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#101 TheDR

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Posted 31 March 2010 - 14:04

 Chyros, on 31 Mar 2010, 14:20, said:

 Destiny, on 31 Mar 2010, 13:19, said:

That's what assault classes are for...unless they don't go where you do :P
Well then at least it takes two members to make one of those shoot-around-the-corner camper sites to work.

If people are camping as a team and it works, then thats just called a good defense :read:

 Wizard, on 31 Mar 2010, 15:01, said:

Well recently I've adopted a "never stand still" approach to this game and it genuinely makes for less kills with the tubes. A moving target is this game is considerably more tough to tube than in MW2 due to the make size and geography. If you sit in building waiting you will get killed by an explosive pretty quickly. Use it as cover to flank an objective and you'll likely survive.

And I'll reiterate what I've said on the EA BC2 boards quite a few times now, it's not that the tube is OP, it's that there are too many lame people that use it. K/D ratios are too important in this game now. I would actually prefer it if they removed the stat totally from the PC version and then seriously increased the exp gained from completing objectives.

I agree, the whole game is about K/D for some people and its silly. However i manage to get loads of exp from revives, spots, refills and repairs.
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#102 Wizard

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Posted 31 March 2010 - 14:13

 TheDR, on 31 Mar 2010, 15:04, said:

However i manage to get loads of exp from revives, spots, refills and repairs.
That is what I've found most annoying about these people. The games where I've scored in excess of 15,000 exp is from playing a supporting role. Repairing vehicles and healing/reviving team mates earns you not only points, but continually doing it earns you pins, which do not even compare with the points you earn from killing people only. I remember one particular game of Rush on Port Valdez where between me and a one guy who has played a few times on our server I kept his T90 alive until our team had only 1 Mcom left to destroy on top of the hill. IIRC that netted me in excess of 15,000 that game and I went through about 3 ranks just from repairing and using my RPG to assist.

I would be hugely in favour of tripling the spot assist points. Might make the wookies aim more and shoot less.

#103 Shirou

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Posted 31 March 2010 - 15:21

Resupplying as Assault also gets you lots of points, especially on maps with lots of people on. Whenever someone who has reloaded walks near your ammo box you get +20 resupply, its very easy. Along with that I always trace enemy vehicles as with assault you generally don't need your secondary pistol.

I think for medic and engineer its the easiest to gain points. Hence, you get to the M60 fairly quick...

Edited by Trivmvirate, 31 March 2010 - 15:29.

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#104 Wizard

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Posted 31 March 2010 - 15:27

This is also very true, however as the Assault class you should be focussing on pressing forward and are usually in the thick of the action. Although that tends to mean you forget your secondary function which can be really annoying for your squad/team.

#105 Shirou

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Posted 31 March 2010 - 15:31

You always have to go from cover to cover anyway so its no real hassle to drop off supply crates on those points. When you're on the lead of the assaults in a conquest map your allies who follow you resupply giving you points along the way.

Also I would not be in favor of tripling the spot assists. That makes it way too easy for Recon to rack up points and we will see even more snipers around. It's also nice that you can flank & kill people without them continuously hanging over the Q button so you get compromised. Stupidity also has its nicer parts when you're on the enemy team, and spotting should be done out of tactical advantage, not for just point whoring.

Edited by Trivmvirate, 31 March 2010 - 15:33.

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#106 Wizard

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Posted 31 March 2010 - 15:37

Ok, tripling might be a touch excessive. But an increase for assisting your team would go along way to making the wookies more useful than most appear to be. And as you can't spam the Q button and the autospot has a max range of 75m (quite bloody useless considering most wookies camp in another post/zip code to the actual combat) giving them more incentive can't be a bad thing.

#107 Shirou

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Posted 31 March 2010 - 16:12

I see the Recon class has got a new, rather insulting :P, name xD. Every game has one of these wookiees with fast aim owning noobs racking up a 25 - 5 K/D ratio which is all they care about. That indeed is bad, but that may be more due to the ineffectiveness of Assault rifles at longer range, giving snipers no effective counter except for snipers. From what I've experienced with the M16A2 this one is very effective at range but its low damage allows every sniper to go hide into cover before you kill him.

Increasing the spot reward is in no way going to stop this. Only thing would be to CoDify the damage system, which is something I am against.

And facing it, it could have been a lot worse, its not such of an annoyance that makes the game unplayable. Personally, I don't like playing Recon class at all.

Edited by Trivmvirate, 31 March 2010 - 16:15.

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#108 Kalo

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Posted 31 March 2010 - 16:17

The whole reason I want a 40mm nerf is because you must have not encountered "them" and if you have I really can't believe you wouldn't want it either. You know, the guy who shoots his tube at a guy, doesn't switch to his rifle when he misses. and ONLY uses that weapon. Also spawns with more grenades and EXPLMK2.

And if you check his K/d with the actual rifle it's somewhere between 0.00 and 0.79. These people are more common then you think Wiz.


Saying you wouldn't be able to get kills after the nerf would be stupid, Just try noob tubing the general wall direction where you see enemies and you'll get a kill from the wall actually damaging the person.

Edited by Kalo, 31 March 2010 - 16:18.

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#109 Shirou

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Posted 31 March 2010 - 16:27

I also have K/D around 0.7, what is your point with that K/D statement? I thought the focus on that fragrate was a liability of the game, yet I now catch you making it representative of something as well....
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#110 Chyros

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Posted 31 March 2010 - 16:57

 Wizard, on 31 Mar 2010, 16:01, said:

And I'll reiterate what I've said on the EA BC2 boards quite a few times now, it's not that the tube is OP, it's that there are too many lame people that use it.
There is no difference IMO. The only reasons people use it because it works and because it is lame. Invariably, whatever game or genre you play, the general public will always use what works and what is the most lame.
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#111 Kalo

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Posted 31 March 2010 - 17:26

 Trivmvirate, on 31 Mar 2010, 16:27, said:

I also have K/D around 0.7, what is your point with that K/D statement? I thought the focus on that fragrate was a liability of the game, yet I now catch you making it representative of something as well....


That skill they develop with the 40mm could be used to become a master shot which leads to more kills, and not only that but merely focusing on the 40mm means you could as I have previously stated get you and your squad killed. All because you don't know how to shoot. (Not in direct reference to you btw, just saying it in general).
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#112 ΓΛPTΘΓ

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Posted 31 March 2010 - 19:10

9000+ points in one round with 4 kills... xD
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#113 Wizard

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Posted 31 March 2010 - 19:44

 Kalo, on 31 Mar 2010, 17:17, said:

The whole reason I want a 40mm nerf is because you must have not encountered "them" and if you have I really can't believe you wouldn't want it either. You know, the guy who shoots his tube at a guy, doesn't switch to his rifle when he misses. and ONLY uses that weapon. Also spawns with more grenades and EXPLMK2.

And if you check his K/d with the actual rifle it's somewhere between 0.00 and 0.79. These people are more common then you think Wiz.


Saying you wouldn't be able to get kills after the nerf would be stupid, Just try noob tubing the general wall direction where you see enemies and you'll get a kill from the wall actually damaging the person.

Ofc I've encountered them. They are annoying, but they are usually the weak link in the team and by doing solely that they will miss objectives, just as the wookies do atm. I've hardly been talking about someone who uses the 40 on the odd occassion. :P

Like Tri, I have a .79 K/D and quite frankly wtf does that even matter?

Also who said the you wouldn't get kills with a nerf to the 40, even though I don't think it should be, but you've missed my point entirely. Nerf the 40 or buff it, there will still be asshats in the game that gravitate to whichever is the easiest method of killing someone as that is how they gleam enjoyment. I mean, if it's not the M60, it's the tube, if it's not the tube and based on the above graph, people will just now run around knifing people if it's easiest. Butching the rather pathetic axiom, don't hate the game, hate the player.

Edited by Wizard, 31 March 2010 - 19:45.


#114 Shirou

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Posted 31 March 2010 - 20:56

 Kalo, on 31 Mar 2010, 19:26, said:

 Trivmvirate, on 31 Mar 2010, 16:27, said:

I also have K/D around 0.7, what is your point with that K/D statement? I thought the focus on that fragrate was a liability of the game, yet I now catch you making it representative of something as well....


That skill they develop with the 40mm could be used to become a master shot which leads to more kills, and not only that but merely focusing on the 40mm means you could as I have previously stated get you and your squad killed. All because you don't know how to shoot. (Not in direct reference to you btw, just saying it in general).

Its more black and white than that. Some people when they get further in the game do develop skills and become a good shooter. Other people won't come along so nice, get annoyed, and will solely start laming with tubes and OP weapons. Then theres the third like me who doesnt have enough time to become a real good. I've been playing this game for 3 weeks now and I'm on level 6 with the only class I managed unlocks with is the Assault class (only at AUG level now). I ll probably never get as experienced as the good shots out there, but that doesnt mean I will start to lame only to make my seldom game hours feel more satisfying.

The people who lame should learn that you dont have to be a perfect shot in order to enjoy this game. Hell, if you focus on objectives you ll get more points than the camper wookiee with a 3.0 K/D ratio.

Edited by Trivmvirate, 31 March 2010 - 21:01.

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#115 Kalo

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Posted 31 March 2010 - 23:34

Untwist your panties and remember I was using the KDR of their weapons which is differentiated from the core KDR to my knowledge. In 2142 I had a 6.42 K/D last time I checked with the Combat Knife and I believe 1.40 overall (Which is average). What I am saying is it is bullshit that players will only use the 40mm because they're too used to Call of Duty and its hitscan. If what you say about the 40mm not needing a nerf because these people don't actually contribute to the team then the M60 doesn't need a nerf either. Why? Because in my experience these medics rarely rez people or do anything for their team.

It does matter because it shows how overpowered one classes accessory is to the point that people don't want to use their actual weapon. If the K/d with 40mm is at 5.69 and their rifle is at 0.79 there IS a problem here.

I can easily deal being toobed because I'll probably just be rezzed by my plethora of clan mates but when my entire team is noob tubing and leading to my eventual death and the downfall of the team it leads to me being more pissed off then a miniature pony trying to mate with a full fledged Stallion.

Edited by Kalo, 31 March 2010 - 23:38.

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#116 Auron

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Posted 01 April 2010 - 01:19

 Chyros, on 31 Mar 2010, 17:57, said:

 Wizard, on 31 Mar 2010, 16:01, said:

And I'll reiterate what I've said on the EA BC2 boards quite a few times now, it's not that the tube is OP, it's that there are too many lame people that use it.
There is no difference IMO. The only reasons people use it because it works and because it is lame. Invariably, whatever game or genre you play, the general public will always use what works and what is the most lame.


Well, as the saying goes, "all is fair in love and war".

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#117 Admiral FCS

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Posted 01 April 2010 - 04:28

 Kalo, on 31 Mar 2010, 16:34, said:

Untwist your panties and remember I was using the KDR of their weapons which is differentiated from the core KDR to my knowledge. In 2142 I had a 6.42 K/D last time I checked with the Combat Knife and I believe 1.40 overall (Which is average). What I am saying is it is bullshit that players will only use the 40mm because they're too used to Call of Duty and its hitscan. If what you say about the 40mm not needing a nerf because these people don't actually contribute to the team then the M60 doesn't need a nerf either. Why? Because in my experience these medics rarely rez people or do anything for their team.

It does matter because it shows how overpowered one classes accessory is to the point that people don't want to use their actual weapon. If the K/d with 40mm is at 5.69 and their rifle is at 0.79 there IS a problem here.

I can easily deal being toobed because I'll probably just be rezzed by my plethora of clan mates but when my entire team is noob tubing and leading to my eventual death and the downfall of the team it leads to me being more pissed off then a miniature pony trying to mate with a full fledged Stallion.


So true.

I am usually the unlucky guy who doesn't get in a squad most of the time, but TBH (Not bragging) I'm sure that I support my team, at least when I am a medic. I'm certain that I revive more guys in one than most people do in five; they just go sniping/toobing/M60-ing, which can sure advance their KDR, but often leads to losing of the round.

People are focusing on their own too much that they actually forget this being a team game, and the objective of a team game is to support your own squad and the big team, and thus push to victory.

Edited by Admiral FCS, 01 April 2010 - 04:28.


#118 Chyros

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Posted 01 April 2010 - 06:13

 Kalo, on 1 Apr 2010, 1:34, said:

Untwist your panties and remember I was using the KDR of their weapons which is differentiated from the core KDR to my knowledge. In 2142 I had a 6.42 K/D last time I checked with the Combat Knife and I believe 1.40 overall (Which is average). What I am saying is it is bullshit that players will only use the 40mm because they're too used to Call of Duty and its hitscan. If what you say about the 40mm not needing a nerf because these people don't actually contribute to the team then the M60 doesn't need a nerf either. Why? Because in my experience these medics rarely rez people or do anything for their team.
One doesn't really seem to rule out the other as I have foudn it, though. Granted, you'll have played it a lot more than I have, but for example last Rush round I played, I got three revive pins (15-19 revives, right?) and 25 kills with the M60 alone (I just unlocked it). Add a knife kill or two, bunch of nade and pistol kills and a huge amount of heals, and I'm not sure what weapon other than a tube or vehicle could beat that.

Edited by Chyroth the Mad, 01 April 2010 - 06:14.

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#119 Kalo

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Posted 01 April 2010 - 06:32

 Chyroth the Mad, on 1 Apr 2010, 7:13, said:

 Kalo, on 1 Apr 2010, 1:34, said:

Untwist your panties and remember I was using the KDR of their weapons which is differentiated from the core KDR to my knowledge. In 2142 I had a 6.42 K/D last time I checked with the Combat Knife and I believe 1.40 overall (Which is average). What I am saying is it is bullshit that players will only use the 40mm because they're too used to Call of Duty and its hitscan. If what you say about the 40mm not needing a nerf because these people don't actually contribute to the team then the M60 doesn't need a nerf either. Why? Because in my experience these medics rarely rez people or do anything for their team.
One doesn't really seem to rule out the other as I have foudn it, though. Granted, you'll have played it a lot more than I have, but for example last Rush round I played, I got three revive pins (15-19 revives, right?) and 25 kills with the M60 alone (I just unlocked it). Add a knife kill or two, bunch of nade and pistol kills and a huge amount of heals, and I'm not sure what weapon other than a tube or vehicle could beat that.



I wasn't serious about not nerfing the M60. But in response as to what can beat it : The AN-94
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#120 deltaepsilon

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Posted 01 April 2010 - 07:25



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#121 Wizard

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Posted 01 April 2010 - 08:08

 Kalo, on 1 Apr 2010, 0:34, said:

If what you say about the 40mm not needing a nerf because these people don't actually contribute to the team then the M60 doesn't need a nerf either. Why? Because in my experience these medics rarely rez people or do anything for their team.
Actually I didn't say that and where did I say the M60 doesn't need a nerf? It's TTK is 0.3 something seconds, that is the the best primary weapon of all classes that doesn't need a scope. What I said was, the idiots who play this game are the problem, running around tubing. A lame person is a lame person whether they have the tube or not. Everyone has access to the tube, but it's only the retards who lame it. If you die 20 times a round but only twice from a tube, does that still make it OP to the point of it needing a nerf? No, you won't notice it, as you'll probably die twice from knife kills and who is going to scream about nerfking that (although some people actually have done :sly: )

#122 Chyros

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Posted 01 April 2010 - 11:22

 Winrar the Cunnin Linguist, on 1 Apr 2010, 10:08, said:

 Kalo, on 1 Apr 2010, 0:34, said:

If what you say about the 40mm not needing a nerf because these people don't actually contribute to the team then the M60 doesn't need a nerf either. Why? Because in my experience these medics rarely rez people or do anything for their team.
Actually I didn't say that and where did I say the M60 doesn't need a nerf? It's TTK is 0.3 something seconds, that is the the best primary weapon of all classes that doesn't need a scope.
Need a scope for what?
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#123 Wizard

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Posted 01 April 2010 - 11:25

 Chyroth the Mad, on 1 Apr 2010, 12:22, said:

 Winrar the Cunnin Linguist, on 1 Apr 2010, 10:08, said:

 Kalo, on 1 Apr 2010, 0:34, said:

If what you say about the 40mm not needing a nerf because these people don't actually contribute to the team then the M60 doesn't need a nerf either. Why? Because in my experience these medics rarely rez people or do anything for their team.
Actually I didn't say that and where did I say the M60 doesn't need a nerf? It's TTK is 0.3 something seconds, that is the the best primary weapon of all classes that doesn't need a scope.
Need a scope for what?

As in Sniper Rifles whose TTK are zero.

#124 Shirou

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Posted 01 April 2010 - 14:49

 Kalo, on 1 Apr 2010, 8:32, said:

I wasn't serious about not nerfing the M60. But in response as to what can beat it : The AN-94

In response to that statement, I'd ask a question. Lots of people bet their life on the AN94 being the best assault weapon while others say its the M16. What is you guys preference?

I havent gotten either weapon yet so I'm blank.
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#125 Wizard

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Posted 01 April 2010 - 14:57

 Trivmvirate, on 1 Apr 2010, 15:49, said:

 Kalo, on 1 Apr 2010, 8:32, said:

I wasn't serious about not nerfing the M60. But in response as to what can beat it : The AN-94

In response to that statement, I'd ask a question. Lots of people bet their life on the AN94 being the best assault weapon while others say its the M16. What is you guys preference?

I havent gotten either weapon yet so I'm blank.

Personally I'd take the AN94 as I feel that the M16 is poor at medium/long range. The AN94 has poor iron sights but the M16 has more recoil/kick. To date I've had more success with the AN94. XM8 is still my preferred weapon of choice from the AR class however.



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