I'm currently trying to make a survival map (like Art of Defense), but my problem is, it won't spawn a unit indefinitely. It would spawn once and that would be all. How do I script it in worldbuilder to make it not do this, but what I intend for it to be doing?
					
					
					
				
				
				
					 0
 0
 
Infinite Spawning?
		 Started By WarMenace, Jan 02 2011 02:46
	
	
	
		3 replies to this topic
	
		
#1
Posted 02 January 2011 - 02:46
	
	"Sup son? ¯\_(ツ)_/¯" - dSeleCT. Team Dignitas.
				
			
				#2
Posted 02 January 2011 - 17:02
					**if**
What ever you want your true status to be
*True**
spawn unit....
But make shure the "deactiveate apon success" is off
					
				
				
				
					What ever you want your true status to be

*True**
spawn unit....
But make shure the "deactiveate apon success" is off
	
	This place still exists?
				
			
				#3
Posted 03 January 2011 - 01:01
 Genrail, on 2 Jan 2011, 17:02, said:
Genrail, on 2 Jan 2011, 17:02, said:
**if**
What ever you want your true status to be
*True**
spawn unit....
But make shure the "deactiveate apon success" is off
What ever you want your true status to be

*True**
spawn unit....
But make shure the "deactiveate apon success" is off
Also make sure the time gap is set to what you want because it starts with every frame(which is a serious lagmaker).

 
#4
Posted 03 January 2011 - 03:36
					Ah! Thank you all for this bit of knowledge. This thread is now rather pointless, lock requested.
					
					
					
				
				
				
					
	
	"Sup son? ¯\_(ツ)_/¯" - dSeleCT. Team Dignitas.
				
			
				1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users


 
			
			 
			
			 
			
			
