A really, really, really long overdue patch to the notoriously buggy version 0.5 of the Crazy Mod. Fixes numerous graphical issues, such as the broken Hover SCUD Launcher and the old Lead Beam. Also adds new units, more details below.
Download the Crazy Mod Version 0.55 Patch Now
FileDen Mirror
How To Install:
- If you haven't already, download Crazy Mod version 0.5 here, and install it like you would normally. Just copy/paste the CrazyMod.big file into your C&C Generals Zero Hour directory.
- Copy/paste the 00CrazyMod.big file from the downlaoded ZIP file into the same place as the other file.
- Run C&C Generals: Zero Hour as normally. To uninstall, just delete those two files.
Complete Change Log:
Bug Fixes:
* Scud Launcher Launcher bug fixed.
* Hover SCUD Launcher Fixed.
* Gattling Nuke Cannon weapon re-made for balance. No longer fires 30 shots per second.
* Lead Beam ineffectiveness against infantry fixed.
* New Lead Beam model, far superior to the old one.
* Stealth ability removed from Stealth General's RPG Trooper, which originally caused it to break the campaign.
* Buzzsaw Paladin's speed increased.
* Shockwave effect from MRLS rockets decreased.
* Bike Squad cost increased to $2500, and number of bikes decreased from 8 to 6.
New Stuff:
* Lead Beam given to China. (Was Tank General's)
* Gattlinglord given to China Tank General. (New Unit)
* New Emperor Overlord model.
* Monster Technical given to GLA Demo General. (New Unit)
I've been dead for entirely too long now, so I'm trying to get myself back up to speed with Zero Hour modding again. Again, more mirrors will become available as soon as possible, including the ModDb mirror, which is still awaiting validation. Hopefully the FileDen mirror will last long enough for now.
Also, if you find any bugs, no matter how small, post them in this thread here. As of right now, there's already been a bug found in this release. *facepalm*
-Jordan
Edited by Jordan, 25 June 2010 - 03:31.