"
I like yer hat by the way…" - Kaptin Bluddflagg
The Ork campaign in Dawn of War II: Retribution centers on the brutal Kaptin Bluddflagg and his Freebooters. Freebooters are groups of Ork pirates that are commanded by Kaptins of pure infamy. They are the richest and most obnoxious of all Orks, that pursue a life of conquest and pillage, plying the stars in grotesquely ornamented Kill Kroozas.
Unlike most Ork Warbosses, Kaptin Bluddflagg isn’t just out to find the biggest fight he can get into or looking to start a world destroying Waaagh! Loot is also on his mind. If something catches his fancy, get out of his way.
Many of Kaptin Bluddflagg’s abilities in the campaign also effect da boyz he leads, his crew. Abilities are unlocked and upgraded as campaign heroes level up. Bluddflagg’s starting ability is Waaagh!!!, which breaks suppression, boosts speed, damage, and the defense of his nearby crew. The more units that are in range of his ability, the greater the effect it will have. It can be upgraded to also summon Orks to reinforce his squads or fight as temporary allies, ensuring the enemy is overwhelmed good and proper.
Mister Nailbrain is a Mekboy and Kaptin Bluddflagg’s First Mate. He may be the smallest of the Ork heroes in the campaign, but he is a mad Ork genius that not only contributes to the fighting but also offers his insights and opinions, such as they are, to the good Kaptin. His starting ability in the campaign is Repair, which can come in handy since you can now train units during scenarios, including vehicles. Small as he is, he packs some serious firepower with his array of Deffguns that are available to him in the campaign.
Spookums is the Kaptin’s Kommando Nob. He has moments of subtlety when he can use his Infiltrate ability to close on enemy positions, but you can be sure that things won’t remain quiet for long. Destruction and flying bodies are likely to follow, even if it turns out that the flying body is Spookums . With his Grappling Hook ability he can hurl himself into the fight or to a better position as the need arises.
Brikkfist is a Storm Nob that has joined with this band of Freebooters. If there’s a line of enemy units that need to be engaged, his Jump ability can land Brikkfist right in the middle of the action. As he levels up you will have access to a variety of abilities, including those that add further explosive knockback and explosive damage to Brikkfist’s basic Jump ability, which sees him propelled into combat thanks to the explosive rocket strapped to his back. With Brikkfist around, fireworks of one sort or another are guaranteed.
The opening scene of the Ork campaign has Kaptin Bluddflag and his First Mate, Mister Nailbrain, picking up the pieces after an explosion. Their Krooza has been blasted from the sky, so they are without a ship, and their crew is scattered. The only thing on the good Kaptin’s mind, in true Ork fashion, is simple. Find who done it and krump’em!