Chrono Tank:
$1200
10.0 secs
Guardian Tank:
$950
10.0 secs
Target: Defence Bureau
Times to destroy (in secs)
24 Guardian Tanks = 2.6 | 2.3 | 2.5
19 Chrono Tanks = 4.4 | 3.9 | 4.0
24 Guardian Tanks with 1 laser = 2.2 (source of error: human reaction time)
19 Chrono Tanks with High Technology Upgrade = 4.3
24 Guardian Tanks with High Technology Upgrade = 2.3
Target: Guardian Tanks
1 Chrono Tank defeats 1 Guardian Tank, sustains slight damage (2/5 hp)
1 Chrono Tank defeats 2 Guardian Tanks, barely any remaining hp
due to lack of a human player to coordinate, 24 guardian tanks against 19 Chrono tanks was not possible. However, Observed non linear decrease in time taken to destroy targets (units only) with each additional Chrono tank or Guardian Tank.
With the above observations, I conclude that the Guardian tank is better than Chrono tank in engaging structures, but (much) less effective at engaging armoured and non armoured (infantry) units.
Suggests a cool down period between Chrono tank attacks of between 1.5 to 2 secs. Further suggests introducing 'chrono-stasis' state under which the Chrono tank is vulnerable to attack, incremental with distance of teleportation.
Edited by vader333, 28 December 2010 - 09:02.