Edited by Umbrella Corp., 09 March 2010 - 23:59.
![](https://forum.falloutstudios.org/public/style_images/fallout_blue/icon_users.png)
![](https://forum.falloutstudios.org/public/style_images/fallout_blue/profile/default_large.png)
Math for Game Design?
#1
Posted 09 March 2010 - 23:55
#2
Posted 10 March 2010 - 01:10
![:rolleyes:](http://forum.falloutstudios.org/public/style_emoticons/default/tounge.gif)
all i can say is that it's probably highly dependant on which role you wish to fulfil within a game company. if you choose general game design i fear maths will be included, unless the school that offers it has varying class packages. (here in Belgium for example you have a degree of choice concerning additional classes, like maths. though not everywhere).
#3
Posted 10 March 2010 - 01:32
![Posted Image](http://i63.photobucket.com/albums/h129/codecat42/userbars/openmoddingalliance_logo.png)
![Posted Image](http://i136.photobucket.com/albums/q168/thedrofevil/1000Editscopy.png)
Go dtiomsaítear do chód gan earráidí, is go gcríochnaítear do chláir go réidh. -Old Irish proverb
#4
Posted 10 March 2010 - 01:38
![Posted Image](http://i136.photobucket.com/albums/q168/thedrofevil/MesaManDrStrangSig2.png)
![Posted Image](http://i219.photobucket.com/albums/cc289/anonymous1953/ConspiracySigTheRANDCorporationCEO.jpg)
#5
Posted 10 March 2010 - 02:40
I want to go into map making for game design and maybe work on games like Call of Duty.
Edited by Umbrella Corp., 10 March 2010 - 02:42.
#6
Posted 10 March 2010 - 03:07
I also not really good in calculus but now I'm taking math and computer degree. math is a basic knowledge that can be applied almost everywhere. it also really helps in IT issues/problems, not only game design.
![Posted Image](http://i808.photobucket.com/albums/zz5/n5p29/art/kokorosig.png)
NProject Mod -- Recolonize -- Tidal Wars
#7
Posted 10 March 2010 - 17:52
#8
Posted 10 March 2010 - 18:24
![Posted Image](http://i63.photobucket.com/albums/h129/codecat42/userbars/openmoddingalliance_logo.png)
![Posted Image](http://i136.photobucket.com/albums/q168/thedrofevil/1000Editscopy.png)
Go dtiomsaítear do chód gan earráidí, is go gcríochnaítear do chláir go réidh. -Old Irish proverb
#12
Posted 11 March 2010 - 16:59
On a side note, I do think mathematics is going to be more important for the art design as well in the future. This is because of stuff like Procedural generated content (textures & geometry) which are not stored in the gamefiles but created on the fly by mathematical algorithms. Being able to stuff all of your art like they did in Roboblitz and create a game thats made up of megabytes rather than terabytes, or new graphics technology like raytracing and point based graphics.
I think that, if you're young now and want to get into game developing, you're gonna need some more math than what is used in current development.
Edited by Shock, 11 March 2010 - 18:50.
![Posted Image](http://img209.imageshack.us/img209/2936/fsn1dvro6.jpg)
#16
#17
Posted 12 August 2010 - 20:04
The Machman, on 13 Mar 2010, 20:57, said:
I'm in Algebra II because I took Geometry before I took Algebra. We also only need three credits in math where I live. :v
That said, I personally can't stress enough how far I've gotten just from starting to pay attention in my math classes. I can find ways to apply almost everything I've learned in them when it comes to games.
#18
Posted 16 August 2010 - 02:58
To your reply: I've heard that when it comes to making games it is mostly talent that the companies look for (but you also have to have knowledge) I'm getting ready to start my first year at a community college as a freshman and I'm taking Communication Design and then maybe game Design degree. I here math is a lot better to learn in college than high school...
#20
Posted 16 August 2010 - 21:42
![Posted Image](https://i.imgur.com/YNiqq.gif)
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users