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#176 NergiZed

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Posted 27 September 2010 - 21:07

View PostDutchygamer, on 27 Sep 2010, 12:50, said:

That is why I want the KV2: big gun, big armor, and cool design (who ever thought of slapping a 152mm howitzer turret onto a tank :)).


KVs are actually pretty shitty in terms of armor for a heavy tank, but it's hilarious sillouette (my friend said it looked like some sort of land-submarine when he saw the KV-2 turret crest over a hill) and it's monster cannon makes it fun. It actually gets pretty fast when you train up your crew all the way, my KV can reach speeds of 34 kph in fairly decent time, which is good considering I generally just use ramming speed to kill smaller, or partially damaged tanks.

It's certainly a different style of play, I for example REALLY have to line my shots up (800 credits a piece makes for some very expensive shells) and for thge next half minute I spend my time behind a barn reloading and hope that arty can't hit me.

In other news, US tanks are coming out in the next patch. At first I was like 'meh' because Us tanks are pretty boring, but then I saw this:

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Looks like the loltractor has an ugly cousin. :D

#177 Sgt. Nuker

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Posted 27 September 2010 - 21:24

That US tank doesn't look that bad. True, it's not the best looking tank, but hey, there are worse out there.
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#178 CJ

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Posted 27 September 2010 - 21:33

I'm actually waiting for the American tanks to be released to start playing again :)

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#179 Sgt. Nuker

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Posted 28 September 2010 - 00:34

Why not play now and store up experience? There's talk on the forum about there being another soft-wipe, so why not grab up all you can? The other idea that was originally tossed around is that there would be no wipe at all, which is nice if you like the stable of tanks you have now, but that would mean that the lowest tier US tanks would not be evaluated correctly because they'd be "thrown to the lions" as it were with tier 9 and 10 tanks.
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#180 R3ven

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Posted 28 September 2010 - 00:37

The Devs said they wouldn't do any form of wipe, which I thought wouldn't be the smartest idea, but hey, it's a beta for a reason.

Can't wait to try the US Tanks out nonetheless.

#181 Kaido

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Posted 28 September 2010 - 20:17

More patch info!

- Fixed minors error with re-training.
- In the info window of a tank added description of the tank (so far for german and soviet vehicles only).
- Added voice announcements when crewmen are damaged.
- In the info window of a tank added description of the crew.
- Limit on display of number of medals increased from 99 to 999.
- Under button “Battle!” added description of the current battle mode.
- Fixed wrong display of percentages for wins and losses in some cases.
- Added new graphic post-effects. This feature has become possible due to new game engine version.
- Executable file renamed to WorldOfTanks.exe

- 2 new maps: Komarin and Cliff.
- Adjusted speed of burning of all tanks during the fire. Now the tank will burn at about 5% of durability per second.
- Fixed collision-model of tank "Tiger I". Significantly decreased size of turret rotation mechanism.
- Balance and vehicle tweaks:
• StuG III, VK1602, SU-76 - decreased tracks repair time.
• StuG III - added rammer.
• Grille price increased from 140400 to 147100 credits.
• BT-7 - increased traverse speed for both suspensions by 4 deg/sec. 7% accuracy increase for the 2nd suspension added.
• Fixed truck rotation on SU-14.
• SU-26 – weakened platform rotation mechanism.
• PzIV – Hummel upgrade cost increased from 34220 to 35400 experience.
• KV - S-51 upgrade cost decreased from 144730 to 127320 experience.
• VK3002DB the 2nd suspension upgrade cost decreased by 4000 experience, total VK3002DB - Panther upgrade cost increased by 4000 experience.

Tech trees
Correct one but in Russian :)
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Incorrect version, but to understand the Russian one a bit
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ETA of the major update is 3-4 weeks

Source

Edited by Drag#!, 28 September 2010 - 20:18.


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#182 NergiZed

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Posted 28 September 2010 - 21:18

Oh boy, less than a month till more epic tanks and new maps.

#183 R3ven

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Posted 28 September 2010 - 21:22

View PostNergiZed, on 28 Sep 2010, 17:18, said:

Oh boy, less than a month till more epic tanks and new maps.


Yays! :) !

#184 Kris

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Posted 29 September 2010 - 10:31

YES! Can't wait for the new patch :) !







#185 Sgt. Nuker

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Posted 29 September 2010 - 21:55

There are some good things in the pipeline for this game it looks like. Each update gets a little better than the first. Shame that there won't be the M-26 when the US tree is made available :)
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#186 CJ

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Posted 29 September 2010 - 22:10

If you want my opinion, they pretty much fucked up the game when they put the Tier 2 tanks in battle with the tier 3 and 4 ones...

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#187 NergiZed

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Posted 30 September 2010 - 00:20

View PostCJ, on 29 Sep 2010, 18:10, said:

If you want my opinion, they pretty much fucked up the game when they put the Tier 2 tanks in battle with the tier 3 and 4 ones...


Oh that's fine man. You can't take an assertive role when your the low-tier guys, but you generally can lend some support to the overall effort. Hell a skilled play with a good crew and maxed out tier 2 tank could best a tier four tank. I've even killed a 20% IS-2 (tier 8) in my KV (tier 5) once.

Hell, my little T-46 (tier 3) has seen tier 9 tanks and lived. It's not hard since my crew is all at 100%, and my tank can hold a speed of 55 kph. Hell, give it the chance and it'll pop your high tier artillery. (It pretty much get one-shotted by anyone who can hit me as it only has 15 mm armor all round. But I can see whoever sees me, which means our arty can destroy whatever I see)

Also, for those bottom tier tanks in high tier battles, you get SHITTONS of xp if you do remotely well.

Edit:
But I will agree that a light tractor versus a IS-7 is gonna contribute exactly zilche to the effort to kill it (unless it sacrifices itself to block it's path so the arty get get a less obile target). btw, I've seen this happen once, funnily enough, the low-tier (everything was 8 and below) swarm killed the IS-7. The Light Tractor was my roommate and he plinked away at the IS-7 achieving nothing.

Edited by NergiZed, 30 September 2010 - 00:26.


#188 CJ

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Posted 30 September 2010 - 00:35

All right, then explain to me why my maxed out Bison with all the crew being trained to 110% and even equipped with the 300K upgrades isn't able to destroy any higher tier enemy? The only thing I was able to do was to immobilize enemy tanks by shooting their threads, whenever the shell landed on the actual tanks, it just bounced away doing no damage...
Also, moving the servers to the US is just awful, I can't get a ping below 180 now D:!

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#189 NergiZed

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Posted 30 September 2010 - 02:20

I've been pretty heavily damaged by low tier artillery before, once I got a good 10% taken out by an enemy Wespe in my KV, then I caught on fire. I think you need to do some calculations though, see if you're tank even has enough penatration to do actual damage.

In all honesty though, I think you issues stem from the server issues. I can't believe you're still playing arty when you've got crappy ping like that; I probably couldn't hit the wide side of a barn with ping like that.

Also, Arty are less versitile in general. I mean, my T-46 can kill high tier arty given the chance, but I'd never be able to do anything more than scout out and scratch the paint on high-tier tanks. Ironically, it's not even economical for high tier enemy artillery to shoot me. :)

Edited by NergiZed, 30 September 2010 - 02:21.


#190 Sgt. Nuker

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Posted 30 September 2010 - 04:35

I don't know why your Bison can't hurt higher tier enemies, but I've seen a Bison get 4 kills in a fairly high tier match (mostly tiers 5-8). If I also remember right, the Bison was the only one in its tier, which makes it even more amazing. So for your Bison not to be able to do any real damage in a higher tier match, that's quite odd. Your shells should have been penetrating considering the armour on the top of the tank, even the most heavily armoured tanks, is the thinnest. Often, the armour up top is no thicker than 20-30mm, which even HE shells can pierce.

Speaking of "amazing", my IS is currently equipped with the D10T 100mm. It doesn't do much damage compared to the D-2-5T and the D-25T 122mm, but to its credit, it does fire faster and has the same armour penetration values as both 122mm cannons. That being said, I've never one-shot a T-44 with either 122mm. However, I have done so with the D10T. Not once, but twice, on two separate occasions, different maps, and on the most recent event, while the T-44 was on the move.
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#191 NergiZed

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Posted 30 September 2010 - 12:59

I'm so bloody close to an IS right now. just 15k xp and 30k creds away from victory~!

#192 Sgt. Nuker

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Posted 30 September 2010 - 14:16

The IS is such a huge leap forward over the KV series it's not even funny. Stock the IS isn't bad, bit it's nowhere near what it can be. Fully upgraded you can threaten tier 8, 9, and 10 tanks (and in some cases, win). As soon as you can, drop the 85mm nonsense and get the D10T 100mm. It has the same penetration as both 122mm's, but it has a higher RoF. The downside is that it doesn't deal as much damage per shot, but when you can fire 5 shots for roughly the same amount you can fire 1 of the 122's, you may not mind as much. You can also carry 36 rounds of 100mm ammo as opposed to 26 rounds of 122mm ammo. Either way you look at it, the 100mm makes up for its "short-comings" by being cheaper and faster to operate. Because it's cheaper to use, the IS with the D10T becomes a great money farming tank. For a heavy it's quite nimble and with a good crew, will reach top speed much faster than a KV could ever hope to.

You will love your IS, I'm sure of it. I've kept mine even though I've moved on to the IS-3 (which is a completely different beast).
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#193 NergiZed

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Posted 30 September 2010 - 16:30

I hope the IS makes me money, 'cause my KV-3 loses money on some matches (though on average, it makes me a shitton, but not as much as my KV(-2))

I hear you always complaining about how you lost some money and matchest that we play together and it's almost worrying, hopefully you were referring to your IS-3 and not the IS.

#194 Dutchygamer

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Posted 30 September 2010 - 18:00

The IS was always a major improvement over the KV. It where both heavy tank series. Iirc, they may even be the same series, only because the general the KV was named after was negative over Stalin, the renamed it to IS (Russian for Josef Stalin).
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#195 Sgt. Nuker

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Posted 30 September 2010 - 19:21

You can and will make money with your IS. The times I lost money were when I was using the D-25T and had a bad game. More often than not though (way more often in fact), I've made money with my IS. Like I mentioned earlier, I've been using the D10T 100mm and that has helped out significantly. You might not make as much money with your IS as you did with your KV-2, but you will make money nonetheless. I've had several games where I've kept over 30k after repairs and ammo. Most of the time though you'll make or should make somewhere in the 13-17k range.

Concerning my IS-3, yes, I've list money a bit more often than I've made it. However, there are several attributing factors to this, the most apparent would be that it is mostly stock and therefore about as agile as a concrete wall. The ammo is another liability, costing over a grand to fire because to be competitive, the IS-3 needs to use the 122mm it comes equipped with. It's also more expensive to repair because, let's face it, the IS-3 is tier 8, so things start to get a bit salty. If things get too pricey though, I'll just lean on my trusty IS-2. :)
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#196 NergiZed

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Posted 30 September 2010 - 23:13

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IS ACQUIRED!

#197 Sgt. Nuker

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Posted 01 October 2010 - 01:59

I can't say this enough, but, keep your IS, even after you've "outgrown" it, as it continues to be useful long after you've moved on to the higher tiers. Use it to farm credits or xp that you can then transfer for free xp. This is mostly because there are so many tier 8, 9 and 10 tanks roaming the battlefield and the IS is equipped well enough to threaten and/or kill those high(er) tier heavies.

Something to keep in mind when using the IS. Even though the IS is a "heavy" tank and has 1210 health (1230 with the upgraded turret), it is still a support tank. With a top speed of 34kph, it is a fairly fast heavy, and it is rather nimble (more nimble than some mediums).The fast firing 85mm's are good for lesser threats, but given that you're now in a middle tier heavy tank, you'll likely be thrown up against Tigers, Panthers, SU/ISU-152's, Ferdinands, King Tigers and IS-3's (along with occasional IS-4's, VK4502's, IS-7's and the Maus). All of these potential targets require a bigger gun to tackle. The 100mm is a support gun, even though it packs more punch than the 85mm's and has much greater penetration. However, it lacks the knockout power that the 122mm's possess, so it is best if you pilot your IS with a few teammates rather than trying to go Rambo and get yourself killed in the process. That being said, the 122mm's lack the RoF to make an effective dogfight gun and if you attack anything less than a T-34, you're wasting your ammo and credits.
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#198 NergiZed

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Posted 01 October 2010 - 02:11

Ja. I generally don't Rambo unless I'm 'That guy'. Even then I'm pretty careful about arty and what not. I'll probably get both the 100mm and the 122mm eventually (100mm first obviously). As much as I like accuracy and RoF and whatnot, I've gotten used to my KV(-2)'s playstyle of firing off one really powerful shell every now and then, instead of the fast-firing sniping stuffs that don't do as much damage.

But yeah, the IS seems like a keeper, so is my KV and for some reason, I liked my T46 so much that I still keep it around. (nimbly zooming around the map at 58 kph is a nice change from the lumbering monstrosities that I normally drive).

My next goal is the S-51, but I'll only really concentrate about that when my IS is a little bit more upgraded and when the next big patch is implemented (which knocks off 20k xp off the requirments!).

#199 R3ven

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Posted 01 October 2010 - 02:45

Overlord said:

If you mean this 0.5.5 minor update, it can be released quite soon, since ETA of the major update is 3-4 weeks.

0.6.x / 0.7 update is being assembled at the moment. Then goes QA testing, supertest stage, and finally the patch will be released both here and in Russian version.



The 0.5.5 update has:

Quote

• 2 new maps: Komarin and Cliff.
• Adjusted speed of burning of all tanks during the fire. Now the tank will burn at about 5% of durability per second.
• Fixed collision-model of tank "Tiger I". Significantly decreased size of turret rotation mechanism.
• Balance and vehicle tweaks:
• StuG III, VK1602, SU-76 - decreased tracks repair time.
• StuG III - added rammer.
• Grille price increased from 140400 to 147100 credits.
• BT-7 - increased traverse speed for both suspensions by 4 deg/sec. 7% accuracy increase for the 2nd suspension added.
• Fixed truck rotation on SU-14.
• SU-26 – weakened platform rotation mechanism.
• PzIV – Hummel upgrade cost increased from 34220 to 35400 experience.
• KV - S-51 upgrade cost decreased from 144730 to 127320 experience.
• VK3002DB the 2nd suspension upgrade cost decreased by 4000 experience, total VK3002DB - Panther upgrade cost increased by 4000 experience.


All I can say is w00t.

#200 Kaido

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Posted 01 October 2010 - 04:45

View PostR3ven, on 1 Oct 2010, 5:45, said:

Overlord said:

If you mean this 0.5.5 minor update, it can be released quite soon, since ETA of the major update is 3-4 weeks.

0.6.x / 0.7 update is being assembled at the moment. Then goes QA testing, supertest stage, and finally the patch will be released both here and in Russian version.



The 0.5.5 update has:

Quote

• 2 new maps: Komarin and Cliff.
• Adjusted speed of burning of all tanks during the fire. Now the tank will burn at about 5% of durability per second.
• Fixed collision-model of tank "Tiger I". Significantly decreased size of turret rotation mechanism.
• Balance and vehicle tweaks:
• StuG III, VK1602, SU-76 - decreased tracks repair time.
• StuG III - added rammer.
• Grille price increased from 140400 to 147100 credits.
• BT-7 - increased traverse speed for both suspensions by 4 deg/sec. 7% accuracy increase for the 2nd suspension added.
• Fixed truck rotation on SU-14.
• SU-26 – weakened platform rotation mechanism.
• PzIV – Hummel upgrade cost increased from 34220 to 35400 experience.
• KV - S-51 upgrade cost decreased from 144730 to 127320 experience.
• VK3002DB the 2nd suspension upgrade cost decreased by 4000 experience, total VK3002DB - Panther upgrade cost increased by 4000 experience.


All I can say is w00t.

Late a little? :)

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