Jump to content


Red Orchestra 2


11 replies to this topic

#1 TheDR

    Whispery Wizard

  • Administrator
  • 5846 posts

Posted 23 October 2010 - 16:24

Red Orchestra is shaping up to be a really interesting game, so i thought I'd make a thread about it with a few of the latest videos to get people up to date.

Trailer:


Gameplay mechanics:




I think the sniper scope is awesome, Tripwire are the kings of scopes :P
Anyway if anyone wants to know anymore about the game, the fact thread on the official forum is a good bet.
Posted Image
F O R T H E N S
Posted Image

#2 Chyros

    Forum Keymist

  • Gold Member
  • 7580 posts

Posted 23 October 2010 - 19:27

Wow, you weren't lying, that scope system is great. I especially like the fact you can switch to iron sights, that's just awesome :P .
TN



The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


Posted ImagePosted Image

#3 BeefJeRKy

    Formerly known as Scopejim

  • Gold Member
  • 5114 posts
  • Projects: Life

Posted 23 October 2010 - 19:46

I must admit that their scope system is pretty kickass.
Posted Image

#4 TehKiller

    Silent Assassin

  • Member
  • 2696 posts

Posted 24 October 2010 - 21:16

Why did they went from a pretty much great 3d scope system into a "console"-ified system at which casual boon's can snipe shit at long ranges with ease?
Posted Image

#5 Kalo

    <Custom title available>

  • Member
  • 571 posts

Posted 24 October 2010 - 22:57

View PostTehKiller, on 24 Oct 2010, 22:16, said:

Why did they went from a pretty much great 3d scope system into a "console"-ified system at which casual boon's can snipe shit at long ranges with ease?



Pretty sure I didn't see anything telling you how far away the enemy was.
Posted Image
[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.

#6 Stinger

    .

  • Gold Member
  • 8156 posts

Posted 25 October 2010 - 00:47

I'm unsure what he meant by that as well. The scoping mechanic looks excellent.

The only things that bother me about this game so far are the movement animations and the rangy arms holding the weapons - this makes it look like every Medal of Honor game EA made on the Unreal Engine.

Call of Duty games have the first person view nailed.

Edited by Stinger, 25 October 2010 - 00:52.


#7 TehKiller

    Silent Assassin

  • Member
  • 2696 posts

Posted 25 October 2010 - 13:32

View PostKalo, on 24 Oct 2010, 23:57, said:

View PostTehKiller, on 24 Oct 2010, 22:16, said:

Why did they went from a pretty much great 3d scope system into a "console"-ified system at which casual boon's can snipe shit at long ranges with ease?



Pretty sure I didn't see anything telling you how far away the enemy was.



"You no longer have to estimate your range, you just aim and shoot"...also your question is irrelevant to my gripe as its not range finding im bitching about, its the simplification of long range shooting.
Posted Image

#8 TheDR

    Whispery Wizard

  • Administrator
  • 5846 posts

Posted 25 October 2010 - 17:51

View PostTehKiller, on 25 Oct 2010, 14:32, said:

View PostKalo, on 24 Oct 2010, 23:57, said:

View PostTehKiller, on 24 Oct 2010, 22:16, said:

Why did they went from a pretty much great 3d scope system into a "console"-ified system at which casual boon's can snipe shit at long ranges with ease?



Pretty sure I didn't see anything telling you how far away the enemy was.



"You no longer have to estimate your range, you just aim and shoot"...also your question is irrelevant to my gripe as its not range finding im bitching about, its the simplification of long range shooting.

But you have to dial in the range of how far you think it is, which isn't dumming it down because you could guess the range wrong, i can't see why that is making it easier at all, but it is making it more realistic.
Posted Image
F O R T H E N S
Posted Image

#9 BeefJeRKy

    Formerly known as Scopejim

  • Gold Member
  • 5114 posts
  • Projects: Life

Posted 25 October 2010 - 18:46

View PostTehKiller, on 25 Oct 2010, 16:32, said:

View PostKalo, on 24 Oct 2010, 23:57, said:

View PostTehKiller, on 24 Oct 2010, 22:16, said:

Why did they went from a pretty much great 3d scope system into a "console"-ified system at which casual boon's can snipe shit at long ranges with ease?



Pretty sure I didn't see anything telling you how far away the enemy was.



"You no longer have to estimate your range, you just aim and shoot"...also your question is irrelevant to my gripe as its not range finding im bitching about, its the simplification of long range shooting.

i.e. making the game more playable

i don't see this system as being too boob friendly btw. it just makes it less annoying.
Posted Image

#10 Stalker

    All Purpose ZH Modder

  • Project Team
  • 568 posts
  • Projects: secret stuff.

Posted 25 October 2010 - 19:09

View Postscope, on 25 Oct 2010, 20:46, said:

i don't see this system as being too boob friendly btw. it just makes it less annoying.

:/

The Scope system looks pretty good to me. I have no idea however how this game plays so I can't really say if it is also good gameplay-wise.

The option to switch to your ironsights is pretty awesome though.
I wish they would have this in more games (*cough* CoD *cough*)
Posted Image

#11 BeefJeRKy

    Formerly known as Scopejim

  • Gold Member
  • 5114 posts
  • Projects: Life

Posted 25 October 2010 - 19:14

epic typo :/
Posted Image

#12 Camille

    girl eater

  • Project Team
  • 2351 posts

Posted 25 October 2010 - 19:46

quoted'ddd :/
it's time to wake up



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users