New Version released
#1
Posted 09 June 2010 - 08:43
if you wan to play the new version of the mod go and download it here:
http://www.moddb.com/mods/the-end-of-days/...of-days-beta-05
Have a nice play
#2
Posted 09 June 2010 - 17:33
Megaupload.com
#3
Posted 09 June 2010 - 18:28
- first of all the skins. Imo you should sharpen the main texture as well as the MIP maps of it. The current camo color along with the brown theme makes details invisible. Basicly you end up building a box with verry little to no detail on it unless you zoom close to the unit.
- gas rafinery. The structure is freekin huge, yet it generates very little power. This is important, because having a huge terrain size it reduces alot the number you can build. I suggest decerasing either it's size, or increasing it's power output ( maybe add a per/object upgrade that increases power output by 50% ).
- bunker defense - this must be the weakest, most pointless defense ever - sorry but imo this is how it stands. A single tank can almost destroy it. It's range is very low and the missile speed and low fire rate make it useless against most armored targets. I would really suggest increasing both hp and range to actualy make it worth the investment. also 5 power ?! Way to much imo.
- Thor AA defense - this structure should not have attack_needs_line_of_sight . It only attacks air targets so it won't clip with other buildings, and to be hones, i don't see why an AA only defense shouldn't fire from behind other structures. It simply makes it useless. Also it requires 5!? power. Is it really worth that. It can barely hit a plane in time and the missile speed is insanly low. At most it should require 2 or max 3 power but 5 ?! And it's HP are once again to low.
- Radar structure comes a bit to late, considering the current construction times. Imo it should be available directly after the supply center. Once USA will be available, this will give russia a huge weakness.
- missile trails - they look really strange atm. Imo you should use engine flare effects less intense, and a smoke trail less dense and a bit more realistic ( shockwave's GLA missile trails would look really good for this imo, or something similar to that ).
This is it for now. The mood looks great, and plays overall really good. I can't wait for usa and gla. Also as a sugestion, since you said russia will replace china, try to use some stuff from the chinese arsenal for russia. Like propaganda effects, mines or nuclear tanks/warheads . Good luck, and have fun .
Edited by Anubis, 09 June 2010 - 19:11.
#4
Posted 09 June 2010 - 20:12
#5
Posted 11 June 2010 - 07:33
#6
Posted 12 June 2010 - 11:41
Edited by DR. Rai, 12 June 2010 - 11:42.
#7
Posted 12 June 2010 - 12:39
#8
Posted 13 June 2010 - 08:35
http://www.moddb.com/mods/the-end-of-days/...eod-05-patch-01
Read whole description
Mega upload link:
Megaupload.com
#10
Posted 06 July 2010 - 07:59
#11
Posted 07 July 2010 - 16:58
#12
Posted 08 July 2010 - 03:16
#13
Posted 08 July 2010 - 09:47
BTW Russia with sub-systems is good enough for me.
Wonder if this will solve the "faction limitations" problem.
DeviantArt
*RWUAAARAAUGHRWAGH!!*
--------------------------
"I am an artist of daydreams. With just a little material, be it a picture, audio or a simple thought, it could fuel a derivative masterpiece."
And I also do Walfas Comics...when I feel like it.
#14
Posted 11 July 2010 - 23:26
(Multiplayer gameplay which for most of you Won't notice) however he does.
Also TEOD5 has a massive amount of new cameos and a brand new units so just play with it.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users