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Mod's progress


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#1 Elitic

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  • Projects: Return to Church

Posted 05 January 2010 - 00:54

Here is a list of what is already done:

Coding: (About 95% is done)
  • Teams and Teamplay, along with team and class choosing menus and new three team scoreboard. (Spectator team is implemented too)
  • Attributes of each team. (Speed, jump height & length, health...)
  • "Last Team Standing" and "Team Deathmatch" game modes.
  • Weapons: Stake, Colt M1911, Mossberg 500.
  • Lots of teamplay Console Variables, like: mp_autoteambalance, mp_maxrounds, mp_teamfraglimit...
  • Feeding system. Werewolves can eat flesh from corpses. Vampires can suck blood from corpses. Ragdolls are serverside.
  • Respawn system. Vampires & Werewolves respawn after few seconds at corpse. (Reworked)
  • Staking system. Now you can stake those beasts... (stake to kill)
  • Effects system. Custom vampire, human and werewolf death effects.
  • Interface is reworked a little bit. Messages of status appear during game to help player understand what is going on. Leap recharge meter, power recharge meter.
  • Hands system. Custom hands for each class.
  • Every source sdk update is implemented into RTC.
  • 6 powers fully implemented.
  • Realistic and advanced combat system - You hit where weapon should really hit. 4 Attack types per melee weapon.

Mapping: (About 60%)
  • rtc_catacombs about 3/4.
  • rtc_trade about 3/4. (See credits at the bottom)

Modeling: (About 50%)

Texturing: (About 25%)


:shakehead:

Edited by Elitic, 27 September 2010 - 19:30.

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