

World of Tanks
#351
Posted 07 January 2011 - 11:19
#352
Posted 07 January 2011 - 12:30
Magma, on 7 Jan 2011, 3:55, said:
CoLT, on 7 Jan 2011, 9:51, said:
I'm pretty new to this game, but id say play with your T-34 or is Matilda higher tier? i get sometimes more than 2 300 exp a match (doupled, cos of somesort of achievement; like STEEL WALL: suffer potential of 1000 points of damage in a match. you heard me... with a T-34) if im really lucky.
so the bigger tier you play, the bigger your exp pool a match is.
Also when my T-34 goes boom in a match, i just quit and go to new game with either my A-20 or BT-7, both are on ELITE status so i can gather little bit of extra exp.
Also, a small question for more expierenced WoT players:
Do you also think this game's balance is way too... well, unbalanced? i've been in a matches with my A-20 with Tiger II's, JS-3's and T-44's. I love WoT for it's fast paced matches and it's arcade/realism mix, but it makes me sad to see my T-34 in rubbles always when there's Tiger's in the field, one or couple i can understand, but sometimes it goes way off the charts.
@ Colt, there's really not much you can do besides play better and chose better tanks and armaments that suits your play style. Though if you want extra exp, the T-34 is a good bet, the problem is that it's harder to elite because you need to upgrade it for both the Su-85 and the T-34-85. Playing as artillery used to be able to net you more exp, but with the artillery nerf of the recent patch, not as much. However, I can still sometimes get 1500~2000 in my maxed out S-51.
@Magma, the doubles is part of daily doubles, in which you get doubled exp for the first victory for each tank for each game. You don't get any bonuses for getting acheivements (besides the normal exp you get for playing better). Also it's easy to get steel wall in a T-34, as it's got mad slopes and ricochets a lot of things. Higer tiers does not always equal bigger exp, it generally does, but not always. For example, I once got 800exp (then doubled to 1600 exp) on my AT-1, which is tier two. (I did incredibly well, 6 kills single-handedly capped the base).
A-20 is a scout, which means it's not your job to fight, but rather to see. Once the artillery (and TDs and rock-humping heavies) are in position, it's your
job to look for a route to the enemy base with the least enemies (flank them), get to the enemy base and look for which bush the artillery is hiding. Once the enemy artillery is found, usually a counter barrage from your own artillery will follow. If you're a really good scout, you can even kill an artillery or two with your gun. A scout going full-speed will do massive ramming damage to most artillery. Scouts also generally have very high stealth values (a hidden stat), so when you're going towards an enemy base, always try to go through a Forrest or bushes. Also, avoid driving in a straight line, especially when enemies see you. It's important to wait for the the arty to get ready and preferably wait for all the early game rushers and flankers to die before scouting; scouting is much more important mid-to-late game. I'll be quite frank, Scouts have a very low life-expectancy, in fact, if you survive, you probably aren't playing correctly.
Light mediums, like the T-34 can also do some scouting but not too much. For the T-34 it's best to go wolfpack with a bunch of other mediums and heavies. It's generally your job to harass, shoot the treds and stuff of other tanks. If the opportunity arises, flank and get behind a tank or TD and shoot their backside and/or their treds.
Also, Elite status doesn't net you extra exp IIRC, but you can transfer than to free exp via gold.
Also, fully decked-out VK 3002(DB) with the short 10.5cm cannon is made of surprise sex and speedy death. That thing is a monster (though I still quiver every time I see a T-54...)
Edited by NergiZed, 07 January 2011 - 12:32.
#353
Posted 07 January 2011 - 14:16
NergiZed, on 7 Jan 2011, 14:30, said:
Magma, on 7 Jan 2011, 3:55, said:
CoLT, on 7 Jan 2011, 9:51, said:
I'm pretty new to this game, but id say play with your T-34 or is Matilda higher tier? i get sometimes more than 2 300 exp a match (doupled, cos of somesort of achievement; like STEEL WALL: suffer potential of 1000 points of damage in a match. you heard me... with a T-34) if im really lucky.
so the bigger tier you play, the bigger your exp pool a match is.
Also when my T-34 goes boom in a match, i just quit and go to new game with either my A-20 or BT-7, both are on ELITE status so i can gather little bit of extra exp.
Also, a small question for more expierenced WoT players:
Do you also think this game's balance is way too... well, unbalanced? i've been in a matches with my A-20 with Tiger II's, JS-3's and T-44's. I love WoT for it's fast paced matches and it's arcade/realism mix, but it makes me sad to see my T-34 in rubbles always when there's Tiger's in the field, one or couple i can understand, but sometimes it goes way off the charts.
@ Colt, there's really not much you can do besides play better and chose better tanks and armaments that suits your play style. Though if you want extra exp, the T-34 is a good bet, the problem is that it's harder to elite because you need to upgrade it for both the Su-85 and the T-34-85. Playing as artillery used to be able to net you more exp, but with the artillery nerf of the recent patch, not as much. However, I can still sometimes get 1500~2000 in my maxed out S-51.
@Magma, the doubles is part of daily doubles, in which you get doubled exp for the first victory for each tank for each game. You don't get any bonuses for getting acheivements (besides the normal exp you get for playing better). Also it's easy to get steel wall in a T-34, as it's got mad slopes and ricochets a lot of things. Higer tiers does not always equal bigger exp, it generally does, but not always. For example, I once got 800exp (then doubled to 1600 exp) on my AT-1, which is tier two. (I did incredibly well, 6 kills single-handedly capped the base).
A-20 is a scout, which means it's not your job to fight, but rather to see. Once the artillery (and TDs and rock-humping heavies) are in position, it's your
job to look for a route to the enemy base with the least enemies (flank them), get to the enemy base and look for which bush the artillery is hiding. Once the enemy artillery is found, usually a counter barrage from your own artillery will follow. If you're a really good scout, you can even kill an artillery or two with your gun. A scout going full-speed will do massive ramming damage to most artillery. Scouts also generally have very high stealth values (a hidden stat), so when you're going towards an enemy base, always try to go through a Forrest or bushes. Also, avoid driving in a straight line, especially when enemies see you. It's important to wait for the the arty to get ready and preferably wait for all the early game rushers and flankers to die before scouting; scouting is much more important mid-to-late game. I'll be quite frank, Scouts have a very low life-expectancy, in fact, if you survive, you probably aren't playing correctly.
Light mediums, like the T-34 can also do some scouting but not too much. For the T-34 it's best to go wolfpack with a bunch of other mediums and heavies. It's generally your job to harass, shoot the treds and stuff of other tanks. If the opportunity arises, flank and get behind a tank or TD and shoot their backside and/or their treds.
Also, Elite status doesn't net you extra exp IIRC, but you can transfer than to free exp via gold.
Also, fully decked-out VK 3002(DB) with the short 10.5cm cannon is made of surprise sex and speedy death. That thing is a monster (though I still quiver every time I see a T-54...)
Wait till you see Panther with the long 88... Just wow
I could to 1 vs 1 against IS-3 and possibly win even. But the bad part of the Panther is that its only good at sniping so you got to use it like a TD. But it shines there good as soon as you get the long 88.
#354
Posted 07 January 2011 - 14:40
I agree on you at that post, and i know that light tanks don't survive long if you are scouting (which you should be doing), and after little bit of research on those STEEL WALLS and such achievements i see that i misread em, i though that when you get one of those medals, you get extra exp. but it seems that those are just.... achievements.
________________________________________________________________________________
Everyone needs believe in something. I believe I'll have another beer.
________________________________________________________________________________
My greatest weapon is my knowledge.... And laser beam eyes.
#355
Posted 07 January 2011 - 22:28

#356
Posted 10 January 2011 - 22:26


Insomniac!, on 16 Sep 2008, 20:12, said:
I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.
#357
Posted 10 January 2011 - 23:58

#358
Posted 11 January 2011 - 03:15
#359
Posted 11 January 2011 - 06:12

#361
Posted 11 January 2011 - 19:12
#362
Posted 11 January 2011 - 20:52
luckily I don't really much care for TDs so can't say much about hetzer
#363
Posted 12 January 2011 - 00:02
#364
Posted 12 January 2011 - 11:51
there's also the paper-mache-medium t-28, which I'm glad I skipped with free exp, although it does unlock a pretty nasty gun it seems. It's just the fact anything can kill it pretty easily that didn't sell it for me, but now I have KV with the 152mm, and I just love how incredibly retarded and insanely powerful the combination is... one-shotting tier 5 almost every time, and sometimes tier 6... crazy
#365
Posted 12 January 2011 - 12:15
Honestly, I'd rather have the T-28 than the Hetzer, but it is made of cardboard. To cope with this, one should develop tactics to compensate. At least the guns are decent.

#366
Posted 12 January 2011 - 14:08
The main reason I stuck through PzIII and A-20 was because I played with two friends until they could get tier 5's. And talking about T-28 tactics to compensate for the non-armor, I managed to outdo my friend who was in a T-28, with the PzIII and A-20 myself, since he didn't really compensate for the lack of armor much, instead going out in the open and not abusing the hell out of the amazing 85mm... but ah well, now I have PzIV and T-34, and that friend has his KV... the other one got sucked in by BlOps and Minecraft.
#367
Posted 12 January 2011 - 14:25


The panzer IV is a nice tank. Decent gun, though abit slow to turn the turret, not to mention that if you turn the tank it looses alot of speed and fast.
Grinding the xp for the next tanks on both trees. I've heard good things about the jagdpanther and who hasn't wanted to drive a tiger at least once in your life

#368
Posted 12 January 2011 - 14:27

#369
Posted 17 January 2011 - 13:31
Dunno, so far the Panther isn't as horrible as most people say it is, but it's still got the stink of vanilla tank on it. SU-85 has a decent gun but is incredibly thin-skinned, but seemingly pretty stealthy, while the Hummel was a lot faster than expected (engine upgrade from Grille) but the gun and accuracy is really rather shit.
I don't think any of the three tanks are keepers, like the T-34 or the VK 3002(DB) (or the Leopard and Sherman that I had to sell to make room).
Basically spent all the free xp from the break to get the three simultaneously, and I don't think I'm gonna advance much farther than that before the game launches in March. (Though I might be able to get the SU-100 or possibly the GW Panther).
Currently really rather unsure about if I'm gonna continue playing the game after it launches; don't know if I can take the grind all the way from tier ones again. (Though the MS-1 is pretty hilariously awesome once you get the 45mm cannon.

#370
Posted 17 January 2011 - 18:41
#371
Posted 18 January 2011 - 02:54
@NergiZed: Get the 107mm for the SU-85 as soon as you can. It turns that TD into a very efficient killer, especially for its tier. It's a speedy bugger, at 55kph, though the one thing I didn't like about it was the RoT of the thing. A StuG will make it look ungainly (but only if it can catch it). It is rather thin skinned, but throw a camo net on it, and good luck to your opponents finding you. When you go for the SU-100, know this: It does not have the 107mm available. This is like the case between the KV-3 and the IS. The best gun for the SU-100 is the D-10T. Little over 9 rounds a minute, good damage and respectable accuracy are what make the D-10T a keeper above all other guns available. Sure, the 122mm does more damage, but the accuracy is poor, and at 5.36 rounds a minute, you won't be shooting very fast either. On top of this, ammo for the 122 is expensive, so stay with the D-10T. The SU-100 will bounce shots off the front, because it's angled 75mm plate. The SU-85 can't say that, unfortunately.

#372
Posted 19 January 2011 - 02:23
Edited by NergiZed, 19 January 2011 - 02:26.
#373
Posted 19 January 2011 - 06:19
Depending on your fighting style, there are 2 guns for the SU-152 that I suggest: ML-20 and D-25 Mod. 1944. The ML-20 has a fantastic alpha shot and cheap(er) ammo. The downside being that it's roughly 4 rounds a minute and .44 accuracy means that if you miss, you'll likely be turned to slag. On the other side of the coin is the D-25 Mod. 1944. A little over 9 rounds a minute, and .36 accuracy. Alpha damage isn't nearly as phenomenal as the ML-20, but the D-25 is able to penetrate more targets. 175mm of penetration won't go through everything, but you can still sling a LOT of HE shells at tanks you can't penetrate, thanks to the RoF. Shell cost is really the only downside of either 122mm cannon, but for now, shell and repair cost is a non-issue.
Loving my T29 so far. Only have the 90mm, but I have the upgraded turret, as well as the 1st engine and suspension. I'm thinking of getting the 105mm before I get the final engine upgrade for the simple fact that the 105mm is so nasty.
Even with the boosted experience, grinding for the S-70 is going to be and has become a royal pain. The BL-9 is a great gun, but when facing VK4502's, IS-4's, IS-7's, and T-34's, there just isn't enough gun to back up the statement an IS-4 can make. That being said, for a 60 tonne heavy tank, the IS-4 handles surprisingly well. It's no IS or IS-3, but it is willing to move where you want it. I think that maybe some of the stats regarding rate or turn for the hull and turret may be just a hair conservative, as they feel a little faster. Speed is respectable and is gained well enough, especially with the 700hp diesel installed. Definitely need a spall liner though.....

#374
Posted 19 January 2011 - 12:30

Though the tank is slow as hell so you won't be very quick to get out of fire so the armor really comes handy. Though I'm having more fun with the fully upgraded jagdpanther

I'm also going towards the panther but I'm not too good with it as I'm too used to playing my TD's and then I just rush to my death

Edited by Wanderer, 19 January 2011 - 12:53.
#375
Posted 19 January 2011 - 18:46
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users