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CoLT's WIP Thread


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#51 Bakelitu

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Posted 04 September 2012 - 15:52

I am a big fan of the 88 good to see it in action :D
Although it is a 88 like you said it does not really have that feel though. Maybe its just me.
And are you maybe including also an Anti Tank version for defence purposes? Or even as a Mobile artillery since the Germans used them for almost everything.
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#52 CoLT

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Posted 04 September 2012 - 16:42

Ok, here is an updated version.
Several changes:
- Magazine shifted to left side of breech to allow ejector to hinge to the right in order to allow expended cartridges to fall back.
- Magazine now has an in-built ramp that collects and holds the next round.
- Added additional supports for the magazine.
- Added blast shield.
- Increased the height of the turret support to allow the gun to actually elevate. (Previous maximum elevation was 18 degrees, which is quite useless for an AA gun. Now increased to 45 degrees.)
- Increased breech distance from the turret support to prevent it clipping into the center support when elevating.

Additional Notes:
- I realise that the ready round is currently defying gravity in the 2nd render. I'm sorting that out now.

Overall, it looks beefier now but I think maybe the magazine still appears too flimsy but then again I'm not sure how to make it seem more "attached".

Render #1
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Render #2
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View PostMobiusOne, on 04 September 2012 - 15:52, said:

I am a big fan of the 88 good to see it in action :D Although it is a 88 like you said it does not really have that feel though. Maybe its just me. And are you maybe including also an Anti Tank version for defence purposes? Or even as a Mobile artillery since the Germans used them for almost everything.

It's supposed to be a "modernised" AA gun that is a descendant of the original 88 so it does share some of the key design features such as that muzzle break and the turret support. Also the breech is pretty similar (or at least, it looks that way to me). However, it's not supposed to resemble it exactly.

I did consider using it as an AT gun at first for the same reason that you mentioned, however, I want to add more variety to the faction so I'm planning something else for that role. Stay tuned ;)
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#53 CoLT

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Posted 04 September 2012 - 17:41

Third and possibly final render of the model.

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Changes are... well, you've got eyes, you can see what it is :P
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#54 CoLT

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Posted 05 September 2012 - 09:27

The Maus is skinned. Tracks still not done yet tho. Some rescaling may also be necessary. BTW the AA gun on the roof has been replaced with the twin MG42 turret that I posted before. And since that is about the size of one infantry, then the scale should be just right.

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Any comments on the skin?
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#55 CoLT

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Posted 05 September 2012 - 10:39

And tracks are done!
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#56 CoLT

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Posted 06 September 2012 - 07:32

Not exactly a model but instead, 2D art for today.
Here's the first ever promo material for my mod. I have here the mod logo and a little promo wallpaper. (Size is 1024x768)

Enjoy!

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These will also be up on my moddb page as and when I get around to making one.
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#57 CoLT

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Posted 07 September 2012 - 11:06

Hi there,

Another update.
Here's the basic infantry for the German side. They are also reanimated bodies like the builder in the previous posts so they are not technically living. They are armed with a modernised version of the K-98 Rifle. This model is semi-automatic and features a large heat-shield over the barrel to allow for sustained firing without overheating. It comes equipped with a laser aiming device mounted on the heat shield.
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#58 CoLT

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Posted 07 September 2012 - 17:21

Second attempt at modeling aircraft ever. Here's a helicopter, or Jetcopter rather.
It's based on several designs (cookie to whoever can guess which ones and no they aren't all real).
Polycount: 3452, unoptimised.

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At the moment, I've really just made this for fun. Just played End of Nations beta and one of the units in that game got me wanting to make a helicopter model. I may or may not use this in my mod, I've not decided yet so if anyone wants it for their mod, I may make it available.
Not skinned yet, though.
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#59 CoLT

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Posted 11 September 2012 - 10:54

Another update here. My Tank-killer infantry for the German faction.

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#60 CoLT

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Posted 21 September 2012 - 11:12

Latest Model! 758 polygons.
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#61 CoLT

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Posted 24 September 2012 - 12:43

This is China's Supply carrier. It's a small tankette that carries supplies in a small wagon behind. Total polycount: 1042, unoptimised.

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#62 CoLT

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Posted 04 October 2012 - 18:05

Here's another couple of things I've been working on.

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#63 Sgt. Rho

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Posted 04 October 2012 - 19:13

Do I see a paladin there? :P Very nice.

#64 CoLT

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Posted 05 October 2012 - 09:24

Yep. It's based on the paladin. Although I have no idea where this unit is from.
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#65 Sgt. Rho

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Posted 05 October 2012 - 12:34

Unreal Tournament 3, it was able to project a shield in the direction of the turret, had a slow-firing high damage gun, and you could shoot into the shield to kill every enemy around you :P

#66 CoLT

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Posted 05 October 2012 - 15:28

I'm just surprised how low poly it turned out to be, considering its odd shape.
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#67 CoLT

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Posted 09 October 2012 - 11:07

Latest model. 3000 polygons. Just uvmapped it.

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#68 Sgt. Rho

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Posted 09 October 2012 - 15:59

Hmm. Unless it's for a shooter-type game or you otherwise get very close to the cockpit, there is no need to model it that detailed.

#69 CoLT

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Posted 09 October 2012 - 17:50

I know, I did that as a test and since the textures I made look nicer on the model when it shaped like this, I think I'm going to leave it. Anyway, it does not add so many polygons.


EDIT: Also, camera settings in my mod are being edited as well so, on the ground at least, the plane's details will be visible.

Edited by CoLT, 09 October 2012 - 17:51.

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