I'm currently trying to make a survival map (like Art of Defense), but my problem is, it won't spawn a unit indefinitely. It would spawn once and that would be all. How do I script it in worldbuilder to make it not do this, but what I intend for it to be doing?
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Infinite Spawning?
Started By WarMenace, Jan 02 2011 02:46
3 replies to this topic
#1
Posted 02 January 2011 - 02:46
"Sup son? ¯\_(ツ)_/¯" - dSeleCT. Team Dignitas.
#2
Posted 02 January 2011 - 17:02
**if**
What ever you want your true status to be
*True**
spawn unit....
But make shure the "deactiveate apon success" is off
What ever you want your true status to be
*True**
spawn unit....
But make shure the "deactiveate apon success" is off
This place still exists?
#3
Posted 03 January 2011 - 01:01
Genrail, on 2 Jan 2011, 17:02, said:
**if**
What ever you want your true status to be
*True**
spawn unit....
But make shure the "deactiveate apon success" is off
What ever you want your true status to be
*True**
spawn unit....
But make shure the "deactiveate apon success" is off
Also make sure the time gap is set to what you want because it starts with every frame(which is a serious lagmaker).
#4
Posted 03 January 2011 - 03:36
Ah! Thank you all for this bit of knowledge. This thread is now rather pointless, lock requested.
"Sup son? ¯\_(ツ)_/¯" - dSeleCT. Team Dignitas.
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