Bug Reporting Thread Version 0.55
Jordan
25 Jun 2010
This is the thread to report any bugs you find in the Crazy Mod Version 0.55. See below for a list of known bugs to be fixed in the next version. If there are enough, or if there is a critical bug, I may just end up making a patch for my patch for my version 0.5 of the Crazy Mod.
List of Known Bugs:
- Buzzsaw Paladin does not attack when given an attack move command.
- The barrels of the Emperor's Gattling Cannon upgrade are not visible. Maybe they spin so fast you can't see them!
- Major Nuker's radar icon does not have the crosshair indicating it is a hero unit.
- Terromahawk and Nunchaku tank still in-game, intentionally though. They might not be kept in the game unless something can be done with them.
- Fan Truck does not leave a hull when destroyed.
- Lead Beam does not leave the correct hull when destroyed.
- MRLS shows the Black Napalm upgrade even though it has no bonus from it.
- MRLS does not leave the correct hull when destroyed.
- Gattling Nuke Cannon barrels do not spin.
Keep up the hunt!
-Jordan
Edited by Jordan, 30 June 2010 - 18:10.
Su8perkillr
25 Jun 2010
Terromahawk is still there, I thought you'd delete it.
No forward propulsion of target when a fan truck is ordered to attack ground.
No fan truck husk.
Nunchaku tank still there.
No shaking screen when firing the lead beam when screen is positioned like this :

Number of downloads: 32
Lead beam has gattling tank husk.
Nookah + Helix sometimes gives odd bugs, that show the stream of radiation, but doesnt show the field.
First upgrade slot on Helix is empty (nuke general)
Nookah doesnt have the crosshair hero sign.
Edited by Su8perkillr, 25 June 2010 - 13:05.
alax
26 Jun 2010
alax
26 Jun 2010
alax, on 26 Jun 2010, 0:04, said:
Jordan, on 25 Jun 2010, 3:18, said:
i'll try to get my pics up to show you exactly whats going on...
ok found the best one to show you

as you can see the gattling cannon's muzzle flash still shows up but the barrels dont
alright heres the pic of the emperor
Rai
29 Jun 2010
1. MRLS for Infantry general:
1. Has a Black napalm upgrade Icon.
2. When it is destroyed, it leaves an Inferno cannon hull.
Jordan
30 Jun 2010
The MRLS, instead of exploding on the ground, will now pop up into the air and explode, sending tires and scrap flying everywhere, like the GLA Rocket Buggy. They are actually very similar units anyways, small missile-launching bouncy wheeled platforms.
Generals descriptions are screwed up and list units not currently in the game, because I had to convert from the terrible generals.csf format to the much better generals.str format. I originally had a .csf file for the early versions, and switched over for the later versions, but I had to backwards convert a generals.str file for early versions, and some things didn't get un-updated.
The Gattling Nuke Cannon must not like the new clipped weapon. I changed a couple things, so now the barrels automatically start spinning after it deploys. This was a bit confusing, and took a while to figure out what was wrong.
Major Nuker crosshair is a easy, 2-second fix, but fixing the radiation streams from a Helix might not be possible. Put some toxin rebels in a helix, and you will probably see the same exact problem, since I based the radiation weapon off of it.
The Nuke General's helix doesn't have anything in the first upgrade spot because that is where the Black Napalm upgrade would go. Maybe a blank upgrade box could be made to fill in those empty spaces for all units. The upgrades are where they are because that is the same for all helixes.
I need to destroy every new unit in the game, and see which ones still don't show the correct hull when destroyed. I was a bit lazy when I started off.
-Jordan
WarMenace
30 Jun 2010
Jordan
30 Jun 2010
But, there is a way. Because the patch introduces new coding such as the disguised conditionstate for when bomb trucks disguise as a unit, you have to remove certain coding in order to run a patched mod on unpatched Zero Hour, as it doesn't recognize the new coding, and generates an error.
In americavehicle.ini, airforcegeneral.ini, lasergeneral.ini, and superweapongeneral.ini, you need to find the Avenger's art coding. You should see the following coding:
;When a bombtruck disguises as an avenger, show the turret! ConditionState = DISGUISED Model = AVAVNGER ShowSubObject = TURRET01 End ConditionState = REALLYDAMAGED DISGUISED Model = AVAVNGER_D ShowSubObject = TURRET01;Hide controlled turret End
Delete this coding for all four avengers, and you should be able to run Crazy Mod on an unpatched Zero Hour. If not, open worldbuilder, and see where it has issues, and delete or replace coding as necessary.
In the Crazy Mod 0.6, there is a file called AmericaAvenger.ini, which has all the coding for all four avengers. This should make things easier.
-Jordan
Edited by Jordan, 30 June 2010 - 18:25.
CJ
04 Jul 2010
R3ven
04 Jul 2010
CJ, on 4 Jul 2010, 17:58, said:
AI abuses laser lock extremely.
Jordan
04 Jul 2010
-Jordan
Edited by Jordan, 04 July 2010 - 23:55.
CJ
05 Jul 2010
Huhnu, on 4 Jul 2010, 23:34, said:
CJ, on 4 Jul 2010, 17:58, said:
AI abuses laser lock extremely.
I thought laser lock bug worked only on vehicles? D:
Zhao
05 Jul 2010
CJ, on 5 Jul 2010, 6:06, said:
Huhnu, on 4 Jul 2010, 23:34, said:
CJ, on 4 Jul 2010, 17:58, said:
AI abuses laser lock extremely.
I thought laser lock bug worked only on vehicles? D:
Nah keep *as is , the AI is still weak.
Edited by Aaron:Wii, 05 July 2010 - 07:52.
n5p29
05 Jul 2010
Aaron:Wii, on 5 Jul 2010, 13:33, said:
CJ, on 5 Jul 2010, 6:06, said:
Huhnu, on 4 Jul 2010, 23:34, said:
CJ, on 4 Jul 2010, 17:58, said:
AI abuses laser lock extremely.
I thought laser lock bug worked only on vehicles? D:
Nah keep *as is , the AI is still weak.
yet, it's still disturbing to see. they even didn't animated at all.
Destiny
05 Jul 2010
CJ, on 5 Jul 2010, 14:06, said:
Huhnu, on 4 Jul 2010, 23:34, said:
CJ, on 4 Jul 2010, 17:58, said:
AI abuses laser lock extremely.
I thought laser lock bug worked only on vehicles? D:
The AI can LL on practically almost EVERYTHING...buildings and people, too.
CJ
05 Jul 2010
Destiny, on 5 Jul 2010, 15:33, said:
CJ, on 5 Jul 2010, 14:06, said:
Huhnu, on 4 Jul 2010, 23:34, said:
CJ, on 4 Jul 2010, 17:58, said:
AI abuses laser lock extremely.
I thought laser lock bug worked only on vehicles? D:
The AI can LL on practically almost EVERYTHING...buildings and people, too.
Well, I didn't know that... In fact I never saw this bug despite playing a lot against the AI with many different mods... I only heard some players complaining about it sometimes

Destiny
05 Jul 2010
CJ, on 5 Jul 2010, 22:36, said:
Destiny, on 5 Jul 2010, 15:33, said:
CJ, on 5 Jul 2010, 14:06, said:
Huhnu, on 4 Jul 2010, 23:34, said:
CJ, on 4 Jul 2010, 17:58, said:
AI abuses laser lock extremely.
I thought laser lock bug worked only on vehicles? D:
The AI can LL on practically almost EVERYTHING...buildings and people, too.
Well, I didn't know that... In fact I never saw this bug despite playing a lot against the AI with many different mods... I only heard some players complaining about it sometimes

I'm still waiting for my first experience of the LL bug

n5p29
07 Jul 2010
Lead Beam have a weird big circle shadow thing that rotating/orbiting around the barrels when attacking. you only can see this from the front side.
Jordan
07 Jul 2010
-Jordan