I'll be right to the point with my feedback:
Allied:
1. Future Tank: What have all against the Future-tank? Really, have they not played the Uprising? The Future tank alone is not particularly the hit, but two or three of them than is the thing starting. So really from me a great praise.
2. Pacifier FAV: Um .... how do you use a Machine Gun? These short bursts are effective but not conventional.
And if the pacifier is in the artillery form, the firing rate in a volley is too slow, and in the Uprising, a pacifier fired always five bullets , not four.
3. Harbinger Gunship: I cant gripe. i like it how it is.
4.Cryo legionaire: oh yes, I've found a problem, man, man, man ...
Could you PLEASE turn friendly fire off by them? they alway freeze themself.
And they have too much area damage, they freeze an area of 5 square kilometers.
5. Chrono Tank: Fantastic....only fantastic.
Soviets:
1. Reaper: The well-known problem with the Reaper and his gigantic accuracy. But since this is a common problem I don't go to it here.
2.Mortar Bike: Nice, But with three cut back.
-Molotov-Coctail-Imprecision makes them as hit-and-run units , not useless, but not so useful.
-And the explosion of the mortars are a little bit overdone.
-And at last, the attacks of the Desolator Trooper and natasha should be more than if they attack an infantryman. Because the Deathspray would easily etch away the two recruits in the motorcycle and Natasha do not have to call a badger bomber to destroy a small motorcycle.
3. Grinder, *thumbs up* Great sparks when he destroyed an unit, much bether than in uprising.
4. Looks great, that the magnetic weapons have all the same color. (I find positive feedbacks should be sometimes too, right?)
Empire
.....uh ..... I don't know what I would have to complain about the empire ...
General:
The problem with the objective weakness of the missile launcher troops . Because I had an alternative in the topic, Questions & Suggestions'.
But all in all, really great work.
Edited by Kamikaze, 03 April 2011 - 18:08.