not like the mindless masses who run around noob tubing like it's going out of style.
Chyros, on 7 Oct 2010, 6:27, said:
Before I say this, this right here shows you have good intentions. BUT :
When you ride your bicycle, do you do it with no wheels and wonder why it doesn't move? There's more to it than enemy infantry, there's ton more that you could do. Stopping the flow of armor via destroying them in their spawn, stealing the vehicles and bringing the fight to them. Or going behind enemy lines and capturing the flag. Or Jihadding people (Which is hilarious).
There's more to it than "Follow the team well." and "going on a killing spree of 10 regularly" As you can see with my suggestions.
Also, this post is meant to be informative and not offensive.
Edited by Kalo, 07 October 2010 - 07:34.
Chyros
07 Oct 2010
SquigPie, on 7 Oct 2010, 9:28, said:

Quote
Kalo, on 7 Oct 2010, 9:32, said:
Quote
Quote

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TheDR
07 Oct 2010

It was quite funny but sad at the same time. In a squad based shooter you need to stick with your team to make any kind of progress.
The reason it takes 1,0 to 0,75 seconds to kill someone is because you are supposed to work as a team. Everything in the game is balanced to the fact that you have one team mate by the side of you, firing bullets into the same guy (where, its probably going to be quicker to kill them). Thus making BC2 a fast paced game when you play it right. Its an unarguable fact that BC2 is much much better for people who want to work as a team in comparison to most of FPS games, especially MW2.
Shirou
07 Oct 2010
Expanding the argument on other fields which would make BC2 a better game is not really fair as the discussion is about the firing mechanics of a game though. Some players like CoD style, others like me, like the more varied gameplay that BC2 offers me. Theres little to be evangelised there.
To me the BC2 style mechanics are also an outcome as it allows me to play a game without having to go into a very concentrated adrenaline rush. I know that for lots of players it is exactly that which motivates them to play the game but I simply do not possess the discipline, skill or the material to play to such an extent and it would only serve to make me frustrated. A firing system that is not 100% based on the awesome gaming skills of the guy with much more experience than me nor is based completely on speed, suits me much better.
That is not saying that playing BC2 to a good extent requires less skill. It is less dependent off your reaction and aiming speed, so in CoD you will be more challenged to be faster and faster, but the higher variation in BC2 gameplay requires a lot more thought to the game itself and how to tactically approach every situation. It is true that you cannot go into a situation by yourself and expect to rely on your sole skills to kill the enemy squad of 4 every time, but a tactical approach (the fact that the maps are largely destructible helps greatly here ;D) works better and gives a lot more gratification if it actually works out.
On MoH itself I already found that although the kills are a bit faster due to more bullet damage, I dislike the game over BC2 in pretty much any other way, so I'll stick with battling the ruskies.
Edited by Shirou, 07 October 2010 - 09:28.
ΓΛPTΘΓ
07 Oct 2010
Chyros, on 7 Oct 2010, 7:49, said:
Destiny, on 7 Oct 2010, 8:47, said:
I myself play Red Orchestra quite a bit myself, and that game is pretty much one hit kills or at least will totally stop/shoot your guns out of your hands. And I find dodging a bullet travelling at correct speed (760ms-1 for a Kar98k) with even bullet drop is pretty impossible. I shot many sprinting guys from 800m away, takes some epic leading and compensation of bullet drop, but still not what I would say he can dodge that more like you missed him.
Chyros
07 Oct 2010
Shirou, on 7 Oct 2010, 11:13, said:
Quote

ΓLambdaRhoTauThetaGamma, on 7 Oct 2010, 11:20, said:
Shirou
07 Oct 2010
Chyros, on 7 Oct 2010, 11:53, said:
Shirou, on 7 Oct 2010, 11:13, said:
No. While BC2 is basing the direction of every shot on random generator, this is (about 100% likely) a pseudo-random generator. A true random generator would be too much effort for Dice to include and the computations have to be made extremely fast, so it needs to be very simple. A simple pseudo-random generator even gives better results for players while still keeping up the veil that the game realistically generates bullet trajectories.
False generators won't have you miss every shot of your magazine on that far away enemy. So while technically you are right, I practically think its a bit more subtle. This is of course pure speculation, but I find it highly unlikely BC2 uses a true random generator. /nitpicking.
splitting the hair so you don't have to
Edited by Shirou, 07 October 2010 - 16:21.