Simcity 4 ( Warning, big images)
#126
Posted 05 December 2010 - 05:49
Something I have been working on a while. My big city keeps getting dilapidated buildings from commute time. Any easy way to fix that without demolishing tons of stuff for highway or sprawling unrealistic subways?
#127
Posted 05 December 2010 - 05:54
#128
Posted 05 December 2010 - 09:27
#129
Posted 05 December 2010 - 13:58
The best solution is probably a subway network. I use roadtop subways to save space, though my older cities still have the maxis ones. http://www.simtropol...ls.cfm?id=14767
Its also worth when laying out your subway to create subway main routes, and have the stations fan off this. The main routes shouldn't go through any stations, but simply carry sims from one area of the city to another. If your main routes go through stations, it will slow down considerably.
Edited by Ion Cannon!, 05 December 2010 - 14:01.
#130
Posted 05 December 2010 - 19:06
#131
Posted 05 December 2010 - 22:57
This links to one of the BEST project teams in SC4. They have many projects to enhance your transportation system. I would post stuff, but I lost my SC4. I'll make something with this later...
#132
Posted 06 December 2010 - 22:20
Anyway, this little town is called Astoria, most of its residents are R$$$ and they commute into one of the commericial megacities via the highway. I've spent a fair bit of time making it look aesthetically pleasing, see what you think.
Edited by Ion Cannon!, 07 December 2010 - 02:12.
#133
Posted 07 December 2010 - 01:06
Without mods stuff look so plain, but I'm gonna post a screenie soon. Really wouldn't be comparable to this masterpiece though >.<
Edited by Admiral FCS, 07 December 2010 - 01:08.
#134
Posted 07 December 2010 - 01:57
Admiral FCS, on 7 Dec 2010, 1:06, said:
Without mods stuff look so plain, but I'm gonna post a screenie soon. Really wouldn't be comparable to this masterpiece though >.<
The stuff they do on simtropolis - Look in City Journals / CJ's, is simply incredible. Mine is horrible in comparison.
Hmm, imageshack fucked with my screenshots again, edited and updated..
#135
Posted 07 December 2010 - 02:06
Screenshots to come.
Edited by Alias, 07 December 2010 - 02:08.
#136
Posted 07 December 2010 - 05:10
I started another new city recently, on another side of my (gigantic) region. I forgot how long or the method to get the first R$$$ to move in, so what is it?
#137
Posted 07 December 2010 - 10:07
#138
Posted 07 December 2010 - 11:08
I opened up SC4 and my city just looks awful in comparison to everything I've seen in this thread. I didn't take any pictures because none of it looked any good D:
I will have another go in the future
F O R T H E N S
#139
Posted 07 December 2010 - 14:37
JJ, on 7 Dec 2010, 5:10, said:
I started another new city recently, on another side of my (gigantic) region. I forgot how long or the method to get the first R$$$ to move in, so what is it?
Actually, having R$$$ sims isn't entirely beneficial, yes they bring in huge taxes but they also have several drawbacks. R$$$ sims primarily provide demand for C$$ and C$$$ - Of which at least in my cities, I can never build enough. They are also lazy and least likely to use public transport, instead opting to use their big cars and fucking up your lovely commute times. R$$$ also overwrites any lower wealth bands, which is a pain.. If you zone a large dense zone and have 8000 R$$ demand, but also have 750 R$$$ demand instead of the entire area being huge medium wealth condos it will be huge sprawling mansions with 13 sims in each. In my biggest cities I raise the R$$$ taxes to 12% to keep them away. Periodically I lower the taxes and allow lots of R$$$ skyscrapers to develop, then raise the taxes again to avoid mansions. Of course, in suburbs large mansions are fine, but I hate it so much in my megacities when a lot which could / should develop into a 4000 sim skyscraper instead becomes a mansion with 13 sims.
I normally use grids myself, with a little variation, I'm trying to make it less griddy as I build out though. Grids are definately the easiest and most efficient way of running a city. I rather like squeezing as many sims as I can into one tile, which is just impractical in a non grid. My current record for the largest tile is 3.7million sims, 2 million commerce and 550k industry(Small bit of space left). Medium tile, 1 million sims, 600k commerce, 100k industry (Although I still have space). Small tile 550k sims.
I also must confess that I use a cheat to remove crime. It annoyed me that even with full coverage crime still occurs ( Though thats realistic ). All my cities have full crime coverage though, I still pay the money monthly for the upkeep. Crime makes your buildings look dilapidated though, even if they aren't. I like all my buildings to look shiny and new. Thats why I remove it.
Quote
I opened up SC4 and my city just looks awful in comparison to everything I've seen in this thread. I didn't take any pictures because none of it looked any good D:
I will have another go in the future tounge.gif
I have 2.1GB of custom content, it helps cities look nice, trust me. I have a huge variation in the buildings that can grow, I can build more complicated highway networks, I can make sunken highways, I have a choice of about 400 trees, I can create canals. I also have mods which change the streets to give them trees and just make them look nicer basically. In short the only limit is my imagination and my skill with various tools. With stock SC4 your limited in the scope of the variation of buildings and you can't do anything that aesthetically pleasing. You can still make nice terrain though
Edited by Ion Cannon!, 07 December 2010 - 14:44.
#140
Posted 07 December 2010 - 17:53
#142
Posted 07 December 2010 - 18:53
#144
Posted 08 December 2010 - 01:20
#145
Posted 08 December 2010 - 03:02
#146
Posted 08 December 2010 - 03:17
I've got the Census Repository Building. Now I'm wondering what's cap.
#147
Posted 08 December 2010 - 07:08
Anyway, I'd play the game again but I'm way too lazy to start skimming custom content websites again so I guess I'll stick with L4D2 for now
BTW Ion, you obviously have too much spare time if you start putting so much effort in the aesthetics :o
#148
Posted 08 December 2010 - 07:53
Edited by Alias, 08 December 2010 - 07:53.
#150
Posted 08 December 2010 - 11:03
CJ, on 8 Dec 2010, 7:08, said:
Anyway, I'd play the game again but I'm way too lazy to start skimming custom content websites again so I guess I'll stick with L4D2 for now
BTW Ion, you obviously have too much spare time if you start putting so much effort in the aesthetics :o
It looks that way does it? I can't blame you, but I don't have that much spare time. I took yesterday and am taking today off, but over the weekend I worked for about 30hours.
I could have made a rather boring, yet functional city, I chose not to.
Alias is right, though I prefer playing it with custom content, I also enjoy searching for it...
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