Reading all the compliants about assualt rifle ruling the battlefield, let me have some input on it.
ARs are meant to be adaptable to all situation with relatively high efficiency at each role.
That being said so, its a weapon that is "jack of all trade, but master of none". At CQB situration, AR are too large compared to SMGs and too heavy compared to SMGs, therefore the time to get the gun on target and firing will be longer.
But in game, not matter how long your weapon is, it will never get stuck. Making the first advantage useless. In real-life, even being shot at close range will at least harm you enough to lose aim, but in-game its more like who does most "damage" will win, instead of who get the first shot. Making the second advantage unless once more.
On to LMGs, the LMGs are meant to be bipod deployed SUPPORT weapon. Where in game you don't really suppressed by gun fire, but you really do in real life. Therefore other than the large mag, its pretty useless in-game, (not to say, pretty impossible to run and shoulder with it).
Sniper rifles, yes... You can snipe with an ACOG in ranges like that in-game. What is the whole point of them? Is there any situration were that you are shooting over 600m, and the AR have more realistic MOA? I think not.
That is why I prefer WWII shooters if possible, where the difference between SMG, rifles, sniper rifles and MGs are more obvious. (Unless I get to use an STG44, where its is pretty much most powerful all round weapon in that era)
Edited by ΓΛΡΤΘΓ, 14 November 2010 - 15:29.