Questions and Suggestions
#26
Posted 23 December 2010 - 00:03
Yes, i know that the whole helicopter must rotate. That's not possible in RA3?
I thought, because the Twinblade rotate forward in flight, it would possible... but if it isn't possible, ok.
#27
Posted 23 December 2010 - 02:11
You see in reality, rocket pods have quite (long) range so the rockets will automatically have a drop in trajectory due to gravity. Well in RA3 that would be so...OP so the rockets look silly curving down at 30 degrees like it's shooting at a neutron star.
#28
Posted 23 December 2010 - 12:12
I wanted not to say that you should adapt the missiles to the corner (angel, or whatever) of the Twinblade,
but contrary, that you adapt the Twinblade to the corner/ angle/ ... of the missiles.
If the Twinblade attack, that the helicopter tilt forward.
If it isn't clear now, then reject my suggestion...
I wish everyone a merry christmas and a happy new year!
Edited by Kamikaze, 23 December 2010 - 16:45.
#30
Posted 23 December 2010 - 17:05
Kamikaze, on 23 Dec 2010, 13:12, said:
I wanted not to say that you should adapt the missiles to the corner (angel, or whatever -> Angle) of the Twinblade,
but contrary, that you adapt the Twinblade to the corner/ angle/ ... of the missiles.
If the Twinblade attack, that the helicopter tilt forward.
If it isn't clear now, then reject my suggestion...
*walks in*
Wow, I take a few days of 'off-time' and I come back to this? Ah, well...
Anyway, I see your point.
Not totally unrelated to this, I'm making a 1/35th scale model of the Mil Mi-24V Hind E (the helicopter which I see as the real-life version of the Twinblade). It too features rocket pods (four of 'em... it's a flying tank for crying out loud ).
As Destiny said, these rockets just fly straight forward and are unguided. They drop a bit due to gravity.
The Hind (and the Apache) use these rockets by pointing the nose of the helicopter at the target from relatively close range (2 km, max range is about 4 km). Strafing targets is also popular, especially since the UH-1C Huey in Vietnam, because helicopters can still fly forward though the nose is tilted down.
In RA3, the rockets just make a silly arch down... (like a n00btube on steroids...)
What Kamikaze is suggesting, is that the Twinblade should tilt the nose down a bit when firing rockets. This would indeed make it look more 'natural'.
And to explain this (while I'm at it)...
"Destiny" said:
Neutron Stars are the size of your thumb, but got a massive gravity... Only rivalled by black holes (and similar galaxy-ending things )
(Yes, I'll post a picture of my flying tank once it's done, lol)
Mess with the Best
Die like the Rest
#32
Posted 23 December 2010 - 23:17
...well I'm not a physicist so I'm probably wrong
#33
Posted 23 December 2010 - 23:21
V.Metalic, on 23 Dec 2010, 17:46, said:
CJ, on 23 Dec 2010, 18:05, said:
Real helicopters can adjust their rotors a bit, which allows them to tilt a bit while the rotors remain relatively horizontal, allowing the helicopter to remain in one spot.
The Twinblade's design, however, doesn't allow this (nor do the Helix and Tandem designs). The interlocking rotorblade system is designed to maximize lift, not to fight in combat.
But we could take a bit of gaming-freedom in this.
Mess with the Best
Die like the Rest
#34
Posted 23 December 2010 - 23:29
#35
Posted 23 December 2010 - 23:42
Destiny, on 24 Dec 2010, 0:29, said:
My point exactly
We could try to rig the pods to tilt on their own axis, but that would probably require some model editing...
Oh, you forgot weaponized vacum cleaners, matter teleportation, shrinking vehicles, and time travel...
... and Armored Bears...
To name a few
Mess with the Best
Die like the Rest
#36
Posted 24 December 2010 - 01:25
Also I am fan of fan-made Transformers Legacy. Even its fan-made, its really nice work. If you want to check it out, come here.
#37
Posted 24 December 2010 - 01:35
And a weaponized tesla coil would be impossible wouldn't it? How would you direct the current?
#38
Posted 25 December 2010 - 16:05
R3ven, on 24 Dec 2010, 2:35, said:
And a weaponized tesla coil would be impossible wouldn't it? How would you direct the current?
If I will know it, it will already exists and I will be millionaire. Nikolai Tesla thinked about it, by his calculations it was possible, but like with many things, this idea died along with its creator. Tesla was a genius.
Also I am fan of fan-made Transformers Legacy. Even its fan-made, its really nice work. If you want to check it out, come here.
#39
Posted 28 December 2010 - 19:37
I have already, since the Release is out, often thought about, why you all ground to air missile launchers have made so inaccurate.
I can not imagine that you've done this in jest ... but for the topic ,balancing' is it (in my eyes) counterproductive.
And then I became an idea:
Why did the planes not specified in three criteria?...So in a figurative sense I meant...
Slow, fast and very fast.
Slow would be: Kirov airships, Century bomber and the giga fortress, they could be shot down by everyone, including infantry-anti-airs.
Fast: Vindicator bomber, Twin Blades, Chopper VX and Skywings. They could be shot down by computer-supported rocket-launchers (Reapers, Multigunner IFV's ...)
And the very fast ones, Mecha Tengu, MiG and the Apollo can be brought down only by other fighters or the air-defenses of the three parties.
I can imagine that this would be a horror to program, but wouldn't that be alternative to the imprecision that reigns currently in RA3?
Because honestly........................................................................
that sucks
Edited by Kamikaze, 28 December 2010 - 19:42.
#40
Posted 28 December 2010 - 20:04
Kamikaze, on 28 Dec 2010, 20:37, said:
I have already, since the Release is out, often thought about, why you all ground to air missile launchers have made so inaccurate.
I can not imagine that you've done this in jest ... but for the topic ,balancing' is it (in my eyes) counterproductive.
And then I became an idea:
Why did the planes not specified in three criteria?...So in a figurative sense I meant...
Slow, fast and very fast.
Slow would be: Kirov airships, Century bomber and the giga fortress, they could be shot down by everyone, including infantry-anti-airs.
Fast: Vindicator bomber, Twin Blades, Chopper VX and Skywings. They could be shot down by computer-supported rocket-launchers (Reapers, Multigunner IFV's ...)
And the very fast ones, Mecha Tengu, MiG and the Apollo can be brought down only by other fighters or the air-defenses of the three parties.
I can imagine that this would be a horror to program, but wouldn't that be alternative to the imprecision that reigns currently in RA3?
Because honestly........................................................................
that sucks
Few things. Its "I have an idea" or "I got an idea", not "I became an idea", this makes that YOU are an idea
And your categories... its not that bad idea, but how you describe it is not good. Why you think that soldier can hit easier four-engine bomber flying high in the skies than slower helicopter flying only few meters above the ground? Helicopters will be in "slow" and Century in "fast" categories.
Also I am fan of fan-made Transformers Legacy. Even its fan-made, its really nice work. If you want to check it out, come here.
#41
Posted 28 December 2010 - 20:09
That's true V.Metalic
But as seen, I am also an idea Incarnate, namely the idea of my parents.
Which aircraft in which category is reserved for the modders, I wanted only get rid of the idea.
Edited by Kamikaze, 28 December 2010 - 20:35.
#42
Posted 28 December 2010 - 21:21
Kamikaze, on 28 Dec 2010, 21:09, said:
That's true V.Metalic
But as seen, I am also an idea Incarnate, namely the idea of my parents.
Which aircraft in which category is reserved for the modders, I wanted only get rid of the idea.
By this we should say everything is idea but nevermind that...
Yes, I see your point. Its good idea thought, but its up to developers to decide if it is worth it or not.
Also I am fan of fan-made Transformers Legacy. Even its fan-made, its really nice work. If you want to check it out, come here.
#43
Posted 12 January 2011 - 17:20
here I am again with an idea where I want to first seek your permission, to introduce you it.
I'm stumbled in the internet over an older concept of a tank, where I thought ,,hey this might be a good ,epic unit' for the Soviets.''
The idea did not let me go and I work on the programm ,paint' for a RA3-variant concept, like the concept of the old ,Rampager'.
Now I ask you:
,,Give you me your permission, to imagine you a possible competitor for the ,Rampager - Land Battleship' ?''
Edited by Kamikaze, 12 January 2011 - 17:25.
#45
Posted 12 January 2011 - 23:53
V.Metalic, on 12 Jan 2011, 20:08, said:
With the new forum, a new group of people can discuss the Rampager, so nothing is really set.
I will allow the reopening of the Rampager discussion, if there is need for it.
- However, should these discussions fail, the old concept will be used (I still got it in my head).
Mess with the Best
Die like the Rest
#46
Posted 13 January 2011 - 14:10
do we need a new topic, or do we make it here?
Uh .... and how to insert pictures here? please thank you
Edited by Kamikaze, 13 January 2011 - 19:18.
#48
Posted 14 January 2011 - 15:57
He was armed with, according from the drawing from paint which, i dont know, made from V. Metallic or Com-Link and I treatments, with four Flak cannon, two Gun turrets
of the Apocalypse tank, so four 125mm ,,Drako''cannons, and a bigger version of the Katyusha Rocket launcher
which was activated by its special ability which attacks an area with a heil of missiles.
Was that all right?
My idea is really different to the Rampager, I call it first only Siege Tank.
This ''super'' Siege-Tank, is also too large for the construction yard too, but needs as prerequisite a weapons factory, a Battle Lab and an airfield. weapons factory builds the parts together, battle lab provides the engineers and the airfield becomes the flight of the parts needed and assembled will it on the battlefield.
Thats what i've thought would be the best description of why this three buildings as prerequsites.
The Siege Tank has Aqua-sensitive pontoons, also amphibic too, one Gun turret with two 10-cell missile “Katyusha” rocket launcher (the same as the Reaper has) for the fight against aircraft and other groundtargets, one hull-mounted Twin Flak Cannon (normal Flak cannon like the bullfrog, so AA too), and now comes the best: two 135mm “Adskogo” cannons (Adskogo means hellfire, like an apocalypse tank only more powerfull.)
But thats not all... the icing on the cake is the special ability ,that' makes him a Siege Tank:
This Tank has one experimental “Katastropha” Artillery cannon, (the name is from me)
This Artillery cannon has a range like a V4, but has a larger surface damage and a higher accuracy against vehicles , certainly not at the very fast ones. the ability is a ,,weapon change''-ability the other weapons can even fire indeed yet, but the direct order to fire go to the artillery. you have to switch back to command the 135mm cannons and the rocket launchers again.
Because of the setback, I think this cannon would not be used on the water, so the ability isnt avaible on the water, that would be balanced I think.
Interested to see this unit?
I would then purely write a detailed description of more balancing points here. and insert the concept when I finally knew how to show pictures here.
#49
Posted 14 January 2011 - 18:42
Well, your idea sounds interesting, but I cant imagine how it would look like with this arnament. Rampager had at least explanation why it can have so large arnament, but this is a tank like Apocalypse, just heavier I think, and put this all on tank is... well, I cant imagine it. Show it, because I think I am not the only one who cant imagine how it would look like.
Also I am fan of fan-made Transformers Legacy. Even its fan-made, its really nice work. If you want to check it out, come here.
#50
Posted 14 January 2011 - 21:39
Mess with the Best
Die like the Rest
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