Simcity 4 ( Warning, big images)
Ion Cannon!
05 Dec 2011
The game can run widescreen resolutions, but you have to change some parameters in the launch. See here - http://www.widescree.../wiki/SimCity_4
It might also help to run it in a lower compatability mode, though some graphics cards just take issue with the game and others don't. Switching to software usually stops this.
EDIT : Also make sure that all your graphics settings which you can set via the nvidia control panel / ATI catalyst centre are not checked to over-ride application setting, as this can cause artifacts.
Edited by Ion Cannon!, 05 December 2011 - 14:09.
It might also help to run it in a lower compatability mode, though some graphics cards just take issue with the game and others don't. Switching to software usually stops this.
EDIT : Also make sure that all your graphics settings which you can set via the nvidia control panel / ATI catalyst centre are not checked to over-ride application setting, as this can cause artifacts.
Edited by Ion Cannon!, 05 December 2011 - 14:09.
Wizard
05 Dec 2011
Custom res and software rendering seems to have made the difference. Appreciate the assistance mate.
Ion Cannon!
05 Dec 2011
Glad to hear it
Theres something really rewarding about constructing cities, I guess its the evolution of playing with lego and K-NEX as a child 
You will probably find the game will still crash on occasion though, thats just the nature of the game so save often. Sometimes I can play for 4-6hours with no crashes, other times it crashes within 5mins of opening a city. More often the former than the latter though. Additionally, if you install NAM - Which you should
then don't hover a puzzle piece over a transit enabled lot, as this will cause a crash 100% of the time.
Edited by Ion Cannon!, 05 December 2011 - 20:09.


You will probably find the game will still crash on occasion though, thats just the nature of the game so save often. Sometimes I can play for 4-6hours with no crashes, other times it crashes within 5mins of opening a city. More often the former than the latter though. Additionally, if you install NAM - Which you should

Edited by Ion Cannon!, 05 December 2011 - 20:09.
Ion Cannon!
08 Dec 2011
Not quite a comparison shot, but more an image showing how my building style has changed. This tile is being redone entirely, I have done about half of it, but the rest remains in the older state, quite a difference from one to the other. It should be obvious but just in case, top of the city is new, bottom is old.

Admiral FCS
08 Dec 2011
I must say the tree mods are so much better than the original. And the terrain. They just make the city so much more alive than plain Maxis.
Wizard
08 Dec 2011
Nice work Ion. I've been getting back to grips with this game now I can play it again (thanks agan btw) and I've noticed just how boring and functional my two cities are. I would point out that I have less than a 10,000 population, but I think I need to change the way I do it. My layouts leave bugger all room for anything but roads and zones

Sgt. Rho
08 Dec 2011
Personally, my central cities always are functional, to keep traffic down, etc., while the outter ones get more and more aesthetic.
Ion Cannon!
08 Dec 2011
Wizard, on 08 December 2011 - 09:27, said:
Nice work Ion. I've been getting back to grips with this game now I can play it again (thanks agan btw) and I've noticed just how boring and functional my two cities are. I would point out that I have less than a 10,000 population, but I think I need to change the way I do it. My layouts leave bugger all room for anything but roads and zones 

I really wouldn't worry at all about that, half of my cities are still horrible but very functional

Besides, to kick start region play/growth and gain access to all the range of buildings - from stage 1-8, you need about 500k population anyway.
Edited by Ion Cannon!, 08 December 2011 - 12:19.
Ion Cannon!
10 Dec 2011
Oh and Wiz, what tile size are you starting with? I would recommend either medium or large, the small tiles are to small to do much with.
Oh and here are some of the things I never show you, these are old as hell, but I haven't and probably won't redevelop them. I have a slope mod which severely restricts the angle I can build on currently, making 100% of this pretty much impossible. Crime, over-density, saturation of samey buildings and no attempt to be pleasing to the eye, its all here. But it is all very functional and successful from an economic POV, which at the start, is all that really matters.


Edited by Ion Cannon!, 10 December 2011 - 01:47.
Oh and here are some of the things I never show you, these are old as hell, but I haven't and probably won't redevelop them. I have a slope mod which severely restricts the angle I can build on currently, making 100% of this pretty much impossible. Crime, over-density, saturation of samey buildings and no attempt to be pleasing to the eye, its all here. But it is all very functional and successful from an economic POV, which at the start, is all that really matters.



Edited by Ion Cannon!, 10 December 2011 - 01:47.
Ion Cannon!
15 Dec 2011
The commuter belt / suburb of Kirkstone. My region has also finally passed the 25 million mark.

Ion Cannon!
10 Jan 2012
This city tile is nearly complete, though I have run out of ideas so started work on another one for now.
Some images.




And here is a picture from the city I have just started work on.
Some images.




And here is a picture from the city I have just started work on.

Ion Cannon!
14 Jan 2012
I never bother to uninstall it, because I always come back and play it again anyway

Dr. Strangelove
19 Jan 2012
Normally nostalgia makes me prefer SC3K Unlimited's graphics, but with all that green you cities are just gorgeous, Ion.
Ion Cannon!
20 Jan 2012
Thanks for the comment. I haven't played SC4 for a while now, but I always play it in bursts before taking a hiatus then going back to it anyway.
Ion Cannon!
07 Mar 2012
Starting playing again recently, you might recognise bits of this, you might not, anyway..

TheDR
08 Mar 2012
Damn, your neighborhoods always look awesome 
The railway going through the trees is by far my favorite bit, its really well done.

The railway going through the trees is by far my favorite bit, its really well done.
Ion Cannon!
08 Mar 2012
Thanks, here is some more greeny goodness. I particularily like the abandoned/rundown industry near the raised motorway, though it's not 100% finished yet.

Sgt. Rho
23 Apr 2012
So...there go my old saves. I can't load my savegames from before installing Windows 7. New region:





Sgt. Rho
24 Apr 2012
those are my central cities, I always keep those nearly ordered, else commute times skyrocket.
Ion Cannon!
27 Apr 2012
A very expensive riverside suburb -

A slum area on the outskirts of the city, looks to green though..

A slum area on the outskirts of the city, looks to green though..
