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Simcity 4 ( Warning, big images)


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#251 Ion Cannon!

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Posted 27 January 2011 - 18:36

View PostAdmiral FCS, on 27 Jan 2011, 18:35, said:

They're not really "abandoned"; rather, they have less than half the slots filled with workers, and customer demand is low.

Also, commute time as of this moment is around 70(min?).


High pollution and high crime reduce the % of occupants in buildings. See if either of these are afflicting the buildings. excess waste will cause them to abandon as well.
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#252 Sgt. Rho

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Posted 27 January 2011 - 21:08

This makes me wonder. I have two cities, a entirely residential and some IHT, and another one entirely commercial. But the comercial one has "Customers: Low", and is mostly abandoned on the part Near the residential city, despite a highway, many many avenues, monorails and a subway system going through that city, close to the abandoned parts even. Garbage is low, pollution is low, water pollution is low, commute times are about 30-40...

#253 Admiral FCS

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Posted 27 January 2011 - 21:15

View PostIon Cannon!, on 27 Jan 2011, 10:36, said:

View PostAdmiral FCS, on 27 Jan 2011, 18:35, said:

They're not really "abandoned"; rather, they have less than half the slots filled with workers, and customer demand is low.

Also, commute time as of this moment is around 70(min?).


High pollution and high crime reduce the % of occupants in buildings. See if either of these are afflicting the buildings. excess waste will cause them to abandon as well.


I think I see your point; however I do have a fully funded police force, and landfill is on the other side of the city some 20 tiles away from the ones. Currently garbage is low, but then crime rate is still normal. Shouldn't three police stations suffice?

#254 Sgt. Rho

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Posted 27 January 2011 - 21:16

Check the crimes/arrests graph. If crimes exeeds arrests, build another police station, and if given, a(nother) jail.

#255 Admiral FCS

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Posted 29 January 2011 - 00:47

Crime issue is now solved; however customer demand is still low >.<

#256 Ion Cannon!

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Posted 30 January 2011 - 11:09

View PostAdmiral FCS, on 29 Jan 2011, 0:47, said:

Crime issue is now solved; however customer demand is still low >.<


When you say customer demand is still low, do you mean your commercial districts have Customers = Low. That is solely due to the volumes of traffic which pass through the area. It makes it more desirable for commercial but isn't neccessary.

And heres a bonus picture, its a somewhat realistic commercial centre that I've been developing.

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Edited by Ion Cannon!, 30 January 2011 - 12:35.

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#257 Admiral FCS

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Posted 30 January 2011 - 23:40

Yep that's what I meant >.<

How large is that block-ish building? 4x4?

#258 Ion Cannon!

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Posted 31 January 2011 - 00:26

View PostAdmiral FCS, on 30 Jan 2011, 23:40, said:

Yep that's what I meant >.<

How large is that block-ish building? 4x4?


The big block is a 6x6.
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#259 Admiral FCS

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Posted 31 January 2011 - 00:43

What stage would it be? Currently I'm getting some stage 5 and 6'es with a regional pop of almost half a million.

#260 Ion Cannon!

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Posted 31 January 2011 - 00:48

View PostAdmiral FCS, on 31 Jan 2011, 0:43, said:

What stage would it be? Currently I'm getting some stage 5 and 6'es with a regional pop of almost half a million.


No idea, 7/8 probably, its a download.
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#261 Admiral FCS

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Posted 31 January 2011 - 01:03

View PostIon Cannon!, on 30 Jan 2011, 16:48, said:

View PostAdmiral FCS, on 31 Jan 2011, 0:43, said:

What stage would it be? Currently I'm getting some stage 5 and 6'es with a regional pop of almost half a million.


No idea, 7/8 probably, its a download.

So many plugins :P

So apparently I need a pop of at least half a million to start to get 7 and 8's? Also, what are the use of landmarks beside costing a bit of money and make the city look better?

#262 Ion Cannon!

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Posted 31 January 2011 - 09:45

View PostAdmiral FCS, on 31 Jan 2011, 1:03, said:

View PostIon Cannon!, on 30 Jan 2011, 16:48, said:

View PostAdmiral FCS, on 31 Jan 2011, 0:43, said:

What stage would it be? Currently I'm getting some stage 5 and 6'es with a regional pop of almost half a million.


No idea, 7/8 probably, its a download.

So many plugins :P

So apparently I need a pop of at least half a million to start to get 7 and 8's? Also, what are the use of landmarks beside costing a bit of money and make the city look better?


Something like that yes, and to begin with stage 8 will be rare. Landmarks provide something called Landmark effect, which increases the desirability of an area. And yes, my plugins folder is about 2.5GB.
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#263 Admiral FCS

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Posted 01 February 2011 - 04:25

Gonna post mine when I can convert them into jpegs >.<

#264 Ion Cannon!

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Posted 01 February 2011 - 11:56

View PostAdmiral FCS, on 1 Feb 2011, 4:25, said:

Gonna post mine when I can convert them into jpegs >.<


I use the batch converter in Irfanview, works like a charm.
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#265 Sicarius

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Posted 03 February 2011 - 02:14

I bought the game off impulse a few weeks ago due to this thread; Ill grab a few screenshots when I get a sec.
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Sanctify the early light just like the old man can, boy!
Change the world? You'd better change yourself, man/ boy/ man
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#266 Ion Cannon!

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Posted 03 February 2011 - 16:37

A heavy industry area I'm in the process of building.

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#267 Ion Cannon!

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Posted 06 February 2011 - 02:58

Heres a rather large picture of my entire region currently. Its 2000x1100 pixels, hence the thumbnail.

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Edited by Ion Cannon!, 06 February 2011 - 02:58.

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#268 Generalcamo

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Posted 06 February 2011 - 03:08

I would like to play this game again, but where is this Industry Fix you are talking about?
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#269 Generalcamo

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Posted 06 February 2011 - 17:22

OH MY GOD. I JUST SPENT AN HOUR BUILDING A CITY, AND IT JUST HAD TO CRASH ON ME? AHHHHHHHHHHHHHHH
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#270 Ion Cannon!

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Posted 06 February 2011 - 17:37

View PostGeneral Camo, on 6 Feb 2011, 17:22, said:

OH MY GOD. I JUST SPENT AN HOUR BUILDING A CITY, AND IT JUST HAD TO CRASH ON ME? AHHHHHHHHHHHHHHH


Save regularily.
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#271 Admiral FCS

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Posted 09 February 2011 - 05:26

Speaking about crashes...... my copy crashes every hour or two too >.< lucky that I often save before "major" projects though.

#272 Generalcamo

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Posted 09 February 2011 - 13:18

It seems I have just discovered a bug with the NAM.

If you are placing a Starter Piece or a New Infrastructure (IE single ramp), do not place it on a Maxis Transportation system.
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#273 Ion Cannon!

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Posted 10 February 2011 - 04:08

The NAM isn't completely bug free, but its near enough. It's still in development though, they're always adding more features and fixing bugs.

Heres some more advanced shots of my heavy industrial area. I've added quite alot.

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#274 Admiral FCS

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Posted 11 February 2011 - 00:22

I think I see quite a lot of plugin growable lots (yeah I know I've said that before >.<)

#275 Sicarius

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Posted 28 February 2011 - 05:33

what the hell...
I seem to have been IP banned from simtropolis.
No more custom content for me I guess.

Here's what I have so far:
My heavily modified new york map:
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My first city, Goldsmith:
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Godsmiths other burroughs, South Goldsmith and Port Goldsmith:
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Altogether, I think they have a combined population of about 100K, probably less.
This city (Columbo) is probably the most complete one I've made; don't really know if I want to add anything or not:
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I'll post the big one next time, that's probably enough pictures for now.
I can't manage larger cities for shit, they always manage to turn into giant blackhole money pits where I can't stay in the green and provide adequate services no matter how hard I try.
Smaller cities are fine though, It's so easy to give my sims full fire/police/health/education and have a large cash dump at the end of the month, but once a city gets large enough, I just can't seem to bring in enough cash to keep everyone happy.
Also, how do I keep mansions from popping up everywhere? I am sick of seeing them all over the place, and I'd kind of like to develop some nice suburbs with plain old 2 story houses and stuff.

Edited by Sicarius, 28 February 2011 - 05:37.

I've come face to face with myself, man.
Sanctify the early light just like the old man can, boy!
Change the world? You'd better change yourself, man/ boy/ man
Challenge the mind to be more like the rolling ocean, man!

























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