TheDR, on 12 Sep 2010, 14:56, said:
Chyros, on 12 Sep 2010, 12:32, said:
Well, GameServers, a I know from experience, IS a very respectable provider, but I'm still skeptical on some points. First of all, GameServers isn't small, but I'm not sure if it can handle the full volume of a Call of Duty game suddenly. Second, and much more worryingly, the servers are still based on VAC, which doesn't do jack shit. Third, having admins is only as good as the admins themselves are. With VACs inevitable flood of hackers, being able to boot someone yourself is of course great, but with a flood of hackers comes a lot of suspicion, and if there was a kick or ban option in MW2 I probably would've been needlessly booted several dozen times
. So really, if you want it done well, you need your own server - you can't rely on stuff like Punkbuster anymore here.
From my experience VAC works fine in TF2 (i have met only a handful of hackers in the 600 hours i have spent on that game), i think it's the dev's implementation of VAC in MW2 that was rubbish. Unless there really are that many more hackers in MW2. I guess in a game like MW2 where winning and leveling up is everything, hackers are more likely to be prominent, no real data to back that up though
Hackers in MW2 are very rampant, you will encounter one or more in one in every three games, I'm estimating. VAC doesn't work for it because 1) it never works on the spot; it was designed to wait for a couple of weeks and lure hackers into a false sense of security, but this does still mean the hacker won't be stopped from ruining your particular game, and 2) because there is a standalone application that works as a data extrapolator for MW2 which simply uses a Windows Vista screen overlay to display the positions of the enemies that it calculates from the game's output files, and 3) VAC Chaos will disable VAC anyway so its presence doesn't matter at all. Really, these factors could apply to any game you put VAC in, not just MW2. It's easier to do it for other games that are based on the same engine though, like BO.
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I won't be getting this game; i don't think i will ever get a COD game that has loads of killstreaks in it, i find they break the whole idea of a FPS.
If you don't like killstreaks, you don't have to withhold from buying it altogether - MW2 features a new set of gametypes that are free from killstreaks, for example, and I'm guessing BO will pick up on that
. In fact, the Wager Matches won't feature them, come to think of it.
Wizard, on 12 Sep 2010, 15:02, said:
The option for dedis does appeal to me
Well, to me too, that's for sure, it's just that even dedis have their disadvantages IMO, even though they are still far superior to the matchmaking system IW yoinked off the consoles.
Edited by Chyros, 12 September 2010 - 13:28.