Edited by Ion Cannon!, 02 May 2011 - 14:48.
Simcity 4 ( Warning, big images)
#302
Posted 11 May 2011 - 11:03
South District
This is just a small city size (1km x 1km) with a population of 124k.
Pediadis
This city is a large area (2km x 3km) which is connected to South District with the river, the current pop is over 170k.
Add-ons used:
Low bridge mod
jeronij's Sea Walls [link]
Upgradeable Sea Port
Sea port Garbage Piers
Edited by Slye_Fox, 11 May 2011 - 11:05.
#303
Posted 12 May 2011 - 11:56
Heres something I did the other week - retail park with shopping centres.
This night picture is actually an older image, you may notice some of the trees and landscaping present in the above image are not there.
Oh and heres an updated region shot - linked because It's rather large -
http://img714.imageshack.us/img714/9158/cr...tropolitanr.jpg
Edited by Ion Cannon!, 12 May 2011 - 12:18.
#304
Posted 12 May 2011 - 15:55
Ion Cannon!, on 12 May 2011, 12:56, said:
Not sure what you mean by 'repetitiveness', but yeah I am using Rush Hour.
#305
Posted 12 May 2011 - 16:13
F O R T H E N S
#306
Posted 12 May 2011 - 21:57
North District
The North part of the District pair, population 137k.
Pediadis
The north side of the industrial island has been finished, and the north part of the mainland has bee built upon.
Due to some demolition work needed to replace the airfield; the population dropped to 152k.
#309
Posted 13 May 2011 - 12:15
Some real gems in there.
#310
Posted 14 May 2011 - 13:58
A suburban leisure/retail complex, highlights include the swim centre and aquarium. It is known locally as the Astoria Plaza.
The new "Astoria Plaza" at night
On the other side of the region the long awaited Brookside to Mesa City pass has been completed, a tunnel was deemed to expensive and the slope was to steep to support a double lane road, instead the city opted to have two one way roads to deal with the large volumes of traffic.
The "Hermit Hills" pass from the suburbs below.
Looking down to the suburbs from the top of the pass.
This rather nice looking suburb is known as Uppingham, some of the wealthiest residents of the region live here, the area also has a large amount of government and administration buildings, much of the workers either live in Uppingham itself, or in the nearby cities
#311
Posted 14 May 2011 - 16:52
F O R T H E N S
#314
Posted 22 May 2011 - 20:36
#315
Posted 22 May 2011 - 21:11
Edited by Ion Cannon!, 22 May 2011 - 21:14.
#318
Posted 31 May 2011 - 15:06
#319
Posted 31 May 2011 - 15:42
Those areas look 50x better than anything I've ever created. My god. I've got a crap load of custom content myself, I just don't use it in a good way like you've done.
One question, what kind of water mod are you using? Yours is basically the kind of water mod I've always wanted yet I could never find.
Steam: Jinz
X-Fire: jinrenegade
#320
Posted 02 June 2011 - 03:26
Jinzor, on 31 May 2011, 16:42, said:
Those areas look 50x better than anything I've ever created. My god. I've got a crap load of custom content myself, I just don't use it in a good way like you've done.
One question, what kind of water mod are you using? Yours is basically the kind of water mod I've always wanted yet I could never find.
Thanks, at first it can take while to build such areas, but as you do it more and work out what fits its much quicker.
As for the water mod it comes with the JRP set, it means the JRP pieces match the normal water. You'll need to sign up to the LEX to get it, It's by Mas71. I'm not sure which actual download its in though, the JRP uses about 5 I think. http://sc4devotion.c...php?lotGET=1674
#321
Posted 05 June 2011 - 09:51
Spamming 3 ports when I don't fully need them on Ugly City was probably a mistake, because now, I have 6000 IA,ID and IM demand and can't get rid of it
Also I have an extensive monorail system, in Rio, the last monorail station before passing to Ugly City is using 8500 of 2000 capacity >.<
and a little bonus, which was actually accidental: Infinity firestation!
Edited by Sgt. Rho, 05 June 2011 - 09:58.
#323
Posted 06 June 2011 - 01:08
Edit: Rio has grown, and was renamed to just Rio. It no longer recieved power from Ugly City, but instead is now powered by 2 solar power plants, and is soon going to get a new one.
Edited by Sgt. Rho, 06 June 2011 - 01:51.
#324
Posted 07 June 2011 - 17:35
Solar power!
And with this, Rio is essentially full.
Twins!
I only built the monorail bridge to lower the congestion of the Monorail system which on some stations is using 8000 of 2000 capacity >.<
#325
Posted 08 June 2011 - 03:15
New region shot, you can probably see that the outer cities are much less dense and have much more of a suburban feel. Inner core is still dense as fuck though. - http://i1218.photobucket.com/albums/dd417/...nRegion_3-1.jpg
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