Deus Ex: Human Evolution
TheDR
18 Nov 2010
I really hope you can play 1st person only, i hat games where it switches preservative.
SquigPie
18 Nov 2010
"Penetrate the Penthouse"
*giggle*
Anyway,when I saw the ability/inventory screen I nerdgasmed! scratch that, EVERYTHING made me nerdgasm, from graphics to explosive pistol rounds.
*giggle*
Anyway,
Chyros
18 Nov 2010
Sgt. Rho
18 Nov 2010
Did I spy HL2 Magnum there? You know, the huge-ass revolver that roflpwns everything?
Camille
18 Nov 2010
Alias
19 Nov 2010
The Revolvers in Fallout 3 sucked balls. 
The New Vegas ones make up for it though.

The New Vegas ones make up for it though.
TehKiller
19 Nov 2010
Well its natural for the one in Singularity to suck since you are supposed to use it a total of 2 minutes before grabbing a rifle

SquigPie
19 Nov 2010
Ion Cannon!
19 Nov 2010
Heres to hoping square enix don't fuck it up, though everything I've seen so far I love.
SquigPie
19 Nov 2010
From Wikipedia:
Was mad at first over "Regenerating health" seeing as it is a bad gimic that every fps has to use nowadays, but now I see what they mean.
Sorry TheDR, no perma-first person for you :(
So tell me, the game is supposed to be able to Pacifist Run (having to only kill bosses), are you gonna be all talky-sneaky or stab-stab-stabbity-dakkadakka?
Edited by SquigPie, 19 November 2010 - 18:46.
Quote
In a controversial departure from previous titles in the series, Human Revolution will use a regenerating health model. This change was made because the developers didn't want players to get into a situation where they were unable to progress due to low health, and would be forced to "scrounge for med packs.
They see this scrounging behavior as breaking the flow of the game when one retreats to search the entire level for medical supplies. They believe their regenerating health model will still encourage tactical and strategy forming retreats, but not to the extent where the tension and flow of the game is disrupted.
They see this scrounging behavior as breaking the flow of the game when one retreats to search the entire level for medical supplies. They believe their regenerating health model will still encourage tactical and strategy forming retreats, but not to the extent where the tension and flow of the game is disrupted.
Was mad at first over "Regenerating health" seeing as it is a bad gimic that every fps has to use nowadays, but now I see what they mean.
Quote
Human Revolution is primarily a first person game, but will feature a contextual third person viewpoint when using the cover system, certain augmentations, or closeup instant-kill moves.
Sorry TheDR, no perma-first person for you :(
So tell me, the game is supposed to be able to Pacifist Run (having to only kill bosses), are you gonna be all talky-sneaky or stab-stab-stabbity-dakkadakka?
Edited by SquigPie, 19 November 2010 - 18:46.
TheDR
19 Nov 2010
SquigPie, on 19 Nov 2010, 19:36, said:
Quote
Human Revolution is primarily a first person game, but will feature a contextual third person viewpoint when using the cover system, certain augmentations, or closeup instant-kill moves.
Sorry TheDR, no perma-first person for you :(
I have already read the Wiki page, but i don't trust it. Also it's very vague and doesn't rule out the option of a 1st person only mode.
I'm not particularly hopeful that it will include a 1st person only mode, but that wiki entry definitely doesn't rule it out.
Chyros
19 Nov 2010
Personally I think the health regen system is one of the things that sets modern FPS games apart from old and outdated FPS games. Health pack systems sucked IMO, and interfered with game fluidity. I'm glad they put a regen system into this game.
TehKiller
19 Nov 2010
Health regen sucks because it ruins the fluidity of the game by making it too easy. I'll go as far as saying that even Halo's retarded health system is better than regenerating health
BeefJeRKy
20 Nov 2010
Personally, I like Halo Reach's combination of health packs and a regenerative shield. Also I hope the game can choose third person view at the right moments. Cover and the instant-kill moves shouldn't be disruptive, but I wonder what they mean by the augmentations.
Sgt. Rho
21 Nov 2010
Stuff like the swords he has in the forearms, so when he packs them out to stab a guy with his elbows for example

Golan
25 Nov 2010
The health regeneration aug (seriously, who took the other one?) was what made DX1 so much fun so I don't see much of a problem with it being an out-of-the-box feature for the PC.
Edited by Golan, 25 November 2010 - 21:23.
Edited by Golan, 25 November 2010 - 21:23.
Kalo
25 Nov 2010
If it's as much as a time vampire (And a fun one at that) as the second and first ones were, I think I can get past the removal of health packs.
TheDR
08 Dec 2010
It makes me want the game even more (well, i guess thats good advertising for you).
I think i will just have to get over the third person bits, I'm sure it won't be too bad and maybe someone will be able to mod it
Health packs i don't care about. I don't mind both systems and like Golan said, everyone picked the health regeneration augmentation in DX1.
I think i will just have to get over the third person bits, I'm sure it won't be too bad and maybe someone will be able to mod it

Health packs i don't care about. I don't mind both systems and like Golan said, everyone picked the health regeneration augmentation in DX1.