I am very excited... right now... /robotic monotone
You can change the name of shit, but it will still be shit.
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EA Montreal has several games in their repertoire:
* SSX On Tour (PlayStation Portable) (released in North America in October 2005)
* NHL 07 (PS2, Xbox, PC, PlayStation Portable) (released in North America in September 2006)
* SSX Blur (Wii) (released in North America in February 2007)
* Boogie (Released in August 2007)
* Army of Two (Xbox 360, PlayStation 3) (Released in North America on March 4th 2008)
* Boogie Superstar (Wii) (released in October 2008)
* Skate It (Wii) (released in November 2008)
http://www.metacriti...me/wii/skate-it
* Spore Hero (with Maxis) (Wii) (released in North America on October 6, 2009 and worldwide on October 8, 2009)
http://www.metacriti.../wii/spore-hero
* Need for Speed: Nitro (Wii) (released in North America in November 2009)
http://www.metacriti...for-speed-nitro
* Army of Two: The 40th Day (Xbox 360, PlayStation 3, PlayStation Portable) (Released in North America on January 12th 2010)
http://www.metacritic.com/game/playstation...wo-the-40th-day
* The Sims 3: High-End Loft Stuff (PC) (Released in North America on February 2, 2010)
EA is trying to shift the focus away from the corporate brand name by renaming its in-house studios and giving them new identities. Funny they should do this now after they closed the doors on almost every studio they acquired in the past or renamed them to EA <Insert City Name Here>.
Are they trying to be like Activision?
Quote from Bobby Kotick, CEO Activision, in September 2010:
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"The core principle of how we run the company is the exact opposite of EA," Kotick said. "EA will buy a developer and then it will become 'EA Florida', 'EA Vancouver', 'EA New Jersey', whatever. We always looked and said, 'You know what? What we like about a developer is that they have a culture, they have an independent vision and that's what makes them so successful.' We don't have an Activision anything - it's Treyarch, Infinity Ward, Sledgehammer.
EA recently pulled the same crap trick with its Medal of Honor reboot by calling its EALA division "Danger Close" - and look how that one turned out.
Don't buy into the EA hype. A leopard doesn't change its spots, and EA doesn't know how to make a quality game.
Edited by Stinger, 16 October 2010 - 10:29.