Destiny, on 27 May 2011, 15:37, said:
Modern Warfare 3
#176
Posted 27 May 2011 - 13:47
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#177
Posted 27 May 2011 - 13:47
#178
Posted 27 May 2011 - 13:49
Chyros, on 27 May 2011, 21:47, said:
Destiny, on 27 May 2011, 15:37, said:
So, if realism doesn't work and ARs by the devs have stupidly high DPshot, what do you want? Fan-suggested damage?
Wanderer, on 27 May 2011, 21:47, said:
Pretty sure quickscoping with a sniper scope isn't possible, at least my PSG1 in BO can't.
#179
Posted 27 May 2011 - 14:22
#180
Posted 27 May 2011 - 14:23
#181
Posted 27 May 2011 - 14:50
Destiny, on 27 May 2011, 15:49, said:
Wanderer, on 27 May 2011, 21:47, said:
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Pretty sure quickscoping with a sniper scope isn't possible, at least my PSG1 in BO can't.
Destiny, on 27 May 2011, 16:23, said:
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#182
Posted 27 May 2011 - 15:12
#183
Posted 27 May 2011 - 15:52
Chyros, on 27 May 2011, 15:47, said:
Destiny, on 27 May 2011, 15:37, said:
Err.. If you do damage by caliber, what would be different to the current system then.
5.56 --> 30-20 dmg
7.62 --> 40-30 dmg
Some weapon damages would switch around, but it would basically be the same.
Balance > Realism, but still, seeing a 7.62 weapon like the SCAR-H fired in full-auto with no noteable recoil is just stupid.
Also whats wrong with optics? I'm doing noteably better when using red-dots or holosights with most guns, and the other aren't that great either. (ACOG sucks though)
I'm looking forward to dual-optics. Finally scopes might be (just a bit) usable.
#184
Posted 27 May 2011 - 16:56
Wanderer, on 27 May 2011, 17:12, said:
Stalker, on 27 May 2011, 17:52, said:
5.56 --> 30-20 dmg
7.62 --> 40-30 dmg
Some weapon damages would switch around, but it would basically be the same.
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Quote
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#185
Posted 27 May 2011 - 17:03
Chyros, on 27 May 2011, 11:03, said:
Holo(or Red Dot)+Aug Hbar: Win. But no to any kind of scopes, what is the logic of making scopes do more recoil anyway, scopes meant to be used for precision, I can understand the recoil on heavy machine guns but why the heck for small guns and snipers
Edited by Gabriel Angelos, 27 May 2011 - 17:03.
#186
Posted 27 May 2011 - 18:49
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And you know every experienced player?
Well having a better view on the target (by whatever percentage) is a statistical benefit to me.
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What I meant was that the game already distinguishes between 2 'virtual calibers' (40-30, 30-20) so, having caliber based damage wouldn't significantly change anything.
#187
Posted 27 May 2011 - 19:00
Stalker, on 27 May 2011, 20:49, said:
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And you know every experienced player?
Stalker, on 27 May 2011, 20:49, said:
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#188
Posted 27 May 2011 - 19:49
Chyros, on 27 May 2011, 21:00, said:
Stalker, on 27 May 2011, 20:49, said:
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And you know every experienced player?
Since having a different opinion usually ends in chaos, I'll just stop here...
Chyros, on 27 May 2011, 21:00, said:
But those aren't assault rifles (the FAL doesn't count)
#189
Posted 27 May 2011 - 20:17
#190
Posted 27 May 2011 - 20:23
Stalker, on 27 May 2011, 21:49, said:
Chyros, on 27 May 2011, 21:00, said:
Stalker, on 27 May 2011, 20:49, said:
Quote
Quote
And you know every experienced player?
Since having a different opinion usually ends in chaos, I'll just stop here...
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#191
Posted 28 May 2011 - 04:42
Chyros, on 28 May 2011, 4:23, said:
Stalker, on 27 May 2011, 21:49, said:
Chyros, on 27 May 2011, 21:00, said:
Stalker, on 27 May 2011, 20:49, said:
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And you know every experienced player?
Since having a different opinion usually ends in chaos, I'll just stop here...
I have suppressor and extended mags on my FAMAS FELIN, yet I'm a craptastic player. There
#192
Posted 28 May 2011 - 10:55
#193
Posted 28 May 2011 - 11:31
Camille, on 28 May 2011, 12:55, said:
I'm quite interested to see what they'll come up with in terms of attachments in MW3, really. They've expanded the attachment system enormously the last installment, and it would actually be quite awesome if they could make even more out of it.
One particularly interesting thing would be if they made Bling a tier 1 OR a tier 2 perk. Or maybe even both for ultimate blinging . Having it in tier 1 makes Bling more attractive but having it in tier 2 makes it possible to have both scav and bling on on the same weapon - something I think you should have an option to do. It would be immensely cool if you could have three attachments if you chose both of them, too . Of course all this is assuming they don't throw the perk tiers around - something they tried in BO and failed, but that was Treyarch - I'm not sure if I would like that.
Any opinions on if Stopping Power should be in or not?
Edited by Chyros, 28 May 2011 - 11:32.
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#194
Posted 28 May 2011 - 11:41
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The name's Bond.
Covalent Bond.
#195
Posted 28 May 2011 - 11:43
What's wrong with my FAMAS FELIN with extended mags? I do need it when I fire from the hip or to suppress some dude since I have bad ping, aim, reflexes and twitching and should not be playing CoD at all.
#196
Posted 28 May 2011 - 11:43
#197
Posted 28 May 2011 - 11:55
Destiny, on 28 May 2011, 13:43, said:
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Wanderer, on 28 May 2011, 13:43, said:
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#198
Posted 28 May 2011 - 12:08
Stopping power for high ROF rifles is kinda pointless, I believe. Because they'd be dead no matter what perk you have
#199
Posted 28 May 2011 - 14:33
Destiny, on 28 May 2011, 14:08, said:
Stopping power for high ROF rifles is kinda pointless, I believe. Because they'd be dead no matter what perk you have
nope..
It means one shot less to kill, it's good on any weapon (except the UMP).
IMHO I liked BO's perk setup. It was one of the few things that I thought was better than in MW2.
In BO my 5 classes used ~12 of 15 perks, in MW2 I used about 6.
The lack of stopping power ... meh. On one hand I liked having an additional perk slot, on the other hand I missed the extra damage.
I'd say get rid of stopping power but increase overall damage. Probably higher headshot multiplicators to enforce better aiming. (...and aimbots -.-)
#200
Posted 28 May 2011 - 16:46
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